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calipso
Posts: 71

Re: Scenarios

Post#31 » Mon Jul 29, 2024 11:41 am

Culexus wrote: Sun Jul 28, 2024 8:29 pm It boggles my mind that the team is spending time adding barriers and removing guards to try and fix a problem that never existed in the first place. Scenarios were fine as they were on live, all they need is a proper matchmaking system.

As many others have pointed out, these changes are only good for enabling the stronger side to farm the weaker side. It feels bad for the losing side knowing you're only there to provide renown to others, and unless you're a toxic ahole, feels bad for the stronger side as you know the other team is being forced into your meatgrinder with no way of fighting back.

Revert scs back to how they were on live but with a proper matching tool and queue system. Then scs can be considered finished and the team can move on to other things rather than forever trying to fix a self created problem.
This 100%

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Ashoris
Posts: 406

Re: Scenarios

Post#32 » Mon Jul 29, 2024 2:12 pm

Speedyluck wrote: Sat Jul 27, 2024 2:48 pm
guessgap wrote: Sat Jul 27, 2024 2:17 pm on my +80rr sov geared char its incredibly easy to get a great group going, that wins +90% of scenarios. sadly, its not fun stomping scenarios without a challenge.

if i switch to my new rr43 char its infinitely harder for me to get a strong group going. sadly, its not fun getting stomped in scenarios without a chance.

in both situations its me: the same person with the same in-game contacts, same skill and same mindset, but the results vary enormously.
sure there should be a difference, but should it be that big?
or to ask the right question:
is it fun for you guys having 60-70% games, that are either stomp or get stomped?
dont you prefer a good challenge, in which you dont know the outcome after 1-2mins?
you are automatically being labeled as unskilled, refuse to learn, not worthy type of players.
thats the exact opposite, decent Players are easily recognized because of their actions not because of their equip.
The only people that label you as unskilled or refuse to learn are "bad Players with good equip" who dont know better.
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Uchoo
Posts: 547

Re: Scenarios

Post#33 » Mon Jul 29, 2024 2:45 pm

I will say that it's widely accepted in the "Elite" community that skill & knowledge >>> Gear. We also have lowbie alts and we play them. The most difficult part usually is keeping the lowbies alive. It's also really quick to get into Redeye / Conq / etc, and the power gap between Vanq/Bloodlord and BiS isn't that big. But It's important to focus on getting certain gear pieces early as they can be massive spikes in power, such as Gunbad avoidance jewelry, Genesis, etc.

Try to focus instead on things like: Assisting, damage timing, good target selection, UPTIME (Always be casting!), Playing Good builds (Both Career and Renown), Group synergy, Good positioning.
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Tisaya
Posts: 185

Re: Scenarios

Post#34 » Mon Jul 29, 2024 3:07 pm

I don't know who made the change to remove guards from SC WC's but he obviously either doesn't play the game or hates the playebase. It's one of the most mind-boggling decisions I ever saw. The weaker team is pushed into the WC and has a hard time to fight back and your decision is... To remove guards and give the weaker team a debuff? Are you a Nietzschean by chance?
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othr
Posts: 27

Re: Scenarios

Post#35 » Mon Jul 29, 2024 3:28 pm

Tisaya wrote: Mon Jul 29, 2024 3:07 pm I don't know who made the change to remove guards from SC WC's but he obviously either doesn't play the game or hates the playebase. It's one of the most mind-boggling decisions I ever saw. The weaker team is pushed into the WC and has a hard time to fight back and your decision is... To remove guards and give the weaker team a debuff? Are you a Nietzschean by chance?
did it make you stronger? AFAIK Nitzsche was a moron and this change is definitely close to that.

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Kylashandra
Posts: 38

Re: Scenarios

Post#36 » Mon Jul 29, 2024 3:33 pm

Uchoo wrote: Mon Jul 29, 2024 2:45 pm I will say that it's widely accepted in the "Elite" community that skill & knowledge >>> Gear. We also have lowbie alts and we play them. The most difficult part usually is keeping the lowbies alive. It's also really quick to get into Redeye / Conq / etc, and the power gap between Vanq/Bloodlord and BiS isn't that big. But It's important to focus on getting certain gear pieces early as they can be massive spikes in power, such as Gunbad avoidance jewelry, Genesis, etc.

Try to focus instead on things like: Assisting, damage timing, good target selection, UPTIME (Always be casting!), Playing Good builds (Both Career and Renown), Group synergy, Good positioning.
That is at the same time true and false. Sov gear makes a big difference compared to sub Bloodlord / Invader gear.

But you're right to state that a good proactive gameplay can alleviate a good portion of that difference. The main issue though is thanks to the surrender option and the new SC "features", most people wont try.

There is also alot of skill issues in game right now, probably thanks to the blobish gameplay in oRvR these days. Alot of people don't know their class, besides the few couple skills they use daily in RvR. It shows alot in PvE too, with fully geared people unable to run a simple dungeon and ignorant of simple features of their classes.
Blob dilutes everything: you're not taught proper CC management, positioning, assist (since it's mostly brainless PBaoe).

Lastly, communication issues. People don't bother reading chat in SCs. People don't bother balancing groups when asked (or don't even know how to swap group at lvl 40), while swaping a few chars between groups would add alot of win conditions. People don't bother setting up a proper assist unless in premade. It's just FFA fun fiesta who will surrender as soon as the first fight is over.

So it's not about being part of the so called "elite" community, but just trying to do things right, as you would on any normal game which hasnt be overly casualized.

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Tisaya
Posts: 185

Re: Scenarios

Post#37 » Mon Jul 29, 2024 4:09 pm

othr wrote: Mon Jul 29, 2024 3:28 pm
Tisaya wrote: Mon Jul 29, 2024 3:07 pm I don't know who made the change to remove guards from SC WC's but he obviously either doesn't play the game or hates the playebase. It's one of the most mind-boggling decisions I ever saw. The weaker team is pushed into the WC and has a hard time to fight back and your decision is... To remove guards and give the weaker team a debuff? Are you a Nietzschean by chance?
did it make you stronger? AFAIK Nitzsche was a moron and this change is definitely close to that.
No, but it made me Q scenarios less. Though I was referring to "That which is falling should also be pushed"
Bright Wizard: Chandrra Nalaar, 80rr (shelved)
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Arek4
Posts: 20

Re: Scenarios

Post#38 » Mon Jul 29, 2024 4:20 pm

What you're experimenting with scenarios lately is a complete mockery of new players and old ones (I'm talking about age). It's better to stop playing with improvements and bring back the guards, abolish barriers and quiter. Nobody likes to be killed all the time by a great team. They want to have fun and have a good time. the time I spend on entertainment. Otherwise, many new players will see and never come back

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salazarn
Posts: 214

Re: Scenarios

Post#39 » Mon Jul 29, 2024 4:45 pm

I know what they'll say. You try match making itll kill scenarios cos of longer Q times.
I don't know how true that is.
One option is maybe limit premading to 3 people so you can play with a couple of friends and no more. League did that in the form of solo/duo Q I think. That way it just takes the sting out of the premades.
Another option might be balancing healers, which imo, are the main reason a team with like 4 healers is just a dead cert to win in this game :D

akisnaakkeli
Posts: 285

Re: Scenarios

Post#40 » Mon Jul 29, 2024 6:17 pm

salazarn wrote: Mon Jul 29, 2024 4:45 pm I know what they'll say. You try match making itll kill scenarios cos of longer Q times.
I don't know how true that is.
One option is maybe limit premading to 3 people so you can play with a couple of friends and no more. League did that in the form of solo/duo Q I think. That way it just takes the sting out of the premades.
Another option might be balancing healers, which imo, are the main reason a team with like 4 healers is just a dead cert to win in this game :D
Ae heal debuff is much better option than to Nerf. Also at this point for the sake of the game why not make Normal Sc Que Both sides like Solo Ranked? Then Matchmaking would probably be possible without huge delays + Showing how many people and what classes are in Que + Reward people who log to play classes que lacks with something like 25% + renown for 24h and i guarantee you Sc's will be Alive.

And yes please add guards not barriers in Sc's so succesful pulls and Kb's are actually rewarded. That brings me to the rewards.T4scs 1v1 should be 3k renown for kill which is 500renown for 6v1 or 1 Party. This same 3k should be same in RvR without modifiers, or if solo or not in the lakes.

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