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So you want to Rift - GUIDE

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Penril
Posts: 4441

Re: So you want to Rift - GUIDE

Post#31 » Wed Nov 25, 2015 7:01 pm

Mez wrote:All that stuff just creates a gear gap, and crutches so you can spec glass cannon and destroy lowbie zergs. WIth the fragile state of the feels on RoR, I would leave it all out. There's barely competition on as it is, at least in US times.
Yes and no. That gear had no renown requirement, so a lvl 40 rr40 character with LotD backpiece + jewel + pocket items + weapon w/talismans + Darkpromise/Tyrant gear was able to compete against rr70-80 characters in Sov (not so much against rr90-100 though, but still helped a ton).

LotD gear helped closing the gap between low rr players and high rr ones. Granted, it also widened the gap between low rr players with those items and low rr players without them (specially in T3; it was OP there). But nothing is perfect.

So basically it was good and bad, depending on how you looked at it and which players you were comparing. My suggestion would be to keep all those items, but make them usable at level 40 (in other words, only in T4 and not in T3).

If you are worried about high RR characters using this gear, maybe we could put a condition on it. Something like "requires being under RR80". Only on those items that are considered OP though (+crit talismans, for example).




(im just desperately trying to think of a way to bring back LotD AND make it still attractive for level capped players without it being too gamebreaking for lowbies; i loved that place and it would suck not seeing it implemented in RoR :( )

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Bacta
Former Staff
Posts: 422

Re: So you want to Rift - GUIDE

Post#32 » Wed Nov 25, 2015 7:21 pm

Why they implemented the pre-nerf rift is beyond me - it really destroys morale of trying to defend a keep when you continuously get pulled through objects such as walls or keep doors. Really makes defending that keep hard. They just need to implement it as it was post nerf or just disable it all together if they cant get it to work correctly.
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