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remove surrender or add penalty

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Manobrown
Posts: 10

Re: remove surrender or add penalty

Post#31 » Tue Oct 31, 2023 1:49 pm

chovudal wrote: Tue Oct 31, 2023 1:25 pm
georgehabadasher wrote: Tue Oct 31, 2023 11:41 am
chovudal wrote: Tue Oct 31, 2023 9:06 am Just change the queue at all,
Separate group from solo queue as other games do or improve matchmaking to 2-2-2 at least, and players will fight. Wasting time w/o e.g. healers vs premade will always result in leaving.
Making event sc -solo queue only- would improve a lot, but these points arent new....
And pls dont cry again about .surr, really always the same
The game already tries to do that. The matchmaking was fine during the anniversary event. It can't do that normally because not enough players queue.
Maybe. I dont think its a legitimate argument. So many ppl left, because of that unbalance sc queue. Simple solution: make a weekly 24/7 sc with double rp and solo queue only, there will be always enough ppl.
I think this would be a good experiment to say the least.

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Sulorie
Posts: 7461

Re: remove surrender or add penalty

Post#32 » Tue Oct 31, 2023 2:04 pm

Manobrown wrote: Tue Oct 31, 2023 1:45 pm Surrender is 100% needed. With the current scenario queue as is, I have half a mind to say that 6 people premade should only be reserved for ranked, or only be queued against another 6 person premade + Pugs. Premade vs PuGs is just silly, and unwinnable.

...... Very rarely do I see scenarios forfeit when the score is 500-300 in the end. Still a blowout but still had a fighting chance.
There are many different tiers of premades, so saying something is "unwinnable" can't be correct. There are many casual mass guilds with rather low player experience. The more experienced players just naturally gravitate towards forming groups in the first place but if a bunch of them happen to queue solo and being matched against a casual premade their chances to win are not bad.

Those 500-300 sc usually are even better for premades, because the losing team doesn't surrender and can be farmed much longer. Often some solo players run objectives, while the rest of their team is being slaughtered.
Dying is no option.

bw10
Suspended
Posts: 399

Re: remove surrender or add penalty

Post#33 » Tue Oct 31, 2023 6:45 pm

chovudal wrote: Tue Oct 31, 2023 9:06 am Maybe. I dont think its a legitimate argument. So many ppl left, because of that unbalance sc queue. Simple solution: make a weekly 24/7 sc with double rp and solo queue only, there will be always enough ppl.
this solution is too simple and too promising to be ever implented here

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Martok
Posts: 2109
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Re: remove surrender or add penalty

Post#34 » Tue Oct 31, 2023 8:24 pm

bw10 wrote: Tue Oct 31, 2023 6:45 pm
chovudal wrote: Tue Oct 31, 2023 9:06 am Maybe. I don't think its a legitimate argument. So many people left, because of that unbalance sc queue. Simple solution: make a weekly 24/7 sc with double rp and solo queue only, there will be always enough ppl.

this solution is too simple and too promising to be ever implemented here

It is a sound, logical proposal. You are probably correct, however.

Tothmonra's RoR Podcast is this Saturday. I will bring the issue up there.
Welcome to Warhammer, No Fun Allowed!!

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francomes
Posts: 60

Re: remove surrender or add penalty

Post#35 » Tue Oct 31, 2023 9:20 pm

No. You are basically atacking the sympton and not the trouble itslef.

Nobody enjoys surrender. If it happens often its because ppl enjoy even less to be farmed.

Imo its not even about winning. Most ppl, myself included, its happy with having a good fight and get a couple kills.

What nobody likes its to throw your 20 abilitys and your target hp going from 100 to 97 because oponent has guard heals challengues and use detaunts while your team is smthing like 3 WE a Dps DoK and Bork and a Mara.

Derpy
Posts: 25

Re: remove surrender or add penalty

Post#36 » Wed Nov 01, 2023 1:45 am

Nefarian78 wrote: Tue Oct 31, 2023 2:43 am
And besides all of that, they simply have no care or intention of having a healthy pug scene even though it's extremely important for the game's health.
Exactly. I think this game needs more of filthy casuals, and some way for them to feel relevant/competitive/rewarded. But in its current state of the game, i dont think they stick too long.

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Helwer
Posts: 162

Re: remove surrender or add penalty

Post#37 » Wed Nov 01, 2023 8:23 am

mekal wrote: Mon Oct 30, 2023 3:40 pm
Helwer wrote: Mon Oct 30, 2023 3:30 pm no, did pug-sc on order for one week now again and it is even with 4 minutes till surrender a waste of time. no heals - 500:0 getting farmed and receive a penalty means no more sc for lots of players.
so form a group or quit wasting other peoples time that want to just have fun
That is exactly one attitude NOT helping the game. When i want to pug, i pug, when i want to quit 1 sc without heals getting stomped by 80 + premades, i want to quit without penalty. I don't form a group for 30 minutes ingame cause i don't find a group in that time. If you don't have to add something usefull, let it be. You think others don't want to have fun here? Stupid comments hell.

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Helwer
Posts: 162

Re: remove surrender or add penalty

Post#38 » Wed Nov 01, 2023 8:31 am

juzziex wrote: Mon Oct 30, 2023 4:18 pm
Helwer wrote: Mon Oct 30, 2023 3:30 pm no, did pug-sc on order for one week now again and it is even with 4 minutes till surrender a waste of time. no heals - 500:0 getting farmed and receive a penalty means no more sc for lots of players.
I think there's just a big problem with people only wanting easy fights in this game.

During 2x renown people were more willing to fight and I won so many SCs where we had no healers since people actually gave it a go. Even if we lost we were able to charge them and generate many kills before going down.
It is one problem, agree. But there is nothing, really nothing for people getting stomped by 80+ premades in an sc without heal that should be forced to get farmed for 15 Minutes instead of only 4. In some cases other side is not far from winning 500:0 by this time, in others it takes just too long. Why would you want to keep that?
Don't talk about sc in which you are able to kill others, i talk about 500:0 and the 0 is one sign for not getting down anything or even be able to use one mechanig to get point. Classic Deamonball Rally last weekend, did it often and managed to kill 28 enemies (150 for weekend-quest), get 1 win (5 for weekend-quest) and that's it. Nice feeding. And no, i won't search a group for 30-60 minutes ingame which i often do evenenings. Cause the time to find a competitive group is taking time i don't have. I just want to play few sc and not get stomped permanent. Probably too much and one reason why player numbers are not increasing. But i guess i am wrong.... already had the occasion to meet people that tell me how i have to play. Thanks, i already know that.

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Everdin
Posts: 742

Re: remove surrender or add penalty

Post#39 » Wed Nov 01, 2023 8:57 am

chovudal wrote: Tue Oct 31, 2023 1:25 pm
georgehabadasher wrote: Tue Oct 31, 2023 11:41 am
chovudal wrote: Tue Oct 31, 2023 9:06 am Just change the queue at all,
Separate group from solo queue as other games do or improve matchmaking to 2-2-2 at least, and players will fight. Wasting time w/o e.g. healers vs premade will always result in leaving.
Making event sc -solo queue only- would improve a lot, but these points arent new....
And pls dont cry again about .surr, really always the same
The game already tries to do that. The matchmaking was fine during the anniversary event. It can't do that normally because not enough players queue.
Maybe. I dont think its a legitimate argument. So many ppl left, because of that unbalance sc queue. Simple solution: make a weekly 24/7 sc with double rp and solo queue only, there will be always enough ppl.
If there is only solo sc with double renown, a lot of group players would join (Not as group) to farm the double renown, this is why there would be enough ppl (sc would be stomps anyway). After the week everything would be same as before.

Add double renown group sc and there would be no benefit (beside the "more people" effect from x2 event already mentioned.)

At least 5 days a week there is no difference in group vs solo sc, a lot of people choose group sc and cry afterwards, double renown wouldn't change anything.
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Nekkma
Posts: 769

Re: remove surrender or add penalty

Post#40 » Wed Nov 01, 2023 9:10 am

Defenders of surrender act as if it only used against double premades and 4 vs 0 healers and similiar. That is not the case. Surrender is the end result of the vast majority of scenarios I participate in regardless if it is a total stomp weekend warfront or a "balanced" pugscenario.

If surrender was only used in the complete stomp situations it would not be a problem. As that is not the case and instead it is abused in pretty much all situations there is a problem.
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