Chosen guides?

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Tesq
Posts: 5713

Re: Chosen guides?

Post#31 » Sun Oct 04, 2015 4:26 pm

No sy i not gonna loose time on this if you are smart my build is just better for party support.

Worhtless have 10% parry more atm and buff toughness to all group when if you fail to interrupt the bomb your party will take 20% damage more.

Sy it's just like those chosen that go 2h and think thay can survive focus gl
Last edited by Tesq on Mon Oct 05, 2015 2:45 pm, edited 1 time in total.
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Luuca
Posts: 1204

Re: Chosen guides?

Post#32 » Sun Oct 04, 2015 4:52 pm

Tesq wrote:No sy i not gonna loose time on this if you are smart my build is just better for party support.

Worhles have 10% paryr more atm and buff toughness to all group when if you fail to interrupot the bomb your party will take 20% damage more.

Sy it's just like those chosen that go 2h and think thay can survive focus gl
While I understand your points about speccing up the discord tree, you are completely wrong about your spec being the only viable spec at Lev 26.

I'm not going to spend time explaining all about DoK armor buffs and Shammy resists buffs since it's clear you are not taking the entire group dynamic nor the real world RVR environment into account when building your paper tiger. I'll just leave it at that.

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Tesq
Posts: 5713

Re: Chosen guides?

Post#33 » Mon Oct 05, 2015 2:43 pm

shammy buff can be remove and it dont have the value fo chosen/kobs and also do not debuff enemy resistence.
Dok will use snare and not armor in my set up unless 2x dok and no one use potions
Cos the armor buff do not stack with armor pot/BO buff
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tomato
Posts: 403

Re: Chosen guides?

Post#34 » Mon Oct 05, 2015 2:48 pm

If you aren't running the knockdown you're doing it wrong...

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Coryphaus
Posts: 2230

Re: Chosen guides?

Post#35 » Mon Oct 05, 2015 3:10 pm

I can't belive this is even a discussion

The fact that you would even CONSIDER not getting the knockdown and mixed defenses

Is nonsensical to say the least


Quake is a god joke, 3s staggers are laughable tbt especially with how easliy breakable from dmg it is


It cannot compare to the hard cc and lockdown that comes from kds
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Tesq
Posts: 5713

Re: Chosen guides?

Post#36 » Tue Oct 06, 2015 11:50 am

we killed so many order /premade also due to stag on healers :/

punt a tank and stag it / stag 3-4 healesr are all things you cannot do with a KD.

3 sec stag on healer are like put 3 sec KD on every healer, it's a joke no one understand this, of course sometimes ppl will just ruin things, but when ppl are focussing a dps and healer are not under attacks stag them it's easy and it dont requrire to be in melee you can just stag em from some range.

Stag help you also to kite, with challenge is unvalueable

Not like a KD is the same as it was in 1.4.0 atm, if 3 healer focus heal you, you're not gonna going down with guard etc. stag work better for that purpose.

If you want a strong KD so bad roll a BG for the time being :/

mixed defense it also take 1 tactic slot, that can be fill with rugged or warped flesh, you can simple have 40 % parry with 10 renow points, so at this time you are more resistent in this set up and also have better ranged def rather with mixed defense.

It's a simple matter to cover all the stats the better you can, you can have better toughness, better resistences ( and so do party mates), better absorb, block ppl to do things aoe for 3 sec with stag instead st 1 ppl with KD,.
It also increase your damage, group magic damage, tooth of tzeench damage, your wounds debuff.

I fell comfortable with this build, and i dont get where this fus is all came from, chosen always had to be build discord first and after corrupt, and it suck cos i love our damage reduction buff.
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tomato
Posts: 403

Re: Chosen guides?

Post#37 » Tue Oct 06, 2015 12:15 pm

I seriously doubt you killed any good order premade thanks to your stagger (or at all).
While there aren't many good premades, even the medicore ones shouldn't have their healers stand close to each other.

So you can max stagger one healer, additional you got your points spent in the wrong tree, toughness/str aura are way better than the resistance one.

Chosen had to go for stagger when it was 9secs, now it's useless and so are you if you take this build.

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Coryphaus
Posts: 2230

Re: Chosen guides?

Post#38 » Tue Oct 06, 2015 12:37 pm

Like tomato said no decent order 6 man will group up their healers like that


Furthermore when you speak of catching 3-4 healers in stagger, being focus healed by 3 healers and stuff

Then your argument is about sc's or pug wb v wb

And in those environment stagger Is even more useless as in pugs staggers break so easily due to aoe spam
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Luuca
Posts: 1204

Re: Chosen guides?

Post#39 » Tue Oct 06, 2015 5:47 pm

Tesq,

On paper, your build is excellent. Yes, you have better resists aura and better resists debuffs, and yes this means magic hits harder, and ravage hits harder. Having Quake also is very useful for interrupting casts, staggering healers that aren't being attacked, and for stopping kiters, or running away. Yes, yes, and yes.

In a perfect 6v6 world, your build absolutely rapes face. It is the best build for those times wherein the stars align and you don't have some random Choppa "Killing" the 2 warrior priests AND their IB/KotBS guards by AoEing in the back lines of order while you are trying to focus down that guarded Slayer or BW. That said, I think we all understand that the stars do not align in the reality of ORvR or SCs as they sit right now. IMO, the 3 sec KD is more effective and brings better group utility than the 3 sec stagger right now. Yes, my resist aura is weaker, but my Toughness Aura is stronger. Toughness applies to ALL attacks while resists only affect Spiritual, Corporeal, and Elemental damage.

Mixed Defenses tactic, with Suppression, and ~11 points into Parry Renown, after maxxing out Block, nets me an estimated 62% Parry chance. The added block ensures Mixed Defenses proccs all the time. So what I have is maxxed out two abilities that ELIMINATE INCOMING DAMAGE. Not diminish damage like a resist aura does, but ELIMINATES DAMAGE. As in NO DAMAGE at all.

Yes, that is no damage for my character and resists helps the group a little, but as a tank who uses guard the way it was intended (i.e. floating among 5 other players) eliminating damage from Guard and direct attacks is more valuable as it allows our healers to be more efficient during a focus event, thus keeping everyone alive.

It's my opinion that unless you have two 6-man groups, in VOIP, coordinating strategies and using Quake judiciously, any 3 sec AoE Stagger that breaks on damage is simply a 1 second break and AP regen for the opposition due to the sheer amount of AoE in game and DoTs being flung around the battlefield.

IF, and only IF the Devs decide to change Quake to a 9 (or hell, even a 5) second Conal AoE Knockdown (as it was on live for much of the time) the Chosen's 3 Sec KD Downfall will be superior for organized groups who focus. Even with all the "added" benefits of spending points in Discord, it just does not work in practice.

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Razid1987
Posts: 1295

Re: Chosen guides?

Post#40 » Tue Oct 06, 2015 6:02 pm

Well said, Luuca. I a 100% agree.

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