Page 31 of 152

Re: [UI] VinyUI

Posted: Sun Sep 10, 2017 11:22 am
by Luponius
Caffeine wrote:Alternatively, you can turn on the old screen notifications in User Settings -> Interface -> Center Screen Messages
Thanks it worked :)

Re: [UI] VinyUI

Posted: Thu Sep 14, 2017 11:28 pm
by awmc82
Just followed instructions three times now but every time I load in I just get the basic UI and nothing from Viny. Is this a known issue? Not sure what else to do to get it working.

Re: [UI] VinyUI

Posted: Fri Sep 15, 2017 1:44 am
by Queued
Haven't played forever. Really don't even know how to use the UI fully, buut.. it is super sleek, sexy, and easy to install.

Re: [UI] VinyUI

Posted: Sat Oct 07, 2017 8:10 pm
by Caffeine
awmc82 wrote:Just followed instructions three times now but every time I load in I just get the basic UI and nothing from Viny. Is this a known issue? Not sure what else to do to get it working.
Sounds like you've forgotten to rename the folder with all the settings in step 5.

Re: [UI] VinyUI

Posted: Sat Oct 07, 2017 8:27 pm
by Mcz
Any chance to have changelog? or what changed from 240 to 241?

Thanks again for this

Re: [UI] VinyUI

Posted: Wed Oct 11, 2017 11:13 am
by Caffeine
Mcz wrote:Any chance to have changelog? or what changed from 240 to 241?

Thanks again for this
It was a tiny hotfix to filter out the new chat channel that was added to support State of the Realm addon in one of the recent patches. I didn't want to up the thread over that :)

Re: [UI] VinyUI

Posted: Wed Oct 11, 2017 11:21 am
by Caffeine
Zommy86 wrote: Thx very mutch
In nerfedbuttons is a possible i can add a condition: use a skill only behind an enemy? for the skill white lion for example?
Thx
Zommy86 wrote: for Sundering chop i used abilitytargetvalid and abilityid 9161 (blindside) but skill is also used in front of the target, why?
And can you use a skill only if the target is a player?
Use AbilityEnabled check instead and make sure that the "need" condition is set to "+". There's also a quirk with NB that I noticed where it doesn't follow the sequence properly unless you start and end the sequence with the exact same ability and condition.

Re: [UI] VinyUI

Posted: Sun Oct 15, 2017 10:36 am
by Ashe
Hello i can not see player unit frame only buffs and debuffs in pure option all is on

Re: [UI] VinyUI

Posted: Sun Oct 15, 2017 10:47 am
by lefze
Caffeine wrote:
Zommy86 wrote: Thx very mutch
In nerfedbuttons is a possible i can add a condition: use a skill only behind an enemy? for the skill white lion for example?
Thx
Zommy86 wrote: for Sundering chop i used abilitytargetvalid and abilityid 9161 (blindside) but skill is also used in front of the target, why?
And can you use a skill only if the target is a player?
Use AbilityEnabled check instead and make sure that the "need" condition is set to "+". There's also a quirk with NB that I noticed where it doesn't follow the sequence properly unless you start and end the sequence with the exact same ability and condition.
Try using the /nb toggledisabled command. By default NB forces the last ability in the string to cast regardless of condition afaik.

Re: [UI] VinyUI

Posted: Tue Oct 17, 2017 12:06 am
by Roarik188
So...not sure if anyone else has had this issue, but after installing and tweaking(was easy enough) not my tilde key does not work for my push to talk key..or any other keys now, whenever I am in game. I have rebooted, restarted the game, changed bind keys..still unable to use any push to talk and VOIP program while in game now. Was working fine prior to the add on..and works fine outside the game.