yes my point was exactly that regen will always outlast dps in current ror because 25% slower gameplay and overall damage nerfs this project has taken vs what it was in AoR.
https://www.youtube.com/watch?v=lUYjQ_HQ2xA rr80 max lvl. Shows gear in beginning-
https://www.youtube.com/watch?v=sJ3O1PIt5aU rr 100 max shows gear in beginning. How is 2pc 25% crit dmg/12 % crit + 1200 absorb on 10 % being hit with no internal cooldown, this is the definition of having access to both offensive + defensive at the same time.
i have no idea what you talk about throwing gear away, i mean wat where did i say remotely that lol
The main replay loop of this game.
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- Sinisterror
- Posts: 1332
Re: The main replay loop of this game.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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Re: The main replay loop of this game.
Focus people don't transform this into another regen debuff post.
Re: The main replay loop of this game.
I dont know why RvR is such a special case compared to other gamemodes and issues. But its just impossible to get a direct answer to what the plan is, what the issue seems to be and where the bottleneck is.
To put it into context:
- Itemization feedback we get on the forum after feedback
"we have never held more meetings about any other topic"
- Scenarios feedback
"We may see changes to the renown gain on the weekends to compensate more renown during the week. This is all in talks..."
But when it comes to RvR. Crickets... No addressing where the issue is, what the goal is, what the bottleneck hurdle is, or what is being done.
But thats not fully true either. When an other commununity member mentioend Battleobjectices Natherul posted the following
"Id love to make BOs more engaging. Promblem is what" on RoR discord. So indirectly we get the answer that the perfect idea and system just havnt been suggested yet. Which is fine! But atleast come out and say it. Help us give you more ideas in an attempt to find the right solutions.
On a community made podcast Rubious was on, and saying something along the lines "We need to get the King of the hill event up and running and ill not rest before it gets fixed" So there clearly is a will on the team to look into RvR. But us in the community have to dig really deep, to get any glimses of communication or insight in what is being worked on. What the goal is, which bottlenecks are blocking, and if there is any way we can help. Just like with the suggestions towards Random Event ideas forum topic. Locations of RvR spots where you can get stuck to get them fixed topic.
To sum this up.
The perfect idea hasnt seemingly been found yet but theres also no meetings being done about how to find it and no push to try and collect ideas nor suggestions to finding it. So next time EU rvr stalemates in Eataine heatmap, or NA Order gets 60% aao kills a destro ram under oil and destro refuses to besiege any keeps as it seems futile. This is the rvr system we have, and its not an issue on either end of the spectrum appearently.
If the bottleneck really is ideas... Why are we being told that RvR is a coding issue, if thats not the bottleneck this issue is facing?
To put it into context:
- Itemization feedback we get on the forum after feedback
"we have never held more meetings about any other topic"
- Scenarios feedback
"We may see changes to the renown gain on the weekends to compensate more renown during the week. This is all in talks..."
But when it comes to RvR. Crickets... No addressing where the issue is, what the goal is, what the bottleneck hurdle is, or what is being done.
But thats not fully true either. When an other commununity member mentioend Battleobjectices Natherul posted the following
"Id love to make BOs more engaging. Promblem is what" on RoR discord. So indirectly we get the answer that the perfect idea and system just havnt been suggested yet. Which is fine! But atleast come out and say it. Help us give you more ideas in an attempt to find the right solutions.
On a community made podcast Rubious was on, and saying something along the lines "We need to get the King of the hill event up and running and ill not rest before it gets fixed" So there clearly is a will on the team to look into RvR. But us in the community have to dig really deep, to get any glimses of communication or insight in what is being worked on. What the goal is, which bottlenecks are blocking, and if there is any way we can help. Just like with the suggestions towards Random Event ideas forum topic. Locations of RvR spots where you can get stuck to get them fixed topic.
To sum this up.
The perfect idea hasnt seemingly been found yet but theres also no meetings being done about how to find it and no push to try and collect ideas nor suggestions to finding it. So next time EU rvr stalemates in Eataine heatmap, or NA Order gets 60% aao kills a destro ram under oil and destro refuses to besiege any keeps as it seems futile. This is the rvr system we have, and its not an issue on either end of the spectrum appearently.
If the bottleneck really is ideas... Why are we being told that RvR is a coding issue, if thats not the bottleneck this issue is facing?
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 89
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78
[MSH]Bombing 89
[Chop]Chopling 83 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75
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