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Nishka
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Re: Current State of Classes and Abilities

Post#311 » Sat Jan 24, 2015 1:51 pm

Maybe you should add two notes about WL: lion doesn't do damage when using coordinated strike (or not in the log) and the summoning is somewhat broken. Sometimes you need to press summon 2-3 times before it works, sometimes lion spawns somewhere a few hundred meters from you, like you summon the lion while standing at destro wc at Ekrund sc and he spawns near order wc

Same issue with magus, but worse because his pet can't follow the master, you have to spend 50 ap on moving him to your location. And demon's skills always deal 1 damage.

Summoning issues seem to happen less often when standing on a flat ground
Elven wrote:I believe Telen is correct. I recall pets can be summons while you are moving.

Exept for demons and squigs
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Nishka
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Re: Current State of Classes and Abilities

Post#312 » Sun Jan 25, 2015 1:54 pm

Damage from mage bolt morale is insignificantly low. At first I even thought it doesn't deal any damage.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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tazdingo
Posts: 1261

Re: Current State of Classes and Abilities

Post#313 » Sun Jan 25, 2015 8:04 pm

what's the issue with guard exactly?

just fought an IB whilst guarding my choppa friend, IB only attacked the choppa but i died whilst choppa finished fight on nearly full health

do you really take all of it as crits?

never lose duels to IB but just lost a 2v1 where he didn't even attack me :cry:
Last edited by tazdingo on Sun Jan 25, 2015 8:06 pm, edited 1 time in total.

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#314 » Sun Jan 25, 2015 8:05 pm

I don't know exactly how it's calculated (it's due a rework actually, so it won't matter for long) but it can crit, you almost never avoid it and it hits really hard.

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Grolar
Posts: 511

Re: Current State of Classes and Abilities

Post#315 » Sun Jan 25, 2015 8:10 pm

Any word on the infinite range of the gun turret or has anyone reported that?
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Azarael
Posts: 5332

Re: Current State of Classes and Abilities

Post#316 » Sun Jan 25, 2015 8:12 pm

They have now. First I've heard of it...

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Nishka
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Posts: 1057

Re: Current State of Classes and Abilities

Post#317 » Sun Jan 25, 2015 9:19 pm

Auto attack removes detaunt. Pretty annoying. Autoattack procs next second after you've places detaunt and bam - it''s removed.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Telen
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Re: Current State of Classes and Abilities

Post#318 » Mon Jan 26, 2015 3:56 am

Major issue with WL coordinated strike. Can hit upto 5 times in a single gcd without pet summoned. Pretty much 1 shotting most mobs and taking a huge chunk of player life. It also takes the ap for how many times it fires. It will use the ability the number of times you have the ap for. 5 being the ap limit.

Seems to work correctly with lion alive.
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Luth
Posts: 2840

Re: Current State of Classes and Abilities

Post#319 » Mon Jan 26, 2015 12:35 pm

Strange, i never got any 5 hits without the pet from coordinated strike, just 2 hits (should be one without pet). Does there need to be any prerequisite for this to happen?

The crit calculation is wrong, i think it's calculated per skill usage and not per hit atm. Should be a general problem.
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Luth
Posts: 2840

Re: Current State of Classes and Abilities

Post#320 » Mon Jan 26, 2015 12:46 pm

Nishka wrote:Auto attack removes detaunt. Pretty annoying. Autoattack procs next second after you've places detaunt and bam - it''s removed.
Autoattack stops when you detaunt someone, but atm it reactivates again on any skill usage (buffing, call a pet, etc.).

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