To be honest, T3 should also be a learning ground, since the actual end-game is going to take place in T4; we simply aren't at that stage yet. At the same time, being the highest level in any tier with the best armor, potions and talismans would result in less learning from people who are undergeared and underskilled; they'd simply try to get to an equal level before even trying to compete. That, or they'll find greater numbers to huddle up in to avoid 'better' players all around.Sulorie wrote:Face it, people still lack the basics in t3 and even in t4, when we get it. This is hardly a reason to be against no-xp.zabis wrote: I agree, I think it would also discourage new players who just start to pvp. Tier 1 and tier 2 should be where you are learning the basics of PvP/RvR, not getting steamtrolled by twinks.
Introducing xp-stopping in the lower tiers could even encourage 6 mans to reroll a character and make powerful group set-ups; completely annihilating zerg WBs of new players. You'd expect newbies to learn how to fight against that in T3, where in the end-game it's fair game as to how you obtain the best gear. Having to fight against that in T1/T2 already is going to make people quit before they could even get started in this game, since it's a piss-poor introduction to them. "Welcome to RoR! We have tons of twinked, BiS characters for you to 'fight' against, with stat increase talismans/armor/heal potions; items which you couldn't even fathom to get until you make enough gold/grind enough into the crafting professions in the end-game! Happy struggling!"
Even in T2, a proper 6 man with 2 BWs/Sorcs could farm entire zergs for hours on end. This was in a time in which everyone could be a 'twink' - capped with the BiS gear at level 20-26. Imagine how much worse this would be against gearless/skill-less players who just joined the game; knowing that 6 people could destroy their attempts at, what is suggested, the only way to level up and learn in RvR.
Twinking in a F2P MMO with XP locking can be comparable to pay-to-win advantages in F2P MMOs that encourage it; increased ease of winning against people who are basically powerless against you due to an unfair advantage granted by the game itself, which you're using against them. It's what keeps new players away from F2P games, as long as they can't find a fair way to compete.