Re: Overall feedback and how to Improve current iteration of RoR
Posted: Sat Feb 01, 2025 6:31 pm
I do think morale damage should be rework way higher than it currently is, it will benefit the game by a lot. Something around 6-8k morale damage.
The game is based around morale in every aspect of the game it doesn't matter if you like it or not. It was part of the only tool for smaller number to do smthg against a zerg (this + Aoe healing debuff 50%). This cap ALSO prevent diversity about comp for Orvr/small man. (We used to run double WE or double WH 12 man comp for exemple to cheese people with morale damage ST damage and less aoe damage. You just can't do it anymore since the only thing you care is about how much target you gonna hit with your raw Aoe)
The argument even by the most let's call them "Veteran" saying that it was a bad ERA because you could OS stuff is just a L2P issue by them nothing more.
You'd counter for this "Morale drain" and "movement" (To hard to spread for people and play the acutal game maybe ?). We used to face 14k morale damage WB and yet we were not getting wipe or OS at all and still we were in invader ERA so we had between 7-8k wounds at this time.
Now we're more around 8k5-9k5.
You can check those few video: https://www.youtube.com/@nge5188
UNCAP morale damage do you see us wiping completly instantly in oRvr/ Gvg or city ?
And yes we were super active at that time so i know what i 'm talking about, and i can discuss extensively with DEV if they want about what was good, to OP or anything else that has been change since then for 12men /18 men / 24 man orvr/city content.
Overall, with all the change that have been occured since the morale UNCAP. I can tell you that the "bad thing" about it will be less concerning in this current version of the game.
I would just increase the cap to 6-8k morale damage and not uncaping it completly as a first test.
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Obvisouly, we've 6vs6 players on this post that are concern and completly biased about their own content without thinking more than 10 sec at how to give a solution to their content. I'll give you one.
You have a Wounds dampening right now, which is probably bad in the current states because realisticly you can do a stalling comp and wait for the dampening and just drop morale to win and nobody gonna have fun to play against that.
You just have to put morale dampening aswell as wounds. When you've 6k hp you don't need morale damage anymore, a single go will secure a kill without morale damage.
YW
The game is based around morale in every aspect of the game it doesn't matter if you like it or not. It was part of the only tool for smaller number to do smthg against a zerg (this + Aoe healing debuff 50%). This cap ALSO prevent diversity about comp for Orvr/small man. (We used to run double WE or double WH 12 man comp for exemple to cheese people with morale damage ST damage and less aoe damage. You just can't do it anymore since the only thing you care is about how much target you gonna hit with your raw Aoe)
The argument even by the most let's call them "Veteran" saying that it was a bad ERA because you could OS stuff is just a L2P issue by them nothing more.
You'd counter for this "Morale drain" and "movement" (To hard to spread for people and play the acutal game maybe ?). We used to face 14k morale damage WB and yet we were not getting wipe or OS at all and still we were in invader ERA so we had between 7-8k wounds at this time.
Now we're more around 8k5-9k5.
You can check those few video: https://www.youtube.com/@nge5188
UNCAP morale damage do you see us wiping completly instantly in oRvr/ Gvg or city ?
And yes we were super active at that time so i know what i 'm talking about, and i can discuss extensively with DEV if they want about what was good, to OP or anything else that has been change since then for 12men /18 men / 24 man orvr/city content.
Overall, with all the change that have been occured since the morale UNCAP. I can tell you that the "bad thing" about it will be less concerning in this current version of the game.
I would just increase the cap to 6-8k morale damage and not uncaping it completly as a first test.
---------------------------------------------------------------------------------------------------------------------------------------------
Obvisouly, we've 6vs6 players on this post that are concern and completly biased about their own content without thinking more than 10 sec at how to give a solution to their content. I'll give you one.
You have a Wounds dampening right now, which is probably bad in the current states because realisticly you can do a stalling comp and wait for the dampening and just drop morale to win and nobody gonna have fun to play against that.
You just have to put morale dampening aswell as wounds. When you've 6k hp you don't need morale damage anymore, a single go will secure a kill without morale damage.
YW