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Re: Current State of Classes and Abilities

Posted: Sat Jan 24, 2015 1:51 pm
by Nishka
Maybe you should add two notes about WL: lion doesn't do damage when using coordinated strike (or not in the log) and the summoning is somewhat broken. Sometimes you need to press summon 2-3 times before it works, sometimes lion spawns somewhere a few hundred meters from you, like you summon the lion while standing at destro wc at Ekrund sc and he spawns near order wc

Same issue with magus, but worse because his pet can't follow the master, you have to spend 50 ap on moving him to your location. And demon's skills always deal 1 damage.

Summoning issues seem to happen less often when standing on a flat ground
Elven wrote:I believe Telen is correct. I recall pets can be summons while you are moving.

Exept for demons and squigs

Re: Current State of Classes and Abilities

Posted: Sun Jan 25, 2015 1:54 pm
by Nishka
Damage from mage bolt morale is insignificantly low. At first I even thought it doesn't deal any damage.

Re: Current State of Classes and Abilities

Posted: Sun Jan 25, 2015 8:04 pm
by tazdingo
what's the issue with guard exactly?

just fought an IB whilst guarding my choppa friend, IB only attacked the choppa but i died whilst choppa finished fight on nearly full health

do you really take all of it as crits?

never lose duels to IB but just lost a 2v1 where he didn't even attack me :cry:

Re: Current State of Classes and Abilities

Posted: Sun Jan 25, 2015 8:05 pm
by Azarael
I don't know exactly how it's calculated (it's due a rework actually, so it won't matter for long) but it can crit, you almost never avoid it and it hits really hard.

Re: Current State of Classes and Abilities

Posted: Sun Jan 25, 2015 8:10 pm
by Grolar
Any word on the infinite range of the gun turret or has anyone reported that?

Re: Current State of Classes and Abilities

Posted: Sun Jan 25, 2015 8:12 pm
by Azarael
They have now. First I've heard of it...

Re: Current State of Classes and Abilities

Posted: Sun Jan 25, 2015 9:19 pm
by Nishka
Auto attack removes detaunt. Pretty annoying. Autoattack procs next second after you've places detaunt and bam - it''s removed.

Re: Current State of Classes and Abilities

Posted: Mon Jan 26, 2015 3:56 am
by Telen
Major issue with WL coordinated strike. Can hit upto 5 times in a single gcd without pet summoned. Pretty much 1 shotting most mobs and taking a huge chunk of player life. It also takes the ap for how many times it fires. It will use the ability the number of times you have the ap for. 5 being the ap limit.

Seems to work correctly with lion alive.

Re: Current State of Classes and Abilities

Posted: Mon Jan 26, 2015 12:35 pm
by Luth
Strange, i never got any 5 hits without the pet from coordinated strike, just 2 hits (should be one without pet). Does there need to be any prerequisite for this to happen?

The crit calculation is wrong, i think it's calculated per skill usage and not per hit atm. Should be a general problem.

Re: Current State of Classes and Abilities

Posted: Mon Jan 26, 2015 12:46 pm
by Luth
Nishka wrote:Auto attack removes detaunt. Pretty annoying. Autoattack procs next second after you've places detaunt and bam - it''s removed.
Autoattack stops when you detaunt someone, but atm it reactivates again on any skill usage (buffing, call a pet, etc.).