I played very little on live, and honestly, I can barely remember half of what I did experience there.Sinisterror wrote: Wed Jul 22, 2026 3:57 pmRvR was Warhemmer Online AoR's selling point, but imo truth is that RoR RvR loop is too cleaned out. Which Keep belongs to Which side should be random Again. This is easy way to Randomize and make things not same loop repeatedly.Lescargo wrote: Wed Jul 22, 2026 2:19 pmppls can still be terrible/slacking but investing enough time in sc they'll have the gear.. no skill required, not much difference with grinding in the blob tbh.lemao wrote: Wed Jul 22, 2026 11:24 am It is a good change.
People acually have to pvp now and cant hide in rvr behind the blob.
it's just less diluted so compared to blob you'll see more easily who's underperforming, it's gonna be more clever, and also bring the part of the frustration and toxicity.
i agree with the guy saying we need more stuff on Orvr campaign, and not instanced gameplay. This is the soul of RvR games, every game styles on big maps.
RvR needs Npc ResourseRunners back to Battlefield Objectives with 25% Increased movement speed you need to R-Click to make it Run to Wc or keep whichever is closer. But this Npc have High Health Depending on keep rank(maybe faster too) but they are subject to killing + healing and depending if there has been alot of dmg heal abso buffs debuffs happening when it dies it gives 500 renown if 0 fighting up to 2-3k if alot of fighting. And to both sides obviously. with 1k Renown ticks during the Active Fights minimum.
Maybe somekind of Guarding Mechanic with tanks, Healing Mechanics with healers etc could be actually fun? Runner just has the same route and if kiled it drops the resourses, and if enemy picks it up there is 2.5-5sec casting time depending on keep rank of it, that also breaks from every dmg tick.
Battlefield objectives need Npc's back again, Resourse Carrier Lvl 42 mobs+1 Champion mob lvl 43(or Hero if Keep Rank high enough) If Bo is Neutral there should be 10s cap that is interrupted by any dmg tick, and if cap succceeds 3min defending Timer During enemy can take it back. Both locks to your realm gives 500 renown on pick up. Without combat at lteast 1k renowntick after waiting 3 min and RR tick is higher if combat. Bo Locking timer gets Faster higher Keep Rank is.
Imo RoR should embrace the Change, God of this Game Tzeentch : D And Bring back The Skavens or at least some of their super good Abilities, Like Throwing Own player over to Keep or wherever! I would Prefer the Original Holy TrinityTetrad With dps Healers. Meaning that Block and Shield belongs to Only Tanks, And You cant have Charge if you have Melee/Lifetap dps healing or Stealth.
But if not that RoR should Embrace Tzeencth and definetely Just try Things that makes sense to you - To RoR Devs obviously=)
But when I talk to many friends who played extensively on live, and they tell me about the systems that existed back then — things like BOs controlled by NPCs, supply runners, or the fact that winning the campaign required each realm to participate in PQs, SCs, and dungeons — I do not understand why that kind of content has not been implemented here.
Instead, the different types of content have been separated so drastically, rather than being designed to complement each other and contribute toward winning the campaign.
With a system like that, every player, regardless of what kind of content they preferred to play, would feel that they were contributing to their realm.
Instead, the campaign has become a matter of seeing which side can gather the largest number of players in one zone, with very little tactical or strategic depth, and simply overwhelm the opponent through sheer weight of numbers.
I am really looking forward to seeing the new campaign system that the developers announced in the 2026 roadmap, and I sincerely hope that some of the systems and ideas that existed in WAR will find their way back into RoR.
P.S. Dear devs, please take this as constructive criticism. I support what you are doing and understand the amount of effort involved in developing and maintaining systems like these. Posts like this are only intended to give voice to these thoughts, with the hope that they may help improve the game. <3



