Hello All,
I am afraid that this post even it is one of the most interested, will be a spit in the wind..
Even if the SLAYER has been one of the most nerfed classes for a year and a half, it remains my favorite class with which I find pleasure to play. And I continue also to play solo 30% of the time - it's hard most of the time, but that's my drug maybe...
I will not enter deeply in the debate of Tier level ranking for the Slayers.
Yes, in a small scale (premade SC) - on the paper Slayer AoE duo with BW > White Lion duo with BW...
but guys, just think about somes things : Skill of the players ** => a mid average WL will impact and DPS much more than a good Slayer on overall gamestyle.
Is it fair ? don't think so and in the end it's easy to explain why there is so many WL since 2 years... and All good players (except somes in a Dwarf hard style like me) has switched to WL.
Same debate between Engineer and Shadow Warriors.
We can read destro guys = Slayer is right in the place - that the WL which need a nerf.
Don't fully agree because, like rampage before - Destro complain now on WL BECAUSE it is the main class which can be better than DPS Destro in the main gamestyle (WB in open RvR - zerg vs zerrg) and it is jealousy i think
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Anyway, Slayer is my Main Character - rr 87 (nearly 88) and here my "2 cent" input....
Somes of them are not agreed by Slayers players themselves I think - but I will explain my reasons.
1) Ban the RETALERT add-on
First of all. Like nerfed button, this add-on kill the gameskill of the players on channelling spells.
For those which have this addon, it is so easy to counter the Slayer (and specially the Retribution/rune of Absorption chan).
2) Make real ST 2h Spec
That's actually simple a joke this spec. Rework the mecha or just diminushing the number of ST exhaustive blow habilities.
The proposal on Deathblow reading above seems very interesting i think.
Switch tactic power throught / violent impact
switch Fierce might instead of determination
Adding the ST Slayers real CC like - add a disarm / Add a strong root
3) transfert Pounce from WL to Slayers
WL has 2 kitting counter tools (lion grap / pounce) and Slayer is the only mDPS of the game with no Kitting counters (Choppa -> GTDC)
And ... Just because, at least, it is more Roleplay
4) Stop the Accuracy dependance
We are the only class which have a tactics whic impact 3 different spells (Flurry - ID - Retrib) and adding a nerf on AA also ..
That's choice explained most of the problem of balance on this class - and it was the most bad idea !
OK to have a tactic whic grant the AoE aera on Flurry instead of Lower dmg (as previously)
but
Suppr Retribution reflect on tactic (let core as before) or add a Grap like GTDC
Suppr AA debuff
and Transform ID to give a systematic 8 sec DoT as proposed if you want to touch ID
(And change ID without accuracy tactic with 10 sec and tick between 4 to 8).
5) Rampage
I am those which understand the Rampage rework - before It was a bit insane yes, but logical to have as the destro have much more tanks than order

and they have strong powerfull ones - We were here to cleanse the line.
more seriously
Maybe a 50% strikethrought would be better with a switch with the ST debuff heal scale level on trollslayer tree that would be better and more useful than a low 20% strikethrought (somes ranged have easily 15% strikethrought by a tactic all the time)
that's I think.
6) Detaunt
with powerthrough tactic - make Detaunt clean the rage and come back to green.
I am not of those which want a berzerk rage all the time - remember that the def (armor / resist) are 50% lower. a Detaunt still in red is simply finally useless when you have all magi / shaman / SH Dots/Sorc sequence on you .... and these guys overrange on your 25ft detaunt
As least, the detaunt is managed like a def buff for a couple of seconds. That will gave a small real chance of survival for the Slayers - compared to a 5 sec loss of dps...
The less dead you are, the stronger you are.
7) M2 morale
Juste have the same than WL -