Recent Topics

Ads

Do SCs need a makeover? Balancing?

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
Bozzax
Posts: 2624

Re: Do SCs need a makeover? Balancing?

Post#31 » Sat Oct 12, 2024 8:48 am

It is obvious that the changes ror has made to war scs aren’t improvements. Ppl like myself that used to like this game mode (casual scs, random comps) are leaving the game , playing less or switching to blobbing or soloing

What appears to be the guiding principle of ror is to pop as many scs as possible for 6man groups. Focusing on quantity no quality of matches. Paired with cynical mechanics to force a much a weaker opposition to be renown piñatas we have a blueprint for failure (long term). The split into ranked, pug and regular also further divide the population and making improvements near impossible.

At some point back in 2020 smth decision were made to punish non group play or perhaps premier group play. A few years down the line we can clearly see that this isn’t a sustainable principle when it comes to attracting new players or keeping old players (that aren’t organised) but at this point I doubt it is reversible.

It is what it is and these forum tug o wars isn’t going anywhere if you haven’t noticed. I hope you manage to improve the scs though i truly do

Waaaaaaagh on and hope you find a solution
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Ads
Speedyluck
Posts: 103

Re: Do SCs need a makeover? Balancing?

Post#32 » Sat Oct 12, 2024 9:06 am

1. cross faction scs
2. all random solo q
less wait time faster pop make the game more lively.

Rapzel
Posts: 451

Re: Do SCs need a makeover? Balancing?

Post#33 » Tue Oct 15, 2024 3:24 pm

Detangler wrote: Sat Oct 12, 2024 6:46 am premade = 6 people. yes, your off meta 6 counts.

yes, duos/trios are brought into matchmaker first when scenarios pop. why do you think duos were removed from discordant? (hint, its because organized people made multiple duos to get around matchmaker banning full groups in discordant, and they would almost always get yoinked first every time)

as for your other options for groups, the answer is already there right in your face. if your group doesn't have a healer, and there is no healer on your side in queue, no scenario will pop for anyone. if there are 10 people on your side and 6 on the other AND there is at least 1 healer on both sides, that healer on your side gets first priority for the scenario along with anyone grouped with them. matchmaker fills randomly from your side to make a 6. if your 2 or 3 man has no healer, matchmaker will grab the healer first and then randomly fill either solos or your 2 or 3 man. it wont 'yoink' one of your friends out of the group and leave the rest - that's an incredibly stupid straw man argument that no one has ever advocated for in the history of ever.
5 man but okay, I guess I proved my point on how difficult it is to define when a premade becomes a premade.

Duo was removed because of "intentional/unintentional stacking", not because duo/trio was prioritised over solo players.

Good, maybe you may be able to figure out why your "solution" won't solve anything for anyone since 90% of all duo/trio contains a healer. All it will lead to is duo queue WH/WE will be punished.

User avatar
Detangler
Posts: 1029

Re: Do SCs need a makeover? Balancing?

Post#34 » Wed Oct 16, 2024 3:18 am

Rapzel wrote: Tue Oct 15, 2024 3:24 pm
Detangler wrote: Sat Oct 12, 2024 6:46 am premade = 6 people. yes, your off meta 6 counts.

yes, duos/trios are brought into matchmaker first when scenarios pop. why do you think duos were removed from discordant? (hint, its because organized people made multiple duos to get around matchmaker banning full groups in discordant, and they would almost always get yoinked first every time)

as for your other options for groups, the answer is already there right in your face. if your group doesn't have a healer, and there is no healer on your side in queue, no scenario will pop for anyone. if there are 10 people on your side and 6 on the other AND there is at least 1 healer on both sides, that healer on your side gets first priority for the scenario along with anyone grouped with them. matchmaker fills randomly from your side to make a 6. if your 2 or 3 man has no healer, matchmaker will grab the healer first and then randomly fill either solos or your 2 or 3 man. it wont 'yoink' one of your friends out of the group and leave the rest - that's an incredibly stupid straw man argument that no one has ever advocated for in the history of ever.
5 man but okay, I guess I proved my point on how difficult it is to define when a premade becomes a premade.

Duo was removed because of "intentional/unintentional stacking", not because duo/trio was prioritised over solo players.

Good, maybe you may be able to figure out why your "solution" won't solve anything for anyone since 90% of all duo/trio contains a healer. All it will lead to is duo queue WH/WE will be punished.
There's a difference between explaining a solution and understanding the solution that was explained. I can't help you anymore.

P.S. yes the scenario matchmaker does prioritize 6 mans and duos over solos. I'm sorry you don't quite understand how it works. Its been explained by devs multiple times over the years.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

Rapzel
Posts: 451

Re: Do SCs need a makeover? Balancing?

Post#35 » Wed Oct 16, 2024 4:22 pm

Detangler wrote: Wed Oct 16, 2024 3:18 am
Rapzel wrote: Tue Oct 15, 2024 3:24 pm
Detangler wrote: Sat Oct 12, 2024 6:46 am premade = 6 people. yes, your off meta 6 counts.

yes, duos/trios are brought into matchmaker first when scenarios pop. why do you think duos were removed from discordant? (hint, its because organized people made multiple duos to get around matchmaker banning full groups in discordant, and they would almost always get yoinked first every time)

as for your other options for groups, the answer is already there right in your face. if your group doesn't have a healer, and there is no healer on your side in queue, no scenario will pop for anyone. if there are 10 people on your side and 6 on the other AND there is at least 1 healer on both sides, that healer on your side gets first priority for the scenario along with anyone grouped with them. matchmaker fills randomly from your side to make a 6. if your 2 or 3 man has no healer, matchmaker will grab the healer first and then randomly fill either solos or your 2 or 3 man. it wont 'yoink' one of your friends out of the group and leave the rest - that's an incredibly stupid straw man argument that no one has ever advocated for in the history of ever.
5 man but okay, I guess I proved my point on how difficult it is to define when a premade becomes a premade.

Duo was removed because of "intentional/unintentional stacking", not because duo/trio was prioritised over solo players.

Good, maybe you may be able to figure out why your "solution" won't solve anything for anyone since 90% of all duo/trio contains a healer. All it will lead to is duo queue WH/WE will be punished.
There's a difference between explaining a solution and understanding the solution that was explained. I can't help you anymore.

P.S. yes the scenario matchmaker does prioritize 6 mans and duos over solos. I'm sorry you don't quite understand how it works. Its been explained by devs multiple times over the years.
Idk if you should stay on that high horse if you struggle with basic arithmetic.

You still haven't addressed any of the issues that I pointed out.

You wrote that duo was removed due to queue system prioritising them over solo queue, I point out that that's not the official reason.

My issue is not that you believe that solos should be prioritised over groups, my issue is that you try to argue for some system where healers then have some priority. I don't know how many times I need to write it but apparently I need to repeat myself.

A three man group in 90% of the cases have a healer. This means that they will no matter what be prioritised OVER the solo queue tank/DPS.

So the question is who is your system really improving the game for? The solo player or the fabled solo healer?

User avatar
Detangler
Posts: 1029

Re: Do SCs need a makeover? Balancing?

Post#36 » Thu Oct 17, 2024 1:18 am

Rapzel wrote: Wed Oct 16, 2024 4:22 pm
Detangler wrote: Wed Oct 16, 2024 3:18 am
Rapzel wrote: Tue Oct 15, 2024 3:24 pm

5 man but okay, I guess I proved my point on how difficult it is to define when a premade becomes a premade.

Duo was removed because of "intentional/unintentional stacking", not because duo/trio was prioritised over solo players.

Good, maybe you may be able to figure out why your "solution" won't solve anything for anyone since 90% of all duo/trio contains a healer. All it will lead to is duo queue WH/WE will be punished.
There's a difference between explaining a solution and understanding the solution that was explained. I can't help you anymore.

P.S. yes the scenario matchmaker does prioritize 6 mans and duos over solos. I'm sorry you don't quite understand how it works. Its been explained by devs multiple times over the years.
Idk if you should stay on that high horse if you struggle with basic arithmetic.

You still haven't addressed any of the issues that I pointed out.

You wrote that duo was removed due to queue system prioritising them over solo queue, I point out that that's not the official reason.

My issue is not that you believe that solos should be prioritised over groups, my issue is that you try to argue for some system where healers then have some priority. I don't know how many times I need to write it but apparently I need to repeat myself.

A three man group in 90% of the cases have a healer. This means that they will no matter what be prioritised OVER the solo queue tank/DPS.

So the question is who is your system really improving the game for? The solo player or the fabled solo healer?
you apparently werent around when duo discordants were a thing. people absolutely would duo queue all at the same time and would almost always all get the pop at the same time. again, i'm sorry that you don't seem to understand.

Ok, too many words for some to understand.

Rule 1 - no scenario pops if both sides don't have a healer.

Rule 2 - because of rule 1 up there, if you are a three man that 'chances are has a healer,' congratulations you are more than likely are going to be prioritized. Duo with a healer buddy? Congrats, you may just get priority! 5 man with a healer? Samesies!

Rule 3 - randomly fill rest of groups pulling either a 3 man in queue or 3 solos, matching up archtype as best you can.

Rule 4 - full 6s only get a pop if there is another full 6 on the other side.

Rule 5 - give us the 'who's in queue' window lke ranked.


Is 5 rules too many? Can you follow along?
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

Rapzel
Posts: 451

Re: Do SCs need a makeover? Balancing?

Post#37 » Thu Oct 17, 2024 5:23 am

Detangler wrote: Thu Oct 17, 2024 1:18 am
Rapzel wrote: Wed Oct 16, 2024 4:22 pm
Detangler wrote: Wed Oct 16, 2024 3:18 am

There's a difference between explaining a solution and understanding the solution that was explained. I can't help you anymore.

P.S. yes the scenario matchmaker does prioritize 6 mans and duos over solos. I'm sorry you don't quite understand how it works. Its been explained by devs multiple times over the years.
Idk if you should stay on that high horse if you struggle with basic arithmetic.

You still haven't addressed any of the issues that I pointed out.

You wrote that duo was removed due to queue system prioritising them over solo queue, I point out that that's not the official reason.

My issue is not that you believe that solos should be prioritised over groups, my issue is that you try to argue for some system where healers then have some priority. I don't know how many times I need to write it but apparently I need to repeat myself.

A three man group in 90% of the cases have a healer. This means that they will no matter what be prioritised OVER the solo queue tank/DPS.

So the question is who is your system really improving the game for? The solo player or the fabled solo healer?
you apparently werent around when duo discordants were a thing. people absolutely would duo queue all at the same time and would almost always all get the pop at the same time. again, i'm sorry that you don't seem to understand.

Ok, too many words for some to understand.

Rule 1 - no scenario pops if both sides don't have a healer.

Rule 2 - because of rule 1 up there, if you are a three man that 'chances are has a healer,' congratulations you are more than likely are going to be prioritized. Duo with a healer buddy? Congrats, you may just get priority! 5 man with a healer? Samesies!

Rule 3 - randomly fill rest of groups pulling either a 3 man in queue or 3 solos, matching up archtype as best you can.

Rule 4 - full 6s only get a pop if there is another full 6 on the other side.

Rule 5 - give us the 'who's in queue' window lke ranked.


Is 5 rules too many? Can you follow along?
Oh the solo prio is gone from the list all of the sudden, surprise.

Rule 3. in conjunction with Rule 4. will result in one 6 man queuing as 2 three mans in "off hours".

"matching up archtype as best you can." I guess is the classic 2/2/2, how are you planning to give the solo dps any spot if there's
two 1/1/1 groups in queue?

You have not thought this through at all.

Sulorie
Posts: 7460

Re: Do SCs need a makeover? Balancing?

Post#38 » Thu Oct 17, 2024 6:57 am

When you give people priority, then the queue will die for a big margin of players. We already had the problem with ranked, where people sit in queue for hours, while others, no matter what class, had frequent sc pops, since their MMR was matching better with the rest of the team.
Dying is no option.

Ads
User avatar
Detangler
Posts: 1029

Re: Do SCs need a makeover? Balancing?

Post#39 » Thu Oct 17, 2024 2:01 pm

Double post
Last edited by Detangler on Thu Oct 17, 2024 2:14 pm, edited 1 time in total.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

User avatar
Detangler
Posts: 1029

Re: Do SCs need a makeover? Balancing?

Post#40 » Thu Oct 17, 2024 2:12 pm

Detangler wrote: Thu Oct 17, 2024 2:01 pm
Rapzel wrote: Thu Oct 17, 2024 5:23 am
Detangler wrote: Thu Oct 17, 2024 1:18 am

you apparently werent around when duo discordants were a thing. people absolutely would duo queue all at the same time and would almost always all get the pop at the same time. again, i'm sorry that you don't seem to understand.

Ok, too many words for some to understand.

Rule 1 - no scenario pops if both sides don't have a healer.

Rule 2 - because of rule 1 up there, if you are a three man that 'chances are has a healer,' congratulations you are more than likely are going to be prioritized. Duo with a healer buddy? Congrats, you may just get priority! 5 man with a healer? Samesies!

Rule 3 - randomly fill rest of groups pulling either a 3 man in queue or 3 solos, matching up archtype as best you can.

Rule 4 - full 6s only get a pop if there is another full 6 on the other side.

Rule 5 - give us the 'who's in queue' window lke ranked.


Is 5 rules too many? Can you follow along?
Oh the solo prio is gone from the list all of the sudden, surprise.

Rule 3. in conjunction with Rule 4. will result in one 6 man queuing as 2 three mans in "off hours".

"matching up archtype as best you can." I guess is the classic 2/2/2, how are you planning to give the solo dps any spot if there's
two 1/1/1 groups in queue?

You have not thought this through at all.
I never said solos get priority over groups. I said duos and 6 man's should not be first to get pops like the current system.

So a full 6 man in off hours wont get an opportunity to club seals for 10 easy crests? Oh no! You man the exact kind of behavior that discourages other players from queueing is discouraged during off hours to keep players in the queue for more actuon during off hours! Oh nooooo!!!

Not to mention that currently full 6 man's queueing in off hours will kill scenario pops because the few that queue on the other side stop queuing and tell others in global to not queue and get farmed. You'd know this if you played off hours.

After the first group gets the scenario going, others can fill the 2nd group with whatever is in queue just like the current system.

I have thought this through. You are insistent on trying to poke holes out of spite at this point and ignoring any solutions. At this point you are arguing to keep a broken system rather than aby fix at all.

Since you are apparently an all knowing RoR player, please enlighten us with your ideas to fix scenario matchmaker. I'm sure we would all love to hear what wonderful ideas you could contribute to the discussion.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

Who is online

Users browsing this forum: Google [Bot], Lakiseven and 12 guests