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Re: 757/750! WAAAGH!
Posted: Mon Sep 28, 2015 8:30 am
by vedranivandija
i would gladly suport devs aswell.if giving them stimulation would bring t3 and t4 ,city raids faster lets talk about it .
I know they cant accept money or sell cos it aint theyr property but helping them with money to make coding theyr job why not .
any1 care to discuss?
Re: 757/750! WAAAGH!
Posted: Mon Sep 28, 2015 9:22 am
by AustreV
vedranivandija wrote:i would gladly suport devs aswell.if giving them stimulation would bring t3 and t4 ,city raids faster lets talk about it .
I know they cant accept money or sell cos it aint theyr property but helping them with money to make coding theyr job why not .
any1 care to discuss?
PCs - is user propety. We can help it working better. Cant u get it? Propety of GW is Warhammer trademark, logos and other game stuff, not client PCs and servers.
Re: 757/750! WAAAGH!
Posted: Mon Sep 28, 2015 9:27 am
by vedranivandija
ok,so why dnt devs make some kind of packages or atleast make a list of things we can "sponsor "
Re: 757/750! WAAAGH!
Posted: Mon Sep 28, 2015 10:00 am
by Grobbok
so, shhhh, silent, Devs don't like when we talking about support
mhmh, and why?
there are some questions about it
1: where is server/servers, is it private possession, or is it "installed" on something else (big company server, where RoR have tiny space) ???
2: who owns it? one person (Max (hello Max where are u?)) or is it property of more ppl
3: who is boss on it all, one person (Max) (he is our god) or more ppl = (mysterious Devs), how many are they?
4: who have more power, who is more important? or they are equal as 3 persons of god?
SO
we don't know anything
and as you all know, if something start be about money, it will be end of it
Re: 757/750! WAAAGH!
Posted: Mon Sep 28, 2015 10:03 am
by Azarael
Here we go again:
The reason we don't like it when people talk about support is because we can't accept support without risking the existence of this project.
I see in every single thread people talking about ways to accept money through loopholes, but every single time these people are forgetting the core point:
They don't need a reason to act against us.
The acceptance of money through ANY avenue, loophole or not, constitutes a provocation - it doesn't have to be illegal in any jurisdiction to be a risk to the existence of this project.
EOD.
Re: 757/750! WAAAGH!
Posted: Mon Sep 28, 2015 10:51 am
by skutrug
In addition - If the end-result of RoR is successful enough to attract EA/GW attention, they could just come, take the code, put it on one of their servers and charge a subscription fee for it: If you build on someone's else property, they can destroy your construction at will... but they can also simply take it because they own it.
Still, it is a lot of fun to watch the project grow, and getting some great fight (and a little lag) in the process - The fighting yesterday was still less laggy than Mythic forteress fights.
I can see Azarael as a corporate executive for EA, MMO division

Re: 757/750! WAAAGH!
Posted: Mon Sep 28, 2015 11:54 am
by jbrutal
i wouldn't be surprise if EA tries to relaunch this game

Re: 757/750! WAAAGH!
Posted: Mon Sep 28, 2015 11:57 am
by wender88
jbrutal wrote:i wouldn't be surprise if EA tries to relaunch this game

Didn't they get a new CEO that was supposed to make them lose the "bad guy image" of the business?
Maybe that will be how, they do that

Re: 757/750! WAAAGH!
Posted: Mon Sep 28, 2015 12:02 pm
by Galak56
Amazing we have so many players!
Makes me wonder though: if the server keeps on growing like this, maybe in the (far) future, the devs could consider using the original race zone system in tier 1? that the elves start in their regions, Dwarves/greenskins in their region instead of all factions being pooled together (rather forcedly) in the Chaos/empire starter zone? I recall this was how the vanilla WAR was at launch, yet when players dwindled, the devs made a contrived move by pooling all races together, breaking immersion IMHO. Thoughts?
Re: 757/750! WAAAGH!
Posted: Mon Sep 28, 2015 12:06 pm
by Tiggo
we can talk about that when we hit 3000+ and constant new players
