Not sure if I like the idea of a very hard dungeon with so many sets and mats for rings to grind. This is a PVP game and when people will grind constantly in those dungeons to get all the gear then those people are missing in RVR.
Also, for players that do not have the time nor the ressources to play in coordinated guild setups, this dungeon will lead to frustration because you will hit the ceiling every time. Maybe you beat the first bosses but then you will fail later. People rage quit, then the rest of the group misses a healer or tank and can't proceed. We see this already in HV and BS. The coordinated guilds will be geared while pugs will have a hard time after some time to even find players to run this dungeon. Even today finding healers and tanks for HV can literally take days.
Dungeons in RoR should be a nice addition to PVP but should not force people to grind them for certain items or mats. And you should not already be (almost) in your end game gear to even have a chance to survive a dungeon. I would be fine if the dungeon dropped cosmetic items. Then end game players could grind those without getting an edge over pugs that have a hard time to even finish such a dungeon once.
Lost Vale News and Updates
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- saupreusse
- Former Staff
- Posts: 2497
Re: Lost Vale News and Updates
I love the new system where you find only broken items you can trade for 3 different sets. I wish all content was like this.
Saup - RR 8x WP
Son (gohan) - RR 8x AM
Son (gohan) - RR 8x AM
Re: Lost Vale News and Updates
Really looking forward to testing myself in Lost Valley! While I rarely agree with class balance decisions (RIP Slayer), I have to say I’m genuinely impressed with the PvE side of things. Thanks for all the hard work — diving back into that instance is going to be pure joy!
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