Mishas wrote: Sun Aug 16, 2026 6:05 pm
J0t4ro wrote: Sun Aug 16, 2026 2:41 pm
Because the base damage, multipliers, and offensive spell/tactic synergies aren't the same between these classes? Being able to switch between healing and DPS with one button doesn't mean that a RP or zealot have the same offensive pressure, burst, range, aoe, and scaling as a magus.
That's precisely why you don't see RP/zealot nerf threads every week, performing well as a DPS healer hybrid (+25% damage/-20% healing) in solo or group, isn't the same as having a magus level offensive pressure.
Now here comes another one mixing stuff. If we are discussing solo, lets discuss solo. Its obvious that a HEALER should never have all the same tricks a pure dps class has. Still, when discussing solo roaming (that seems to be the main excuse for complaint on every thread), many other classes perform
even better than Magus.
J0t4ro wrote: Sun Aug 16, 2026 2:41 pm
On the "barely performs when healers are involved" point: if a class can burst targets down extremely fast in solo, that damage potential doesn't magically disappear the moment a healer shows up. Guards, cleanses, interrupts, positioning, etc. reduces every DPS class's effectiveness, not just magus.
If you genuinely think a magus underperforms in group content once healers are involved, that's an argument for looking at ST tuning specifically, not for just dismissing the solo dominance as irrelevant.
Well, yes it does as much of that burst depends on certains skills to land on the target and not to be cleansed for example. Just compare vs a SH/SW or vs a MDPS. Just the heal debuff makes them 100% more effective than Magus (or Engi). Since inmunities are shared, all the shinny toolbox Magus may provide goes down the toilet in most group content situations.
The reason why I keep bringing this up is because people asking for nerfing the solo capabilities of the Magus do not care that in group content its still underperforming. People complaining about burst or damage in solo roaming do not take into account that in other types of content, that damage, even if it seems high, it isn´t really. Yes Magus has a wide range of tools at his dispossal wich makes it a very versatile class while soloing but, damage output complains? please...
My guess is that many of the people complaining here have not even played Magus in the lakes and may be a little bit hurt because Magus is the "flavour of the month" class and the is an unusual amount of them running around in the RvR lakes ganking other less fortunate solo roamers. Pair that with the stealth nerf to the "typical" solo roamer class and I am sure everyone can understand where most of these complains are coming from.
The fun truth is that it seems that these complains have started appearing after the last patch. However, last patch did not do much for the Magus dps in terms of solo roaming. Yes, we got a couple nice QoL changes like the instant pet buff but we also got a 5% nerf in one of our main tactics. Overall, Magus has not gained dps, if anything it has lost some (Regarding solo roaming or ST in general, AoE spec is a quite better now).
Sorry? Another one mixing stuff up? If i replied to the things you said, then who is the one?
This is exactly where i think you're conflating two different things. If we're discussing solo roaming, fine, let's discuss solo roaming. But then the fact that another class performs well, or even better, in solo doesn't mean its offensive capabilities are comparable to that of a magus, agreed?
So having a DPS healer hybrid (an example which you provided) with a strong solo sustain is a completely different kind of strength from a pure DPS class having the magus's range, burst, damage profile, and overall offensive toolkit, yes?
Then "Other classes are also good at solo" and "Magus's own damage isn't a problem" are not the same claim, and you keep treating the first as if it proves the second.
Same goes for the group content point that
you mixed in. Pointing out that SH/SW/MDPS are more effective in certain group situations because of a heal debuff is a fair point about ST utility and group composition, but it doesn't follow that a magus's damage "isn't really that high." Those are two different things.
Also, cleansing isn't a free action. Every gcd or resource a healer spends cleansing, is one not spent keeping up with the rest of the assist train's damage. If healers are dedicating real attention to a magus specifically, then that's an argument a magus IS threatening, not proof it's weak. Right?
I don't think anyone is arguing that a magus should perform identically in solo and in organized group play. The question is whether its current combination of range, burst, sustained damage, and utility is appropriately tuned for what it can do in the modes where it excels.
"Other classes can solo roam too" and "Magus gets countered by healers in groups" don't answer that question, they just change the subject.
Which is really the core issue with your whole argument: you're using a magus's
group ST performance to dismiss concerns about its
solo damage. If solo is what's being discussed (as you stated), its performance somewhere else isn't a rebuttal.
On the patch note detail, that's a separate discussion. Classes can lose a small tactic value in one patch and still be overtuned for solo overall. One doesn't cancel out the other.