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Re: Dps healers in Scenarios

Posted: Wed Aug 19, 2026 3:37 pm
by Inwaves
Shineobi wrote: Sun Aug 16, 2026 5:11 pm Example: image_2026-08-16_130917205.png
It's painful to see zeros in healing done.

Drink potions pls :(

Re: Dps healers in Scenarios

Posted: Wed Aug 19, 2026 4:04 pm
by Stinksuit
salazarn wrote: Wed Aug 19, 2026 2:41 pm
Rapzel wrote: Mon Aug 17, 2026 11:40 pm
salazarn wrote: Mon Aug 17, 2026 11:20 pm AM tactic gives 30% DD to heal conversation. Zealot has 50% DD to heal and 10% disrupt strikethrough. Just sayin
Ok?
And what does RP?
Is it not 33% and 10% strike through on AM?

And does Shaman have the same tactic as AM? If not what tactic do they get instead? Because that tactic fits your argumentation very well.
Its just zealot got powercrept. They get the exact same lifetap spell we get. Just 20% extra conversion to heal on the tactic. And AM get 10% strikethrough on one spell. Zealot get 10% less disrupt on everything.

Ofc zealot also get shield walls...stagger...all the other stuff 2.
Why do you compare AM to Zeal? RP has same leech + strikethrough tactic as zealot does..

Re: Dps healers in Scenarios

Posted: Wed Aug 19, 2026 4:26 pm
by M0rw47h
Stinksuit wrote: Wed Aug 19, 2026 4:04 pm
salazarn wrote: Wed Aug 19, 2026 2:41 pm
Rapzel wrote: Mon Aug 17, 2026 11:40 pm

Ok?
And what does RP?
Is it not 33% and 10% strike through on AM?

And does Shaman have the same tactic as AM? If not what tactic do they get instead? Because that tactic fits your argumentation very well.
Its just zealot got powercrept. They get the exact same lifetap spell we get. Just 20% extra conversion to heal on the tactic. And AM get 10% strikethrough on one spell. Zealot get 10% less disrupt on everything.

Ofc zealot also get shield walls...stagger...all the other stuff 2.
Why do you compare AM to Zeal? RP has same leech + strikethrough tactic as zealot does..
Because he don't wanna be compared to Shaman...

Re: Dps healers in Scenarios

Posted: Wed Aug 19, 2026 5:58 pm
by kleinbuchstabe
Shineobi wrote: Wed Aug 19, 2026 3:19 am
kleinbuchstabe wrote: Tue Aug 18, 2026 5:19 am
I think "Order tried to dps" is exactly what happened here :lol:
The caused dmg of order was so low, that even without any heals they wouldnt have killed anyone. Sorry, but blaming the dps-heals for this is just hypocrisy. The destro did 3x more damage than order. This scenario was decided by damage, not by healing. If it would be the other way around, like order had more dmg but still lost because of the heals, then there would be a point. But this is not what happened here.
You stuck on the Dmg and not seeing the no win scenario mode.

Please tell me how you would win this fight?

There is really no way for the Order team in this SC to win.

I dont see the no win mode indeed.
First of all, order tanks only did 14k protection on 44k destro damage, shows that they didnt guard properly. Also no one used pots, would have been ez 5k heal for everyone, wich would outheal almost 50% of the destro dmg at this point of the screenshot. Absorb pots also help.
On doomfist crater punt is the key. Order tanks could have punted the enemy tanks to prepare unguarded targets. Or even the Zelo, if the pressure of his dmg couldnt be handled. Focus on the shaman, because hes only strong on distance/kite, wich is not possible against engi and SW. On top, tanks could cc him, kd, silence, m1 cc when hes averted. Enough time to kill him with 2 rdps. But ofc dps need to have dmg output, what did not happen here, and thats the main reason for loosing this SC (or maybe they died too fast becasue of bad guard play by tanks, then that was the main issue). Im sure that this was not the end-screen of the sc, probably more people joined later. So i thkn there was a way to bridge the time.

Neither the zelo nor the shaman healed anyone else, zelo heal was clearly only self healing by tactic, shaman probably by heal-dots. What makes them have more wounds all in all, but nothing more. Both of them are very killable by two rdps.

Re: Dps healers in Scenarios

Posted: Thu Aug 20, 2026 9:27 am
by salazarn
Stinksuit wrote: Wed Aug 19, 2026 4:04 pm
salazarn wrote: Wed Aug 19, 2026 2:41 pm
Rapzel wrote: Mon Aug 17, 2026 11:40 pm

Ok?
And what does RP?
Is it not 33% and 10% strike through on AM?

And does Shaman have the same tactic as AM? If not what tactic do they get instead? Because that tactic fits your argumentation very well.
Its just zealot got powercrept. They get the exact same lifetap spell we get. Just 20% extra conversion to heal on the tactic. And AM get 10% strikethrough on one spell. Zealot get 10% less disrupt on everything.

Ofc zealot also get shield walls...stagger...all the other stuff 2.
Why do you compare AM to Zeal? RP has same leech + strikethrough tactic as zealot does..
Ye runepriest is in the same boat. A powercrept dps healer

Re: Dps healers in Scenarios

Posted: Thu Aug 20, 2026 8:34 pm
by Coocooclock
Hecksa wrote: Sun Aug 16, 2026 7:34 pm I think at some point we're really going to have to accept that scenario matchups aren't going to be perfectly balanced, and sometimes you'll have a worse composition than your opponents.

We don't have the population in scenario queues to make perfectly balanced matches every time.

Agreed. What i can't understand though is where so many players have gotten this notion of "balance" to begin with. The live game was never EVER about balance. I get it that this is not the live game. However i will say that the original game was all about variety. It was not about balance. We should not stray too far from distinction of classes for important reasons. You ever been in a scenario where both teams are matched up with the exact same mirror classes? And everyone is beating on everything, and nothing will die. Now to me, that is un-fun, boring, and horrible gameplay.

Re: Dps healers in Scenarios

Posted: Fri Aug 21, 2026 8:46 am
by Lonecat
Coocooclock wrote: Thu Aug 20, 2026 8:34 pm You ever been in a scenario where both teams are matched up with the exact same mirror classes? And everyone is beating on everything, and nothing will die. Now to me, that is un-fun, boring, and horrible gameplay.
Is it more fun getting rolled without ever having a chance because your team is not balanced properly? I would argue never having had a chance is worse. In fact, everyone knows (in RvR or sc) that rolling over a side entirely usually make them leave / quit the mode, so people who want an enemy to fight know not to completely crush the enemy team.

With regards to people bashing on each other and nothing will die, that's a series of problems:
- heals are too strong compared to the amount of damage (resurrections are too fast / frequent)
- thus people should be target focusing a single enemy (pressuring / stunning / silencing the enemy heals) but they're not doing that

But people bashing on each other for 5 mins has little to do with "balance", except that healing is imbalanced compared to the potential damage output in scenarios (or level of coordination you get from the average group).

It would be possible to have "balanced matches", and also people not bashing on each other for 5 mins non stop - they're different things (actually, scenarios with no healers are like this - more about who you target and how well you execute your skills - rather than morale or burst sync).