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More roaming less zerging

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Renork
Posts: 1208

Re: More roaming less zerging

Post#31 » Sat Sep 26, 2015 5:54 pm

I read more moaning less zerging.

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Sulorie
Posts: 7461

Re: More roaming less zerging

Post#32 » Sat Sep 26, 2015 6:22 pm

Soulcheg wrote:
Sulorie wrote:Imagine an rvr system, where BOs are important, where you can't zerg down keeps, where defending is rewarded.
A system which splits the zerg, if they want to lock a zone, making it possible for the underdog to face even numbers.
A system to prevent rushing zones without opposition, while keeping 2 zones open at a time.
A system which rewards active playing and no leeching, even as underdog.

You want this?
What the name of this beatiful game?
Spoiler:
WoW?
:shock:
It could be part of my suggestion to improve the rvr system. Just asking whether you would like something like this.
Dying is no option.

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Azuzu
Posts: 551

Re: More roaming less zerging

Post#33 » Sun Sep 27, 2015 5:37 pm

Zerg doesn't always equal winning.


Here is a video of our group fighting the zerg, hopefully more groups will start roaming. We tried hitting the zerg all night, we got rolled over a lot. Half the time we would clip the back of the zerg picking up 10 or so people, as the rest just ran away.


If you keep plugging away, you eventually get what your looking for. :)



Link: http://www.returnofreckoning.com/forum/ ... =53&t=6504
Suzu

Twitch: Watch The Big Ole Critties!

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Luuca
Posts: 1204

Re: More roaming less zerging

Post#34 » Sun Sep 27, 2015 6:31 pm

Morf wrote:Its getting to much, all i see is 60/100+ players all clustered in 1 spot zerging anything and everything, even premade groups and max level players from reputable guilds partake in this and seem not to want to roam the zone.
It needs to change. Apart from being boring and a type of watered down pvp if u like, it is killing orvr for both sides.

ppl need to grow a pair and start roaming around zones instead of clinging to the blob.
My advice is to you is that you must understand that ORvR is a warband setting and always will be. Roaming in a 2-man or anything up to a 6-man group and running into a larger force is going to net you some kills and some deaths on your part. Coming onto the forums and complaining about players who form warbands killing your 4-man group in ORvR is like bringing a knife to a gunfight and crying foul. There are some very clever ways a 6-man can cause a lot of havoc and deaths for warbands.. in fact, I believe Suzu and Bodyguard have an interesting video from RoR that I am going to try and reproduce some day.. Thanks for sharing Suzu!

Join SCs if you need even numbers to be successful, or your over-inflated sense of fair play cringes at the thought of losing to a larger force. In ORvR you will not see the steady 6-man RvR you saw in Live until we reach cap/cap IMO. It just doesn't pay for most players to "risk" getting wiped by sheer numbers. That said, my group of 2-6 players usually roams when we are in-between SC pops. Sometimes you get a few before they get you. It's all good. No penalties or repair bills so.. it's fun.

I think the OP is looking to recreated the end-game ORvR Roaming sessions from live. I don't think that will happen until Cap/Cap; Case and point: My old guild from live, Arsenal, on a typical 6-man ORvR roaming with AAO:
https://www.youtube.com/watch?v=TKYznAQxy2U Please note Avocetii (that name is familiar) the KotBS in the last few frames on the Shammy.

Is that what you were thinking you could pull of in RoR right now Morf?
Last edited by Luuca on Sun Sep 27, 2015 6:42 pm, edited 2 times in total.

User avatar
Luuca
Posts: 1204

Re: More roaming less zerging

Post#35 » Sun Sep 27, 2015 6:33 pm

Azuzu wrote:Zerg doesn't always equal winning.


Here is a video of our group fighting the zerg, hopefully more groups will start roaming. We tried hitting the zerg all night, we got rolled over a lot. Half the time we would clip the back of the zerg picking up 10 or so people, as the rest just ran away.


If you keep plugging away, you eventually get what your looking for. :)



Link: http://www.returnofreckoning.com/forum/ ... =53&t=6504
You beat me to it.. NIce video.. Love it. Mine has the link I promised you in /tells last night

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Azuzu
Posts: 551

Re: More roaming less zerging

Post#36 » Sun Sep 27, 2015 6:39 pm

Luuca wrote:
Azuzu wrote:Zerg doesn't always equal winning.


Here is a video of our group fighting the zerg, hopefully more groups will start roaming. We tried hitting the zerg all night, we got rolled over a lot. Half the time we would clip the back of the zerg picking up 10 or so people, as the rest just ran away.


If you keep plugging away, you eventually get what your looking for. :)



Link: http://www.returnofreckoning.com/forum/ ... =53&t=6504
You beat me to it.. NIce video.. Love it. Mine has the link I promised you in /tells last night

I'll check it out. Ktwist (Bodyguard) was the one who put the video together. It was really fun getting to see his PoV during the fight and how he switched back between the two PoVs. He did a great job imo, he always makes fun pvp videos,

What the video doesn't show, that I mentioned before, is us getting run over ALOT by the zerg. If you watched my stream, you see us getting run over by the zerg. It happens, it's part of ORvR, just pick yourself up and get back out there. When we get run over, we laugh and try and figure out what we could do different next time.

Getting stomped it part of the learning experience. The more you do it, the better you get at pulling back, stringing larger groups out, better positioning, ect.

We had a similar fight to the one in the video earlier that night vs a much smaller group (still out numbering us). We used the same tactic and it worked really well. That learning experienced made us try it with a larger group.
Suzu

Twitch: Watch The Big Ole Critties!

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Morf
Posts: 1247

Re: More roaming less zerging

Post#37 » Sun Sep 27, 2015 7:00 pm

Azuzu wrote:Zerg doesn't always equal winning.


Here is a video of our group fighting the zerg, hopefully more groups will start roaming. We tried hitting the zerg all night, we got rolled over a lot. Half the time we would clip the back of the zerg picking up 10 or so people, as the rest just ran away.


If you keep plugging away, you eventually get what your looking for. :)



Link: http://www.returnofreckoning.com/forum/ ... =53&t=6504
Killing the lowbies on mules as the rest of the zerg rides on past is hardly fun RvR and tbh most dont even fight back or instantly explode which is my whole point as to why ppl need to roam more and not blob like mad.
Aoe bombing works but you cant help but feel dirty playing this way, not knocking ya m8 because every blue moon i will be forced to take part in this aswell but it aint exactly why we all enjoy wr's PvP mechanics.
Good vid nonetheless :D
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Morf
Posts: 1247

Re: More roaming less zerging

Post#38 » Sun Sep 27, 2015 7:25 pm

Luuca wrote:
My advice is to you is that you must understand that ORvR is a warband setting and always will be. Roaming in a 2-man or anything up to a 6-man group and running into a larger force is going to net you some kills and some deaths on your part. Coming onto the forums and complaining about players who form warbands killing your 4-man group in ORvR is like bringing a knife to a gunfight and crying foul. There are some very clever ways a 6-man can cause a lot of havoc and deaths for warbands.. in fact, I believe Suzu and Bodyguard have an interesting video from RoR that I am going to try and reproduce some day.. Thanks for sharing Suzu!

Join SCs if you need even numbers to be successful, or your over-inflated sense of fair play cringes at the thought of losing to a larger force. In ORvR you will not see the steady 6-man RvR you saw in Live until we reach cap/cap IMO. It just doesn't pay for most players to "risk" getting wiped by sheer numbers. That said, my group of 2-6 players usually roams when we are in-between SC pops. Sometimes you get a few before they get you. It's all good. No penalties or repair bills so.. it's fun.

I think the OP is looking to recreated the end-game ORvR Roaming sessions from live. I don't think that will happen until Cap/Cap; Case and point: My old guild from live, Arsenal, on a typical 6-man ORvR roaming with AAO:
https://www.youtube.com/watch?v=TKYznAQxy2U Please note Avocetii (that name is familiar) the KotBS in the last few frames on the Shammy.

Is that what you were thinking you could pull of in RoR right now Morf?
Firstly are you really defending players who chose to roam in 60-100 player blobs ? surely not.
Yes i understand how RvR works, i played on live for long enough to see the good and the bad but that still doesnt make what we are seeing right.
We play for PvP, running 60-100 player blobs hardly showcases the PvP we all enjoy.
While you will likely see lowbies zerging as they cannot compete with level 26 premades you also see max level and max gear premades running with the blob, do these ppl really play for the thrill of capping undefended objectives ? that is my problem.

Also like your Vid yes we do currently have moments like this, alot of them and i still kite wb's like on live However when you are running a healer mdps duo looking for some small skirmishes with players who are also running a similar setup and then you see from over the hill 100 players who all b-line towards you dam right i question what has RvR come to.
Again the mentality of most players who "chose" to RvE instead of fight is pathetic, you cant say im wrong about that.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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User avatar
Luuca
Posts: 1204

Re: More roaming less zerging

Post#39 » Sun Sep 27, 2015 7:54 pm

Morf wrote:
Luuca wrote:
My advice is to you is that you must understand that ORvR is a warband setting and always will be. Roaming in a 2-man or anything up to a 6-man group and running into a larger force is going to net you some kills and some deaths on your part. Coming onto the forums and complaining about players who form warbands killing your 4-man group in ORvR is like bringing a knife to a gunfight and crying foul. There are some very clever ways a 6-man can cause a lot of havoc and deaths for warbands.. in fact, I believe Suzu and Bodyguard have an interesting video from RoR that I am going to try and reproduce some day.. Thanks for sharing Suzu!

Join SCs if you need even numbers to be successful, or your over-inflated sense of fair play cringes at the thought of losing to a larger force. In ORvR you will not see the steady 6-man RvR you saw in Live until we reach cap/cap IMO. It just doesn't pay for most players to "risk" getting wiped by sheer numbers. That said, my group of 2-6 players usually roams when we are in-between SC pops. Sometimes you get a few before they get you. It's all good. No penalties or repair bills so.. it's fun.

I think the OP is looking to recreated the end-game ORvR Roaming sessions from live. I don't think that will happen until Cap/Cap; Case and point: My old guild from live, Arsenal, on a typical 6-man ORvR roaming with AAO:
https://www.youtube.com/watch?v=TKYznAQxy2U Please note Avocetii (that name is familiar) the KotBS in the last few frames on the Shammy.

Is that what you were thinking you could pull of in RoR right now Morf?
Firstly are you really defending players who chose to roam in 60-100 player blobs ? surely not.
Yes i understand how RvR works, i played on live for long enough to see the good and the bad but that still doesnt make what we are seeing right.
We play for PvP, running 60-100 player blobs hardly showcases the PvP we all enjoy.
While you will likely see lowbies zerging as they cannot compete with level 26 premades you also see max level and max gear premades running with the blob, do these ppl really play for the thrill of capping undefended objectives ? that is my problem.

Also like your Vid yes we do currently have moments like this, alot of them and i still kite wb's like on live However when you are running a healer mdps duo looking for some small skirmishes with players who are also running a similar setup and then you see from over the hill 100 players who all b-line towards you dam right i question what has RvR come to.
Again the mentality of most players who "chose" to RvE instead of fight is pathetic, you cant say im wrong about that.
I never said you were wrong about anything. That said, on Live there was more than one T4 area to fight in and most small scale RvR took place in the non-active zone or zone where the warbands weren't. We would go kill the 6-mans from Order prepping the next zone before the previous zone locked. That does not happen here. Uncle Charlies Retard Circus simply rolls in with 48-60 players swimming in a school and swarms the BOs and Keeps.

The mistake made by the Devs (for players who want small scale Open RvR) was one zone at a time. It's too easy for Uncle Charlies zergtards to roll in like locusts and pick the land clean of Renown and fun.

turlututuhu
Posts: 256

More roaming less zerging

Post#40 » Sun Sep 27, 2015 8:02 pm

zerg is on forum too.
test monkey 062 (test failure... escaped)

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