Re: couple things I've noticed since I started 2 weeks ago
Posted: Sat Oct 28, 2023 4:03 am
It doesnt really make a difference. Really, you need to play a bit more to get the why. But to put it simply if u are a wh/we, unless u are going solo, which is a completly diff world, u will be trying to hit squishy targets, dps and healers. In other words, u are hitting ppl with low defenses. It dosent matter the type of dmg u do. On top of that while physical dmg may seem weaker, u can in fact fully ignore armor and thats just not posible with resistances which are also way easier to buff.Oldnight wrote: Sat Oct 28, 2023 2:04 amin rw to wh, how do you compare his 1 to 2 bullets that do spi damage, vs 100% we corporeal damage?Omegus wrote: Fri Oct 27, 2023 9:16 pmHow does 2x XP let you do 1-40 in the same time it takes you to do 1-16, when each rank needs more XP than the previous one to complete?Oldnight wrote: Sun Oct 22, 2023 7:49 am1. leveling to 40 is very arduous.
if it wasn't for the 2x exp I would never hit 40 for 6 to 8 mos.
no one is leveling, and the majority of my exp came from rvr during 2x exp.
I just hit 40 yesterday, and have tried to level a different class in between.
that class without 2x exp has only managed to get to 16.
https://killboard.returnofreckoning.com/scenarios for your actual server-wide scenario data. The only way you can be outnumbered in a scenario is if some people from your faction did not join the scenario.2. the destruction faction is overwhelming here.
I'm not sure what was modified with order, but order classes seem to be outnumbered and lose roughly 70% of scenario fights.
choppas and mauraders seem to not accurately mirror us, and hence they are doing too much damage compared to order.
Choppas do less damage than Slayers. Marauders can output more AOE damage than White Lions but a lot of that is fluff and in scenarios WLs put out far more single-target burst than Marauders, and burst is what gets kills. Choppas and Marauders do have more crowd control though (Mara doesn't get their pull until R40 though?).
ORVR stats are here, and in the past 24 hours the pop has been 50/50 as I type this: https://www.rvrstats.additionweb.co.uk/ with destro a slightly ahead in kills.
Wrath of Hoeth3.swordmaster can no longer debuff for his spirit damage, it looks like that changed to resistance buff instead of debuffi g the enemy.
WHs have access to spirit damage on executions (Bullets) and far better anti-melee defenses (12 seconds of 100%+ parry chance). Solo meta is scuffed anyway and the game is not designed around it. If your playstyle is solo roaming then you will have a bad time against against anything that can lower damage, do damage and heal at the same time. Something to keep in mind is that those regen specs are absolute garbage outside of soloing.4. whunters are limited to physical damage whereas witch elves can bypass armor because they have access to 100% corporeal damage.
I've been is many, many fights with witch elves who barely take any damage because they Regen it back so quickly.
they are akin to a black orc tank that does a lot more damage.
Context needed.5. squid herders seem to be op as well vs sw.
You might be the first person to say Black Orcs are overpowered in years.6. black orcs need multiple people to take them down, and it seems like they have access to very high self sustain, to the point that they don't need a healer.
The strenght of corporel dmg WE (Wb build) its the fact that they can do dmg while wearing def armor and talis and regen. And thats very pretty and all, but its a solo build with the idea of solo fights/1vs2 with no healers around where the winner is always the one with better sustain. Seriously, they suck really hard at sc with that build. They just dont do enought dmg nor get that tanky. As long as you are actually focusing them and not just everyone in your party hiting whatever they shouldnt be a problem