Uchoo wrote: Sat Jun 01, 2024 11:22 am
Let me ask you, would you rather..
A. Remove Grimnir's Shield from Rune Priest
or
B. Give DPS classes cooldowns similar to it?
I'm not sure why I would want either of those. Perhaps you could explain what the purpose would be behind the options.
Uchoo wrote: Sat Jun 01, 2024 11:22 am
Now you mentioned that DPS are forced to go completely glass cannon.
That's not what I said.
What I said was
stacking defenses will leave your damage gimped. Obviously even DPS must have a minimum of defenses to avoid turning themselves into a liability.
And of course, the less competitive the setting, the more you can get away with.
Uchoo wrote: Sat Jun 01, 2024 11:22 am
I'm assuming that a lot of the people complaining about Healer survivability are solo players. Adding depth to under-designed classes brings UP solo players even moreso because it adds power exclusively to a single player's kit and thus, to player agency. The gameplay of RoR is only a few steps away from feeling a little more similar to say.. WoW or SWTOR PvP where solo players tend to feel a lot more comfortable. Now I'm not saying that we should add a ton of things, just enough to increase the richness of the game for everyone, without taking away from Warhammer Online's Group and Support-based design.
Well, I'm not a solo player, and I don't think solo play should be much of a factor in balancing.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz