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Re: CONCEPT: Major RvR Overhaul

Posted: Mon Sep 28, 2015 2:57 pm
by Genisaurus
You gave me some fair critique, so I'll return the favor :)

One issue that comes to mind, is that while this system makes it very easy for an underpopulated faction to prevent a zone from being locked, it is still virtually impossible for them to lock the zone themselves.

I like that BOs generate points over time, and that AOO increases the rate at which these points are generated for the underdog realm. Currently the only purpose they serve is requiring X points to be able to attack a keep; what if having Y points would lock the realm for you completely? With this change, the keeps themselves might just generate more points at a faster rate than BOs.

The zerging realm would be at a disadvantage already with their BOs being worth "less," so they would be incentivized to attack keeps to secure the additional point generation. It's easier for the underdog to defend a keep than it is to attack it, especially with a reliance on the ram to damage the door.

Re: CONCEPT: Major RvR Overhaul

Posted: Mon Sep 28, 2015 3:08 pm
by wos
hmm abit more in to this and you guys mite have something here the ram was a slow thing in live tanks on ram, rdps killing the wall defenders, mdps was in the post en door kill in side keep, heals heal all would love to see oil back on keeps that was good for defending. all in all still wasn't that bad lol leave the ram out so mdps can hit door then put the oil in there face

Re: CONCEPT: Major RvR Overhaul

Posted: Mon Sep 28, 2015 3:14 pm
by Azuzu
AAO is the answer!

Adding AAO will be a great step in the right direction. It will reward those out there plugging away agiasnt the zerg.

Have AAO increase Renown, Influence, Exp and most important Medals to buy gear.

I believe this will cut the trend in xrealming as well. If the underdog realm is getting better rewards then the zerg, people will be less likely to join it.

Re: CONCEPT: Major RvR Overhaul

Posted: Mon Sep 28, 2015 3:35 pm
by Alubert
Im with you Sulorie (Jux). I have the same dream.

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 4:02 am
by Sulorie
Genisaurus wrote:You gave me some fair critique, so I'll return the favor :)

One issue that comes to mind, is that while this system makes it very easy for an underpopulated faction to prevent a zone from being locked, it is still virtually impossible for them to lock the zone themselves.

I like that BOs generate points over time, and that AOO increases the rate at which these points are generated for the underdog realm. Currently the only purpose they serve is requiring X points to be able to attack a keep; what if having Y points would lock the realm for you completely? With this change, the keeps themselves might just generate more points at a faster rate than BOs.

The zerging realm would be at a disadvantage already with their BOs being worth "less," so they would be incentivized to attack keeps to secure the additional point generation. It's easier for the underdog to defend a keep than it is to attack it, especially with a reliance on the ram to damage the door.
Thank you for the feedback.
BOs have two meanings. A certain score is required to be able to start a keep siege for the first time and their control is needed to damage the gates. They are valuable for the full duration of the fight.

What I take from you is, that a secondary win condition is required, when both sides are stuck in their progress and I agree with you.

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 4:53 am
by Nameless
Sulorie wrote: What I take from you is, that a secondary win condition is required, when both sides are stuck in their progress and I agree with you.
hold all 4 BOs for full 20/30? mins while BOs dont have lock timers and each capture reset the timer => split the zerg on smaller groups that are needed to guard BOs => more chances for underpopulated realm to fight more equal numbers => ppl will be around the whole map instead only at front keeps and wcs

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 5:14 am
by Sulorie
Nameless wrote:
Sulorie wrote: What I take from you is, that a secondary win condition is required, when both sides are stuck in their progress and I agree with you.
hold all 4 BOs for full 20/30? mins while BOs dont have lock timers and each capture reset the timer => split the zerg on smaller groups that are needed to guard BOs => more chances for underpopulated realm to fight more equal numbers => ppl will be around the whole map instead only at front keeps and wcs
Hi, I read this a few times already but it sounds more like a primary win condition, as holding BO would be required as well to attack a keep.
My problem with this suggestion is, that there is no drawback, when joining the bigger realm. The more players you have, the easier you can hold all BO to secure the lock.

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 7:00 am
by noisestorm
As a secondary 'income' you could perhaps use the crate carriers. lets say after 15 min of having one/some/all? bos they start to spawn carriers that bring extra vps to the keeps/warcamps? . those are another target for the underdogs and also split the zergs even more, since they have to defend the bo as well as the carriers. if you now have a good group farming enemy carriers you can block their lock and also steal some vps towards your own lock.
maybe something around that can ve balanced. if it was already mentioned: im on my phone and just read the op and genis feedback ..

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 7:17 am
by Sulorie
noisestorm wrote: if you now have a good group farming enemy carriers you can block their lock and also steal some vps towards your own lock.
maybe something around that can ve balanced. if it was already mentioned: im on my phone and just read the op and genis feedback ..
No, it wasn't and you missed nothing in between.
Unless mathhammer, anti-grind rants and supporting the zerg contributes to the topic. :roll:

Re: CONCEPT: Major RvR Overhaul

Posted: Tue Sep 29, 2015 9:27 am
by mirrorblade
We dont want resource carriers!

resource carriers lot of times bugged, too easy target, and if the zerg defend a carrier a little group cant do anything, pointless and some groups, ppl dont care resource carriers and resource carriers jokes, kid game.
Resource carriers as only a bad idea