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Re: Destro six man group comp
Posted: Wed Sep 09, 2015 5:53 pm
by Jaycub
Coryphaus wrote:well lets see if you say the same when slayers get 42% down the line at 27-28
42% what?
Mez wrote:For RvR I'd go with;
Dok
Zeal
DPS Shaman for puddle
Choppa w/ heal debuff
Sorc
Chosen
For SC, I would replace the shaman with a Squig or magus
With only 1 gaurd and 2 dps that don't have AoE detuant you would get blown up I think.
Order has a big advantage with knights atm, I think you could have a pretty scary magic damage comp that has 2 BW, and 2 knights feeding them 20% crit. Maybe have one run the corp debuff instead of 5 second BB, just have the other BW lead so you can bury your ignites. With that setup the BW's would have ~70% chance to crit on most targets, and those targets would have none or very little corp resistance.
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 6:04 pm
by Mez
with 1 melee, you only need one gaurd. Plus, there's thing thing called 'floating' guard, it's crazy. With 20 sec punt and cc, Auras, you can save lives of anyone getting focused. And choppa doesn't need aoe detaunt with guard and 2.5 healers on his ass, with no other melee for healers to worry about. You aren't healing through tons of fluff aoe dmg from engi's with only 2 players on the point.
Knight's aoe snare tactic is OP. I won like 7 in a row other night vs destro melee train premades.
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 6:07 pm
by Mez
Oh i just realized you are probably plugging in the idea of 90% of the squishy choppas you pug next to who get destroyed. Choppa goes toughness and defensive, and still destroys. His main roll is to draw player aggro and keep healdebuff up. The 2 ranged dps /assist and nuke stuff down while choppa takes all the hate.
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 6:08 pm
by Jaycub
Having only 1 tank to float guard isn't enough if you are up against a team assisting and in TS/Vent. And if the IB super punts your only tank you are SOL till he gets back.
2 good tanks floating gaurd can keep a group covered pretty well, but one can't take care of 5 people, and if he is taken out of the fight its over. Guard is one of the most important mechanics in the game.
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 6:09 pm
by Jaycub
Mez wrote:Oh i just realized you are probably plugging in the idea of 90% of the squishy choppas you pug next to who get destroyed. Choppa goes toughness and defensive, and still destroys. His main roll is to draw player aggro and keep healdebuff up. The 2 ranged dps /assist and nuke stuff down while choppa takes all the hate.
Nice post :^)
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 6:14 pm
by Azuzu
Mez wrote:Oh i just realized you are probably plugging in the idea of 90% of the squishy choppas you pug next to who get destroyed. Choppa goes toughness and defensive, and still destroys. His main roll is to draw player aggro and keep healdebuff up. The 2 ranged dps /assist and nuke stuff down while choppa takes all the hate.
With that group setup, I think most people would assist on the Sorc first. It would be the most threatening dps and easy to pressure. With only one guard, you could CC the tank off and drop the Sorc. Your also open to quick switches from Sorc to Zealot (running WP tali or defense?) for a kill.
I don't really know T2 that well, but dps Shaman doesn't sound like it would bring enough burst dmg to that group to work.
It sounds like a weird setup, your not enough damage (Shaman having to off heal, Sorc being pressured, Choppa running defensive talis) to be scary but not enough defense (1 guard, 3 clothies) to turtle.
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 6:15 pm
by Coryphaus
Jaycub wrote:
42% what?
http://waronlinebuilder.org/#career=sla ... ;;;0:0:0:0:
15% crit on giant slayer
5% crit from precarious assault
20% crit from either
>DT
>EA
>AF
2% crit from T3 sc weps
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 6:19 pm
by Jaycub
Crit multiplier is what you want, not crit chance. Slayer has access to none? 1% crit will always be 0.5% increased damage for them and there is no way to scale that higher because they don't have 50% multiplier tactics or the BW/Sorc class mechanic.
When you are setting up a "meta" group in any game you try and abuse scaling as much as possible, crit just isn't as good on slayers as it is on other DPS.
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 6:20 pm
by Mez
Azuzu wrote:Mez wrote:Oh i just realized you are probably plugging in the idea of 90% of the squishy choppas you pug next to who get destroyed. Choppa goes toughness and defensive, and still destroys. His main roll is to draw player aggro and keep healdebuff up. The 2 ranged dps /assist and nuke stuff down while choppa takes all the hate.
With that group setup, I think most people would assist on the Sorc first. It would be the most threatening dps and easy to pressure. With only one guard, you could CC the tank off and drop the Sorc. Your also open to quick switches from Sorc to Zealot (running WP tali or defense?) for a kill.
I don't really know T2 that well, but dps Shaman doesn't sound like it would bring enough burst dmg to that group to work.
It sounds like a weird setup, your not enough damage (Shaman having to off heal, Sorc being pressured, Choppa running defensive talis) to be scary but not enough defense (1 guard, 3 clothies) to turtle.
If you guys are talkin' about 6v6 brah setups you'd be right. In the real world you are wrong.
Re: Destro six man group comp
Posted: Wed Sep 09, 2015 6:21 pm
by Mez
fav part is where 3 dps group is not enough damage. Not enough defense? A good defense is **** them in the face offense. It's called pressure.