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[Split] Marauder discussion

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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#301 » Tue Oct 13, 2015 10:05 pm

So if I understand you guys correctly then you can't change the "nature" of an ability?

I.e turn some ability into a kd or something like that?


Also if talking about shifting abilites around, don't wanna live foreva from 33 to 15 ;)
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Penril
Posts: 4441

Re: [Split] Marauder discussion

Post#302 » Tue Oct 13, 2015 10:08 pm

Just let my BG have a BO appearance and be done with it.

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Tesq
Posts: 5713

Re: [Split] Marauder discussion

Post#303 » Tue Oct 13, 2015 10:38 pm

i tought about it, so not even the damage scale value can be adjusted in the end. (unless add a hidden mitigation or viceversa a reduces mitigation).
Last edited by Tesq on Tue Oct 13, 2015 11:34 pm, edited 1 time in total.
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Azarael
Posts: 5332

Re: [Split] Marauder discussion

Post#304 » Tue Oct 13, 2015 11:17 pm

Coryphaus wrote:So if I understand you guys correctly then you can't change the "nature" of an ability?

I.e turn some ability into a kd or something like that?


Also if talking about shifting abilites around, don't wanna live foreva from 33 to 15 ;)
It depends on what the ability wants to do.

I can make the server do almost anything; it's what the client expects the ability to do that matters.

To use the example of a KD - each KD ability has a certain ID which is sent to make a buff appear on the client. There's an effect linked to that ID that you must send in order to make the player appear as knocked down, and a certain value that must be sent in the buff packet to grey out the bars. Both of these are hardcoded within the client for the ID in question - you must send the right ID for knockdowns.

Hence, while most of the KD abilities have their own buff, there also exist generic buffs (called "Knockdown" or "Knockdown Mob") which have the same effect and which could be added to existing abilities to make them knock down.

Stuff like (to use an example) making Phantom's Blade into a Wounds buff rather than a shield is more problematic. The server will handle it properly, of course, but because the tooltip text and effect for the Phantom's Blade Defensive buff are hardcoded (showing the damage absorb text and the white "ring" which is used for absorption), changing P'B is not viable unless the buff and effect from a different ability with the desired effect are used instead, which creates consistency issues.

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Tesq
Posts: 5713

Re: [Split] Marauder discussion

Post#305 » Tue Oct 13, 2015 11:33 pm

Seems it all came to swap or add effect in the end.

Can a tactic from 1 class get mirror and so be present on the original class and on second one or only be present in 1 place at the time?
For exemple chosen destinate to victory can be use by another tank while still remain viable for chosen?
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Azarael
Posts: 5332

Re: [Split] Marauder discussion

Post#306 » Wed Oct 14, 2015 12:10 am

Any skill in the game can be possessed by as many classes as necessary. Archetype and racial tactics are shared this way.

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Jaycub
Posts: 3130

Re: [Split] Marauder discussion

Post#307 » Wed Oct 14, 2015 12:15 am

Is there a possibility in the future for greater control over the client? Or will all balancing have to be done within the scope of what you are able to do now?
<Lords of the Locker Room> <Old School>

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Azarael
Posts: 5332

Re: [Split] Marauder discussion

Post#308 » Wed Oct 14, 2015 12:18 am

I do not know. While I'm certain that someone will figure out (or already knows) how to work with the client, I do not know precisely what the risks are of acting upon that knowledge.

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Coryphaus
Posts: 2230

Re: [Split] Marauder discussion

Post#309 » Wed Oct 14, 2015 12:19 am

Azarael wrote:Any skill in the game can be possessed by as many classes as necessary. Archetype and racial tactics are shared this way.
ok thats good, i dont know how important adpet movements is to SM but me and tesq were thinking about giving a destined for victory mirror tatic to sm would be a cool idea
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Xaun
Posts: 230

Re: [Split] Marauder discussion

Post#310 » Wed Oct 14, 2015 2:48 am

Is defensive pounce for BO/SM an possible future option then? (copy/rework of wings of heaven)? Perhaps with a small radius aoe KB or KD upon landing, but on a 30 or longer cooldown, bcoz Pounce with no CD is cray-cray right?

I always thought that this proposed change was a good option for BO and SM and making them more relevant in the group meta

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