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Renown Abilities Advice

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Luth
Posts: 2840

Re: Renown Abilities Advice

Post#31 » Fri Jan 01, 2016 11:18 pm

Shadowgurke wrote:10% less chance to be blocked (and parried? Not sure), bigger ability and AA damage as well as 2h tactics
2H is 10% block strikethrough which is useless for obvious reasons.

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TenTonHammer
Posts: 3806

Re: Renown Abilities Advice

Post#32 » Fri Jan 01, 2016 11:43 pm

Luth wrote: 2H is 10% block strikethrough which is useless for obvious reasons.

wasnt it changed to 10% strikethough both block and parry here in RoR? thats what someone in /ad once told me
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Nishka
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Posts: 1057

Re: Renown Abilities Advice

Post#33 » Sat Jan 02, 2016 12:36 am

TenTonHammer wrote:
Nishka wrote:Parry gets negated by str, which def tanks usually don't have much. And you won't have enough rr to get max block max disrupt and max parry at the same time. Right?

http://waronlinebuilder.org/#renown;000 ... 4000000000

you only need rr60 i think
Exactly! And we have only 40 now and in the foreseeable future :)
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Luth
Posts: 2840

Re: Renown Abilities Advice

Post#34 » Sat Jan 02, 2016 12:39 am

TenTonHammer wrote:
Luth wrote: 2H is 10% block strikethrough which is useless for obvious reasons.

wasnt it changed to 10% strikethough both block and parry here in RoR? thats what someone in /ad once told me
Not that i know of, it would have been mentioned in the patchnotes. Everyone can check it by himself with .getstats

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Tesq
Posts: 5713

Re: Renown Abilities Advice

Post#35 » Sun Jan 03, 2016 9:16 pm

totaly block an attack is better than reduces damages, since the chosen have a parry buff you can also boost dodge disrupt to reach a good 30-40-50-50 (more or less) with out parry tactic (hold the lind on) then you can decide how to build chosen in mastery, the point that remain after this are 10, which with no hardly concessiona and no active skill you can either put in str or toughness.
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