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Re: [DEV DIARY] - NOVEMBER 2015
Posted: Sat Nov 28, 2015 11:19 am
by Lay
LOVE YOU GUY's !! continue like that !!
Re: [DEV DIARY] - NOVEMBER 2015
Posted: Sat Nov 28, 2015 11:27 am
by grsapoun
TYVM, Great Job guys!!! Keep rocking!!!
PS. Pls, dont forget guild mechanics
Re: [DEV DIARY] - NOVEMBER 2015
Posted: Sat Nov 28, 2015 12:04 pm
by vithoria
dungeon rewrds is lnked to PQ's so pretty good bet they will Work to
Re: [DEV DIARY] - NOVEMBER 2015
Posted: Mon Dec 07, 2015 5:57 am
by Jaycub
What are the plans for lockout timers since they were mentioned?
I believe on live most major instances had a 4 day lockout which was kind of a bummer I thought anyways.
Is there any chance of a lower lockout timer?
Re: [DEV DIARY] - NOVEMBER 2015
Posted: Mon Dec 07, 2015 7:16 am
by wiscel
Next week it will be 2 years that EA closed down WAR, good job from the devs to get this game going

Re: [DEV DIARY] - NOVEMBER 2015
Posted: Mon Dec 07, 2015 8:14 am
by Yaliskah
Jaycub wrote:What are the plans for lockout timers since they were mentioned?
I believe on live most major instances had a 4 day lockout which was kind of a bummer I thought anyways.
Is there any chance of a lower lockout timer?
Timer is one of hundreds of mecanics involved in the Dungeon system. Before thinking about this one, many mecanics have to be understood/hardcoded. As said, "we will TRY to take a look".
Imagine all stuff just to make 1 instance Dungeon to work :
"Easy stuff" :
- Generate portal
- Populate area
- Manage droplists
- Respawn points
- Related quests
- Mobs stats and abilities
"Hard stuff" ( i probably miss a lot of points)
- Manage aggro system
- Scripting instances / bosses
- Bosses abilities
- Linked mobs systems
- Timers
- Manage group conditions depending timers
- Loot system (chests like for PQs - keeps...)
- Pathfinding
-...
If many live dungeons were totally bugged it was probably a good reason when i think about :p...
Re: [DEV DIARY] - NOVEMBER 2015
Posted: Mon Dec 07, 2015 9:50 am
by Tiggo
If many live dungeons were totally bugged it was probably a good reason when i think about :p...[/quote]
this is my main concern.
Re: [DEV DIARY] - NOVEMBER 2015
Posted: Mon Dec 07, 2015 5:12 pm
by Gatto
this is how Pounce worked on Live.
https://youtu.be/VKA05gbSTOQ?t=1662
it should jump on last know target position and not like in RoR
Re: [DEV DIARY] - NOVEMBER 2015
Posted: Mon Dec 07, 2015 5:20 pm
by Azarael
So in other words, exactly like it works on RoR?
Thanks.
Re: [DEV DIARY] - NOVEMBER 2015
Posted: Mon Dec 14, 2015 11:33 pm
by Fellipe92
By Sigmar!!!
Excelent work guys, just perfect!!!