[Suggestion] Debuff for being afk in SC

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Euan
Posts: 416

Re: [Suggestion] Debuff for being afk in SC

Post#31 » Wed Nov 18, 2015 3:35 pm

Nanji wrote:
Euan wrote:
It's not just gear that creates gaps, there are other factors like levels, renown, scenario composition, talismans, pots, and jewels. Premade gives you an edge, like Bretin said. Usually people quit as a whole not just 1 person. Like I told you many times before, queue for flag scenarios, play something else, or keep crying.

You taunt people when they dodge you and cry when they don't dodge you and afk after being beat.
We want people to fight, dodging us or standing afk in their spawn (not dodging) is basically the same here. What is your point?
If we only queue for certain scenarios we cant expect a pop in 1h.

Is "stop wasting our and everyone elses time" too much to ask for?
Is social interaction to form a grp too much to ask for?
Is announcing targets like "go for their range dps/healer", "kick their kobs while we focus the slayer" or "dps shaman pls switch to heal for this sc" too much to ask for?

As it was already stated here the problem is the mindset of the players, it can be changed, I am pretty sure. ;)

" levels, renown, scenario composition, talismans, pots, and jewels"
usually the lowies fight while the rr40/26 players run towards or are actually waiting in their spawn.
Joining scs as a random you accept rngesus as your god and savior.
Talismans with 11 stats are available at a low cost everywhere. I dont think that 50str/int etc are a huge gap.
Pots are cheap, jewel purchasable for some silvercoins aswell.
Same preconditions for anyone willing to fight.

If changing people's mindsets is something you're sure you can do, why then open this thread and try to force people to do something? That's not exactly chaning minds. You make no sense and you're delusional about power gaps. Getting all those things incluing gold takes time. Keep thinking everyone has the chance to do the same damage and heals tho.


Nanji wrote:
I mean seriously why are those people even joining?

They dont want to fight us, maybe, but why cant they just dodge the sc like most of the premades already do?
This is what I meant from my previous post
By dodge I meant not joining scenarios which is what you want them to do if they'd rather afk and at the same time you taunt them for it. You're going to be waiting even more when people don't queue for scenarios or dodge you when you get a pop. Remember when people were forced to one zone and both realms just camped keeps? Yeah... you'll probably get less people playing scenarios.
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Nanji
Posts: 312

Re: [Suggestion] Debuff for being afk in SC

Post#32 » Wed Nov 18, 2015 4:23 pm

Euan wrote:
If changing people's mindsets is something you're sure you can do, why then open this thread and try to force people to do something? That's not exactly chaning minds. You make no sense and you're delusional about power gaps. Getting all those things incluing gold takes time. Keep thinking everyone has the chance to do the same damage and heals tho.
An afk debuff will change their mindset of staying in spawn.

Getting all those things? That takes like 5g and the rest can be crafted by yourself at no cost.
Barely takes an evening and you can cultivate while doing sth else.
I dont see why randoms have stat disadvantages. Anything else is up to their social skills.

Euan wrote: This is what I meant from my previous post
By dodge I meant not joining scenarios which is what you want them to do if they'd rather afk and at the same time you taunt them for it. You're going to be waiting even more when people don't queue for scenarios or dodge you when you get a pop. Remember when people were forced to one zone and both realms just camped keeps? Yeah... you'll probably get less people playing scenarios.
Simple. If you dont intend to fight us -> dodge.
Very often there are different people joining later on and there is a possibility that those will fight.
Scenarios without action are a waste of time, I hope we agree on that one.
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Euan
Posts: 416

Re: [Suggestion] Debuff for being afk in SC

Post#33 » Wed Nov 18, 2015 5:12 pm

Nanji wrote:
Euan wrote:
If changing people's mindsets is something you're sure you can do, why then open this thread and try to force people to do something? That's not exactly chaning minds. You make no sense and you're delusional about power gaps. Getting all those things incluing gold takes time. Keep thinking everyone has the chance to do the same damage and heals tho.
An afk debuff will change their mindset of staying in spawn.

Getting all those things? That takes like 5g and the rest can be crafted by yourself at no cost.
Barely takes an evening and you can cultivate while doing sth else.
I dont see why randoms have stat disadvantages. Anything else is up to their social skills.

Did forcing people into one zone change their mindsets to engage each other? No, they stayed in their keep.

If gap power isn't that great why was Bretin crying about gold exploit? All these things are so easy to aquire, right? Stay in denial.
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tomato
Posts: 403

Re: [Suggestion] Debuff for being afk in SC

Post#34 » Wed Nov 18, 2015 5:15 pm

How in hell is wanting a healthy economy a sign for a large powergap?

Edit: My bw runs 10/11 talis, the renown jewelry (so no 25 int) and not one purple besides influence rewards, and I got zero problems against premade etc..
There is almost no gear discrepancy ingame atm.

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Euan
Posts: 416

Re: [Suggestion] Debuff for being afk in SC

Post#35 » Wed Nov 18, 2015 6:26 pm

tomato wrote:How in hell is wanting a healthy economy a sign for a large powergap?

Edit: My bw runs 10/11 talis, the renown jewelry (so no 25 int) and not one purple besides influence rewards, and I got zero problems against premade etc..
There is almost no gear discrepancy ingame atm.
It was more about the fact that players were getting the best gear and not just that but order had 20+ talismans on auction house for cheap.

Talis and jewels are some of the factors. Lets note that you're rr40. BW does a lot of damage even when naked and only really needs to max 1 stat. You're in premade. You have almost best gear with the exeption of talis/jewels. I don't see why you wouldn't be stomping.
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Bacta
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Re: [Suggestion] Debuff for being afk in SC

Post#36 » Wed Nov 18, 2015 8:01 pm

This has always been a problem and was on live too. When in SC's facing 2 premades against 1 premade and a PUG group 99% of the time that 2 grouped premade SC team will win, its not because of gear - its more or so because of group dynamics, PUG groups are less likely to have all the available classes you need, i can't tell you how many times I've been in SC's and a PUG group doesn't have a healer or a tank. You can say its a motivational thing all you want but its not, you can say its a communication thing its not. I run in premades whenever I am online, we typically do fine with PUGS against another premade but when there are 2 it's not really possible. When and if T4 becomes available you will be able to notice this more as gear does become more of a factor.

If either side is just being farmed or dying constantly it really is demoralizing to the other side and of course they wont want to come out of there spawn who can blame them. I'm just trying to discuss this from a realistic perspective I guess.
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tomato
Posts: 403

Re: [Suggestion] Debuff for being afk in SC

Post#37 » Thu Nov 19, 2015 4:59 pm

Euan wrote:
It was more about the fact that players were getting the best gear and not just that but order had 20+ talismans on auction house for cheap.

Talis and jewels are some of the factors. Lets note that you're rr40. BW does a lot of damage even when naked and only really needs to max 1 stat. You're in premade. You have almost best gear with the exeption of talis/jewels. I don't see why you wouldn't be stomping.
The gear which you can buy at the renown merchant, so available for every one. You still gotta show me that gear powergap you were talking about.

And about premade, that's the point, you don't need the best gear, you need coordination and synergy, so atm everybody has the possibility to either heal/tank the same or deal the same damage like nanji said above.

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Euan
Posts: 416

Re: [Suggestion] Debuff for being afk in SC

Post#38 » Thu Nov 19, 2015 5:43 pm

tomato wrote:
Euan wrote:
It was more about the fact that players were getting the best gear and not just that but order had 20+ talismans on auction house for cheap.

Talis and jewels are some of the factors. Lets note that you're rr40. BW does a lot of damage even when naked and only really needs to max 1 stat. You're in premade. You have almost best gear with the exeption of talis/jewels. I don't see why you wouldn't be stomping.
The gear which you can buy at the renown merchant, so available for every one. You still gotta show me that gear powergap you were talking about.

And about premade, that's the point, you don't need the best gear, you need coordination and synergy, so atm everybody has the possibility to either heal/tank the same or deal the same damage like nanji said above.
Did you even read my post? You're trying to argue just to argue. I mentioned many factors not just gear. The scenario weapon for BW isn't that great Sentry provides high intentlligence. Everything is easier for you from only maxing 1 stat to dealing great damage without needing much items. The point was that not everyone can deal the same damage/heal output. I listed the many factors to that and you're trying to argue for 1.
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Nanji
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Re: [Suggestion] Debuff for being afk in SC

Post#39 » Thu Nov 19, 2015 5:48 pm

Euan wrote:

Did you even read my post? You're trying to argue just to argue. I mentioned many factors not just gear. The scenario weapon for BW isn't that great Sentry provides high intentlligence. Everything is easier for you from only maxing 1 stat to dealing great damage without needing much items. The point was that not everyone can deal the same damage/heal output. I listed the many factors to that and you're trying to argue for 1.
So there is no gap between Tomato-BW and a casual BW, potential-wise?

q.e.d
inactive on forums to avoid final ban

class imbalance = l2p issue

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Euan
Posts: 416

Re: [Suggestion] Debuff for being afk in SC

Post#40 » Thu Nov 19, 2015 5:57 pm

Nanji wrote:
Euan wrote:

Did you even read my post? You're trying to argue just to argue. I mentioned many factors not just gear. The scenario weapon for BW isn't that great Sentry provides high intentlligence. Everything is easier for you from only maxing 1 stat to dealing great damage without needing much items. The point was that not everyone can deal the same damage/heal output. I listed the many factors to that and you're trying to argue for 1.
So there is no gap between Tomato-BW and a casual BW, potential-wise?

q.e.d

There is a gap and it's not just gear as I have mentioned before but you're stuck on trying to pin this on just gear so you can make your argument valid.
It's not just gear that creates gaps, there are other factors like levels, renown, scenario composition, talismans, pots, and jewels. Premade gives you an edge, like Bretin said.
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