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Re: SCs dying
Posted: Mon Apr 20, 2026 3:58 pm
by Narfii
Arena please!
Re: SCs dying
Posted: Mon Apr 20, 2026 4:59 pm
by lemao
shoelessHN wrote: Mon Apr 20, 2026 3:57 pm
lemao wrote: Mon Apr 20, 2026 8:52 am
New system itself is fine.
But now you really need a carrot to make people queueing.
I thought the carrot was "a balanced sc where you now have a tank and healer on every team". Was that not enough!?
Ofc not.
People who believed that are deluded.
Why should the average player risk having an even fight in a sc when you can just zerg blob/surf and gain more crests and renown that way ?
From a progression standpoint doing rvr is just way more rewarding unfortunately.
Re: SCs dying
Posted: Mon Apr 20, 2026 7:18 pm
by IrkulixAenDeith
I'm curious to see what the data looks like regarding the situation with SCs 2-3 months before and 2-3 months after the patch, how many people were playing, and how many scenarios were played during that period.
Re: SCs dying
Posted: Mon Apr 20, 2026 8:15 pm
by kpihuss
I’m a late EU-time player myself. I usually log in around 22:30 Altdorf time, and from time to time I also get a bit of free time in the morning to play scenarios.
I’m lucky enough to play the game with my wife, and we really enjoy queueing for scenarios together. But since the patch was released, it has become very difficult for us to make use of those little 15–20 minute windows we have. Before, we could queue together and would usually get a pop within a few minutes, normally no more than 5. Right now, trying to get both of us into the same scenario is almost impossible during non-prime EU hours. Very often we have to wait 20–30 minutes just to be able to play one together, which means we simply cannot play unless we say, “Let’s spend 2 hours doing scenarios.” In that case, maybe we will get 3 or 4 pops, but trying to play a single scenario as a duo when you only have 20 free minutes is basically impossible outside EU prime time.
And not to mention that making a full 6-man group for scenarios is practically impossible now. It is not just the difficulty of finding 6 players who want to do it, it is that the scenarios do not even pop reliably. Because of that, people would rather not even bother trying to build groups. Serious question: what group composition is actually better for getting SCs to pop, 2-2-2 or 1-3-2?
I do not know how it is during EU prime time, but for those of us who cannot play at that time, scenarios are now almost impossible to play because they do not start within a reasonable time.
Re: SCs dying
Posted: Wed Apr 22, 2026 12:46 pm
by georgehabadasher
IrkulixAenDeith wrote: Mon Apr 20, 2026 7:18 pm
I'm curious to see what the data looks like regarding the situation with SCs 2-3 months before and 2-3 months after the patch, how many people were playing, and how many scenarios were played during that period.
https://maartenson.net/ror_scenarios_analytics.html
Re: SCs dying
Posted: Wed Apr 22, 2026 10:40 pm
by ismetto
No matter what you do… in a group,
as long as there are
2 Tanks
1 DPS + <1 DPS (WP or DOK)>
2 Healers
…normally a class that is actually a Healer ends up being a better DPS. So in that case, DPS classes should also be able to heal...

Re: SCs dying
Posted: Thu Apr 23, 2026 11:28 am
by dako178
shoelessHN wrote: Fri Apr 17, 2026 8:31 pm
Anytime after EU prime is dead.
NA had 3 pops in T3 last night between 6pm and 12am EST? T4 had 11?
For reference you could do 20+ easily before in this same time window.
And just because the classes are balanced doesn't mean the gear/skill is so it doesn't really make a difference outside of less premade vs pug farming that would go on.
THIS...yes, after EU prime SC is dead. There needs to be more incentive for ppl to queue SC. Give more stuff to ppl that queue SC to incentivise them pls! Not everyone enjoys the mindless blobfest that is RvR. I would go so far to say the minority actually enjoys it while the majority does it only cause it gives the most RR exp.
Re: SCs dying
Posted: Thu Apr 23, 2026 1:10 pm
by kpihuss
Perhaps a hybrid system should be implemented, where if there is a sufficient population on the server, the new system is activated, but if there is no population on the server, the old system is activated.
Re: SCs dying
Posted: Fri Apr 24, 2026 10:55 am
by dako178
kpihuss wrote: Thu Apr 23, 2026 1:10 pm
Perhaps a hybrid system should be implemented, where if there is a sufficient population on the server, the new system is activated, but if there is no population on the server, the old system is activated.
That is one option that could be tried for sure. I'm more radical and I would enable RvR only on Weekends. Contrary to the belief of the RvR crowd, no, the game would not die, people would just play SC instead on Weekdays. Ofc the SC should give a bit more RR and Crests.