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Re: Update 04/09 (Tor Anroc)

Posted: Sun Sep 06, 2015 9:43 pm
by Coryphaus
I feel destro needs some kind of ranged guard npc, in rike and stuff I've seen Ordo escape before the magus guard kills them but destro die from the ranged fusilier npc if they push in the same distance

Re: Update 04/09 (Tor Anroc)

Posted: Mon Sep 07, 2015 12:03 am
by magter3001
Coryphaus wrote:I feel destro needs some kind of ranged guard npc, in rike and stuff I've seen Ordo escape before the magus guard kills them but destro die from the ranged fusilier npc if they push in the same distance
Yeah... it's a little annoying. I wonder why the magus is a melee anyway? It's a range class after all. :lol:

Re: Update 04/09 (Tor Anroc)

Posted: Mon Sep 07, 2015 12:36 am
by RaffyPooh
Having only made it to Rank 12 on Live with my Sorc, its so fun seeing all of this "new" content introduced to the game because I never got the play it when it first came out, makes playing through the second time even more fun and reaching areas I've never seen, just the week before when Dwarf T2 was introduced I was probably running around with my jaw to the floor the majority of the time because it was all a first time experience for me. Thanks so much devs for continually releasing great updates, the hard work is paying off with larger Population Numbers every day!

Re: Update 04/09 (Tor Anroc)

Posted: Mon Sep 07, 2015 12:54 am
by magter3001
RaffyPooh wrote:Having only made it to Rank 12 on Live with my Sorc, its so fun seeing all of this "new" content introduced to the game because I never got the play it when it first came out, makes playing through the second time even more fun and reaching areas I've never seen, just the week before when Dwarf T2 was introduced I was probably running around with my jaw to the floor the majority of the time because it was all a first time experience for me. Thanks so much devs for continually releasing great updates, the hard work is paying off with larger Population Numbers every day!
Glad you're having a good time. ;)