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Re: Slayer PvP build

Posted: Thu Dec 31, 2015 11:10 am
by Kragg
SilverWF wrote: Points of what? Renown?
Yes, in my mind i posted renown points. ;)

I can see several which could work for me. +melee crit, strength, weaponskill and maybe parry for some survivability?

Your thoughts?

Re: Slayer PvP build

Posted: Thu Dec 31, 2015 11:25 am
by SilverWF
Kragg wrote:
SilverWF wrote: Points of what? Renown?
Yes, in my mind i posted renown points. ;)

I can see several which could work for me. +melee crit, strength, weaponskill and maybe parry for some survivability?

Your thoughts?
do you have support group of always_guard_you tank and always_heal_you healer?
If yes - go full offensive (WS and melee crit - Str will be enough from tactic)
If no - defensive (toughness, parry+ dodge) OR why you even play slayer in this case? :lol:

Re: Slayer PvP build

Posted: Thu Dec 31, 2015 11:48 am
by Kragg
SilverWF wrote:
Kragg wrote:
SilverWF wrote: Points of what? Renown?
Yes, in my mind i posted renown points. ;)

I can see several which could work for me. +melee crit, strength, weaponskill and maybe parry for some survivability?

Your thoughts?
do you have support group of always_guard_you tank and always_heal_you healer?
If yes - go full offensive (WS and melee crit - Str will be enough from tactic)
If no - defensive (toughness, parry+ dodge) OR why you even play slayer in this case? :lol:
Very intresting, thank you!

How about rotations? Any tips and tricks? Brand new to slayer :oops:

Re: Slayer PvP build

Posted: Thu Dec 31, 2015 12:06 pm
by SilverWF
Kragg wrote:Very intresting, thank you!

How about rotations? Any tips and tricks? Brand new to slayer :oops:
Np, mate. Some1 will said that I'm troll, but I'm not. All I want is interesting gameplay for both sides.

I'm not very familiar with slayer, but I'm sure rotations will depends on my previous question too :)

Re: Slayer PvP build

Posted: Thu Dec 31, 2015 12:23 pm
by Toldavf
I'd say for T2 try to pick up Cleft in Twain its way better back load then the awful relentless strike (an ability you should never use against a healed target as it is neither burst nor is it a dot).

I really can't enphersize how important the heal debuff is somebody stated ID was better this is wrong think of it this way, you need twice the damage to kill a target without a heal debuff without a heal debuff a healed guarded target isn't going anywhere this is especially true of marauders.

As for weapon skill over strength I'd say this is also wrong for t3 most medium armour classes cap out at about 60% miti with buffs. After armour debuff (your in the bitterstone so im sure you can find an engie or ib to assist) the figure will drop nicely and you will be able to get away with having around 40% armour pen. Focus on having punishing base damage the only targets you wont kill fast are doks and tanks but for good ones you need a full train anyway so that's no big deal.

Re: Slayer PvP build

Posted: Thu Dec 31, 2015 12:36 pm
by Kragg
SilverWF wrote:
Kragg wrote:Very intresting, thank you!

How about rotations? Any tips and tricks? Brand new to slayer :oops:
Np, mate. Some1 will said that I'm troll, but I'm not. All I want is interesting gameplay for both sides.

I'm not very familiar with slayer, but I'm sure rotations will depends on my previous question too :)
I am pretty certain I will have a tank and a healer aviable, most of the times. :oops:

Re: Slayer PvP build

Posted: Thu Dec 31, 2015 12:38 pm
by Kragg
Toldavf wrote: As for weapon skill over strength I'd say this is also wrong for t3 most medium armour classes cap out at about 60% miti with buffs. After armour debuff (your in the bitterstone so im sure you can find an engie or ib to assist) the figure will drop nicely and you will be able to get away with having around 40% armour pen. Focus on having punishing base damage the only targets you wont kill fast are doks and tanks but for good ones you need a full train anyway so that's no big deal.
The softcaps are currently at?

Re: Slayer PvP build

Posted: Thu Dec 31, 2015 1:45 pm
by TenTonHammer
825 i belive

Re: Slayer PvP build

Posted: Thu Dec 31, 2015 10:49 pm
by Hogtooth
TenTonHammer wrote:
Hogtooth wrote: Fierce Might
Feirce might is not necessary at all, do you really want a tactic that rewards you for being and/or staying at low health on a glass cannon class?

There are much better options like brute force, push for more, wild gambit, flanking, embrace the pain which are all much better options
I used to run FM on live when I was solo roaming, it is not a must have tactic. For group makeup the T4 4 slot tactics for me are Brute Force, Flanking, Push for More and Wild Gambit.

Re: Slayer PvP build

Posted: Thu Dec 31, 2015 11:13 pm
by TenTonHammer
But why? Those 4 you listed are much better solo as well