Is AAO Very (too) Difficult to Add?
Re: Is AAO Very (too) Difficult to Add?
the simplest would be to redefine zone rvr so players afk in the wc is not rvr
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Re: Is AAO Very (too) Difficult to Add?
now Server full but half of the players waiting in the toilet after destro cries that order zerg... played or quite the game and ADD AAO
Re: Is AAO Very (too) Difficult to Add?
Yeah, that's why I was trying to say, which took me a lot more words, haha!bulox wrote:the simplest would be to redefine zone rvr so players afk in the wc is not rvr
In my opinion, there needs to be more than one zone open at a time before more players get added to the max (and the server needs to be able to handle the additional load).licann57 wrote:+1
and add more player for max



Re: Is AAO Very (too) Difficult to Add?
That's clearly a problem, but wouldn't the procentage of players of each faction standing in the wc be about the same?Azarael wrote:Problem I've got with AAO is that players in the warcamp will contribute to it if I do it in the most obvious way. The boundaries of the map areas overlap, and you're not considered to be in a different area until you fully leave the previous one. Warcamps stand on the border of the RvR area - so the problem you'll have is that players who are in the warcamp will contribute to your AAO if they entered the RvR area and returned to the WC.
Re: Is AAO Very (too) Difficult to Add?
Currently, the zones are marked out by using images extracted from the client, hence why there's an overlap - each individual map image fades out towards the end. Ideally we need some fixed images, with hard borders - but I don't think this is particularly easy to do.Abolition wrote:Obviously I am not a dev and know nothing about code, but could these flags be added as the "boundary" of the RvR zone?
It's clear that this situation can't go on though, so flawed AAO is better than no AAO.
Re: Is AAO Very (too) Difficult to Add?
Razid1987 wrote:That's clearly a problem, but wouldn't the procentage of players of each faction standing in the wc be about the same?Azarael wrote:Problem I've got with AAO is that players in the warcamp will contribute to it if I do it in the most obvious way. The boundaries of the map areas overlap, and you're not considered to be in a different area until you fully leave the previous one. Warcamps stand on the border of the RvR area - so the problem you'll have is that players who are in the warcamp will contribute to your AAO if they entered the RvR area and returned to the WC.
Even if it's not, I can't imagine it would only skew the percentage maybe 10% one way or the other. The bulk of the AAO would be correct.
Azarael wrote:Currently, the zones are marked out by using images extracted from the client, hence why there's an overlap - each individual map image fades out towards the end. Ideally we need some fixed images, with hard borders - but I don't think this is particularly easy to do.Abolition wrote:Obviously I am not a dev and know nothing about code, but could these flags be added as the "boundary" of the RvR zone?
It's clear that this situation can't go on though, so flawed AAO is better than no AAO.
Are you able to shorten the amount of time people have before they afk out of the RvR lake? Say 4 minutes and you get booted to character screen. That way people aren't effecting the AAO buff for very long.
It would also make it that people who go to keep takes and go afk for long periods of time aren't able to anymore.
Re: Is AAO Very (too) Difficult to Add?
People will just use move macros if they want to AFK.Azuzu wrote:Are you able to shorten the amount of time people have before they afk out of the RvR lake? Say 4 minutes and you get booted to character screen. That way people aren't effecting the AAO buff for very long.
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Re: Is AAO Very (too) Difficult to Add?
Azarael wrote:People will just use move macros if they want to AFK.Razid1987 wrote:Are you able to shorten the amount of time people have before they afk out of the RvR lake? Say 4 minutes and you get booted to character screen. That way people aren't effecting the AAO buff for very long.
I think you were trying to quote me and not Razid.
I remember people doing that in Live, but I think only a handful of cheaters shouldn't kill it for the rest of us.
Re: Is AAO Very (too) Difficult to Add?
This.Azarael wrote:It's clear that this situation can't go on though, so flawed AAO is better than no AAO.
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