Re: Is reward model driving current population inbalance
Posted: Tue Aug 22, 2023 6:52 am
Odd, the first hour of the night we managed to get fights with VII, Retri, and Bene, alone. After that they started to stick close together, we got zergerd down by all 3 with another pug order wb so we didn't overextend without NGE's 12 man or the pug destro wb to support. Did you know others warbands on both sides can also "bomb" and aoe?lumpi33 wrote: ↑Tue Aug 22, 2023 5:53 amFunny that you are mentioning that Evil. It was your 2wb+ blob that was literally destroying pvp for hundreds of players this sunday prime in praag. For hours.Evilspinnre wrote: ↑Mon Aug 21, 2023 11:42 pmUnfortunately during EU primetime I've seen some destro guilds/alliances running around with 36+ all the same discord, giving order warbands no choice but to sit in keep or blob up. I think this mentality does far more to damage RvR than anything else.Garamore wrote: ↑Mon Aug 21, 2023 10:01 am I think we are getting lots of comments from people who play at different times.
EU primetime - equal numbers if not more order but you cant find them in the lakes as they are sitting waiting for a siege
Every other hour of the day - PvDoor train from order taking empty keeps.
In EU prime time dropping the rr and crest gain from scens and increasing it in the lakes and getting rid of bag rolls on keeps would mean more order may look to actually fight.
At other times there doesnt appear to be a way of stopping the Order PvDoor train as its been in full flow since scheduled cities came in.
People couldn't even leave the warcamp. You were non stop roaming near the order warcamp, killing everything that tried to go out with a very abusive tactic. Push, kill, fall back, let people come out, mSH m2 snare, rush in, mara aoe knock down, gtdc spam, burst everyone down in seconds, leave a few minutes and do it again.
It's one thing when premades are strong, but what your premade and buddies were doing was on another level. It is abusive to the maximum and game breaking. Hundreds of people had to suffer from that game play. You and your buddies destroyed the pvp evening of a ton of players. That had nothing to do with just playing premade and having fun. That was abusive to the maximum.
It's at the point were devs have to step in and nerf the power of premade warbands. What these premades are doing is basically "bombing" people with melee aoe. "Bombing" and "Pulling" people into that was nerfed long ago for exactly that reason. Yet for melee blobs they don't mind. For years now. At the same time nerfing every counter play, like rdps aoe into the ground.
Melee aoe bombing, pulling and premade survivability in general need a hard nerf. I don't see that happening with the proposed ability overhaul. There are some fixes to pulls and melee aoe but not to premade survivability. Without nerfing survivability they will keep doing the same with classes like bombing/infernal wave sorcs and mSHs. What is order going to be using after the melee aoe nerf? BWs without infernal wave? Engis without magical damage? Sws without mSH beast mode? WLs without aoe kd? Slayers without chop fasta and pulls? Lol. Well played destro, well played.