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Patch Notes 18/04/2025

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Hazmy
Former Staff
Posts: 357

Re: Patch Notes 18/04/2025

Post#31 » Fri Apr 18, 2025 1:48 pm

- Lector Twins
We've confirmed reports of invisible puddles sometimes spawning. We're making adjustments to better balance this mechanic for the time being, but in the future, we may replace this mechanic entirely if the coders are unable to isolate the cause of the client bug:

- The time before the Puddles damage a player has been increased, meaning players have more time to move out of these before they take damage.
- The time between damage ticks on puddles has also been increased as a result.
- The damage of Puddles has been reduced slightly.


Thank you for the adjustments!

This is the correct and professional approach to issues with the game you are unable to fix, can not fix or simply do not work - and only exist to frustrate players.
Ex-Return of Reckoning Community Manager



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georgehabadasher
Posts: 275

Re: Patch Notes 18/04/2025

Post#32 » Fri Apr 18, 2025 2:24 pm

leftayparxoun wrote: Fri Apr 18, 2025 9:37 am
georgehabadasher wrote: Fri Apr 18, 2025 9:18 am Rituals' range is nerfed by half to 50 foot, they now cost 5 AP/sec, they heal less AND you're still burning extra GCDs and spec points to get the bonus effects.

They heal more if your Healing Bonus is more than: 444*(x+30)/45 - 265
where x is the number of mastery tree points you had before in the heal Ritual/Master Rune tree.
E.g. for 11 points the equilibrium is reached at 139.5 Healing Bonus (Willpower + Healing Power = 698)

Their cost previously was 35 AP/30s (= 1.17 AP/s) while now for the "base" Ritual/Rune you will have 15 AP initial cost + 5 AP per AP regen cycle. Assuming that you only use instacast abilities (no long channels) then the AP regen cycle is 2 GCDs (3 seconds).
If t is the time you keep the Ritual Nexus up (before recasting it), then we can then write the new AP cost per second as:
15/t + 5/3 = 15/t + 1.67

If you recast it on cooldown (every 10 seconds) then that is 3.17 AP/s.

In my opinion, the heal buffs and off GCD cast can justify this AP increase. You will probably have to run a set bonus with AP proc though or spec the AP ritual/master rune.

The only thing that feels bad is the range decrease but the 10s Cooldown should mitigate that partially when repositioning it.
You're ignoring the extra 35 AP and GCD every 10 seconds to take advantage of the buffs that are the only consolation for losing half the range and doubling the AP cost of rituals/master runes.

And this is happening in the context of the buffs healing WPs and DoKs already got which begs the question. What does RP/Zealot bring to a group that's better than DoK/WP. They have more healing, more survivability and more utility.

Alubert
Posts: 506

Re: Patch Notes 18/04/2025

Post#33 » Fri Apr 18, 2025 2:41 pm

Then let's go back in time.
RP and Zealot only used AP rune/rit.
It didn't work for any tactics/proc.
Was there a lack of space in duo/trio/6man/wb for RP/Zeal? No.
Think of all the changes as an added bonus, which by the way I find interesting and quite powerful.
It used to be that all new players were recommended RP/Zeal as the easiest healing class now it will be more demanding on the player.
When it comes to AP, for RP/Zeal I don't leave the wc without Restorative Burst.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

Sulorie
Posts: 7459

Re: Patch Notes 18/04/2025

Post#34 » Fri Apr 18, 2025 2:53 pm

georgehabadasher wrote: Fri Apr 18, 2025 2:24 pm And this is happening in the context of the buffs healing WPs and DoKs already got which begs the question. What does RP/Zealot bring to a group that's better than DoK/WP. They have more healing, more survivability and more utility.
Why every group wanted to have a RP/zeal before and could have skipped on WP/DOK? It went on for years with both being the #1 spot in group.
Dying is no option.

Alubert
Posts: 506

Re: Patch Notes 18/04/2025

Post#35 » Fri Apr 18, 2025 3:21 pm

I am now looking at the RP after the changes and it seems to me that the composition of the group with 2xRP possibly will be quite playable.
Cool vs. dok convenant
20 sec with snare immun :)
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

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live4treasure
Posts: 320

Re: Patch Notes 18/04/2025

Post#36 » Fri Apr 18, 2025 3:30 pm

To be fair, Archmage's damage output even with the Radiant Gaze bug was not higher than an equally geared dps. Usually a bit below unless you get into a funnel situation and have the archmage constantly spam radiant lance, thereby exposing themselves to pulls and so on. As far as I'm concerned, it was a feature, not a bug.

As of now, though, I expect the class' dps to be severely gutted. I would hope perhaps the ability to get an instant 5 stacks as a proc of some kind returns in some form. It felt far more engaging gameplay-wise then the very, very, very slow process of gathering 5 stacks in an aoe scenario, because you could quickly get the point where you could make a decision on which 5 stacks effect to generate for your team. And if it felt that much more fun than the regular gameplay loop of the class, then I would argue it should be a benchmark to strive for.

I hope the dev team takes this into account when we get to the final stretches of the healer patch.
Giladar - rr 82 DPS AM

tefnaht
Posts: 126

Re: Patch Notes 18/04/2025

Post#37 » Fri Apr 18, 2025 3:41 pm

Alubert wrote: Fri Apr 18, 2025 3:21 pm I am now looking at the RP after the changes and it seems to me that the composition of the group with 2xRP possibly will be quite playable.
Cool vs. dok convenant
20 sec with snare immun :)
Group members within 50 feet of your Runic Conduit will instantly be freed from any snaring effects and for the next 10 seconds, group members within 50 feet of your Runic Conduit have their Toughness increased by 240

As I understand - just remove active snare and gives 10 sec Toughness buff. Every rune\ritual has instant and continius part, so it's just a cleance targeted to snares, not a immun. And +10% crit chance is way better then 240 Toughness(somewhere -50-80 damage on each hit)...

lemao
Posts: 361

Re: Patch Notes 18/04/2025

Post#38 » Fri Apr 18, 2025 4:35 pm

Alubert wrote: Fri Apr 18, 2025 3:21 pm I am now looking at the RP after the changes and it seems to me that the composition of the group with 2xRP possibly will be quite playable.
Cool vs. dok convenant
20 sec with snare immun :)
It is a cleanse, you can get instantly snared again

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Yogen82
Posts: 34

Re: Patch Notes 18/04/2025

Post#39 » Fri Apr 18, 2025 4:35 pm

Everything so pretty, but...when are u going to address the lag issue??

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Twyxx
Posts: 934

Re: Patch Notes 18/04/2025

Post#40 » Fri Apr 18, 2025 4:36 pm

Good to know heal AM is still hot garbage after this patch! Thanks devs! <3
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