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[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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EastVan
Posts: 9

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#31 » Fri Jul 24, 2026 7:12 am

Sounds like mixed reviews for the upcoming patch. Going to definitely see more mags around. 😄. If you all havent tried out Guild Wars 2, should take a look into it. The WvW scene is alot of fun!
Crazycanuck, WE 8X

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Endari
Posts: 185

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#32 » Fri Jul 24, 2026 7:14 am

ponko22 wrote: Fri Jul 24, 2026 6:17 am As for the BW/SORC skills “Meltdown” and “DharWind,” their damage is low, and they come with the drawback of losing “Combustion” and “Dark Magic,” so I never have a chance to use them. Therefore, adding a TAC that restores HP with these skills would be pointless. Since the developers have stated that these mechanics are what make BW/SORC strong, and considering those drawbacks, why not make them more useful skills?

For example, it could restore HP by default, trigger a Critical hit, become an AoE attack, or inflict a 1-second Stun.
Many seem to forget that Dhar Wind and Meltdown's damage is like a morale so its Unmitigable, I would still would not mind more damage out of it but its very usable in their current state to take down classes with high mitigation.

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ravezaar
Posts: 672

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#33 » Fri Jul 24, 2026 7:21 am

EastVan wrote: Fri Jul 24, 2026 7:12 am Sounds like mixed reviews for the upcoming patch. Going to definitely see more mags around. 😄. If you all havent tried out Guild Wars 2, should take a look into it. The WvW scene is alot of fun!
I played Gw2 for many many years but the fact u wont get RoR players there now it requires several Expansion costs to be upto date and RoR cost nothing so
GAME OVER MAN, GAME OVER
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Grijzed
Posts: 8

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#34 » Fri Jul 24, 2026 7:27 am

i cannot login to the test server, i get an connection time out on the drakwald server. the other option matchmaking is greyed out.
Last edited by Grijzed on Fri Jul 24, 2026 7:42 am, edited 1 time in total.

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rady
Posts: 198

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#35 » Fri Jul 24, 2026 7:34 am

same
can't connect to Drakwald
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Demonito
Posts: 122

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#36 » Fri Jul 24, 2026 7:46 am

Thanks for the patch, some cool ideas, rq feedback after reading :

Sorcerer is already the most squishy class on Destruction and [...] the Dark Magic mechanic does not discourage you from using a full set of abilities

It often does :
When no heal around and you low HP, full Dark Magic, you can't cast anything without killing yourself
It becomes a huge problem when you have to kite
That's not only a solo issue, often happens in sc when you get punt away or healer died/too busy
Please make Dhar Wind and Meltdown castable on the move
This would work great along with the new tactic

I would also like if sorc/bw could cast their slow on the move please, like sw/sh

Morale - Shatter: Removed
Please don't remove it, delete Siphon Power instead wich is useless imo
As BW still keeps his 1k2 morale aoe, you could change Siphon Power on him for a better morale

Seems Sorc has nice improvements on his stats, not much on his mechanic
While BW gets an aoe resis debuff + undefendable HD
(BW m3 is great too but since its m3 i don't think it's game breaking)
Please consider adding more fun to sorc by replacing some remaining useless spells/tactics

- Indigo Fire of Change: AP gain on killing blow reworked to: Victims killed while bathed in this flame will become a Screamer, mindlessly attacking their former allies for 30 seconds.

Best change ever xD
Magus and Squig changes look fair and fun ! (warlock tp?!) thanks
I don't play we/wh much but 45s felt just enough timer, 30s might be too short

- Scenario time limit reduced from 15 minutes to 12 minutes.
Please keep them 15min, they often end up 1min too soon already
Lots of sc get full in the end, this would add even more to that issue
ImageImage

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live4treasure
Posts: 401

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#37 » Fri Jul 24, 2026 7:53 am

Sorcerer losing M2 is absurd.
Giladar - rr 82 DPS AM

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Rubius
Developer
Posts: 526

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#38 » Fri Jul 24, 2026 8:03 am

Glorian wrote: Fri Jul 24, 2026 7:01 am Do you need to be set free for the TESTSERVER?

I have changed the launcher and find two servers to choose from, but can't connect to any of the two:
Drakwald
Matchmaking
It's not up just yet, they posted the notes so people could read through them prior to PTS going live.

Max should be taking the Test Server online today for everyone to have a look and start trying out the abilities / new SC changes.

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Akilinus
Posts: 465

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#39 » Fri Jul 24, 2026 8:13 am

Hazmy wrote: Fri Jul 24, 2026 5:22 am Hey, if you are equally disappointed by recent changes - I recommend trying out Guild Wars 2, we are also recruiting! Tons of fun and lots of content respecting your time. :mrgreen:

Just more reasons, to not play here.
Man child response. You already knew the state of r0r and now you act shocked?
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Ruin
Posts: 367

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#40 » Fri Jul 24, 2026 8:39 am

Emissary wrote: Fri Jul 24, 2026 1:10 am Highlights

Image
Balance Changes

- Tangling Wire: Damage increased from 6 * (44 + 0.25*DB) to 6 * (50 + 0.38*DB).

- Bombardment Turret: Now gains 100% (no change) of the player's Ballistic Skill, 25% of the player's Weapon Skill (down from 30%) and 75% (up from 70%) of the player's Wounds from item bonuses. The player now has their AP cost of abilities reduced by 5 as long as they remain within 30 feet of the Bombardment Turret.
May I ask that Tangling Wire dmg type be changed to Coprporeal DMG to?
And also what is the point of Bombardment Turret having WS converstion now, when all its ablities are now Coprporeal?

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