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Re: Community wishlist

Posted: Mon Jul 24, 2023 11:08 am
by Sinisterror
malmar wrote: Mon Jul 24, 2023 10:44 am Another simple QoL request - lowered book CD, and if possible give us choice of porting to set point/2 cities/gunbad or bastion -- remove need to use separate scrolls for each dungeon and for ork/dwarf city.
All of these are possible already? And why would you waste book CD when you can scroll there? 1h book with 20min Warfront with scrolls to GB/BS. You can book to new city without scrolls.

Re: Community wishlist

Posted: Mon Jul 24, 2023 9:32 pm
by Belanoite
Remove Gtdc from the game.

Re: Community wishlist

Posted: Tue Jul 25, 2023 1:50 am
by bw10
more cape skins, more dyes, more events with borrowed power. throw in some mount reskins. zero fixes to tactics/abilities thats been for bugtracker for years and g*d forbid any balance changes unless its to remove career defining skills

Community wishlist

Posted: Tue Jul 25, 2023 8:50 am
by Pahakukka
Could engi and magus have their turret/demon staying above ground in TM... Its major disadvantage to lose knockdown, turret abilities, turret dmg, turret Stack boost and ability to move while using abilities. Also on engies case 15 crit and Armor debuff...

Edit: i forgot to cry about magus toughness boost too, 144 toughness you won't Be seeing since your demon is diving thro oldworld

Re: Community wishlist

Posted: Wed Jul 26, 2023 1:14 am
by Scottx125
Priority number 1 after the Ability rework is done: Implement a working anti-zerg feature in ORVR allowing weaker/less populated sides to stand a chance when one side is considerably stronger.

Next is an overhaul/modification to the current ORVR campaign to improve the sense of progression of the campaign and actually make it feel worth while like having rewards to defending/taking a cap city. Make it more useful to fight over objects and hold them rather than just roaming around in ORVR. Make sieges more dynamic, allowing both sides the ability to circumvent the traditional funnel fight. Allow guilds the ability to do more than just claiming a keep. Allow them to personalise it or improve it's defences, rewarding them for holding it.

Whilst those are going on, a steady stream of rebalancing work for classes.

A later wish list item would be to add new crafting systems to the game, they've clearly shown they can do it with the most recent events. I'd love the ability to craft rings, weapons and armour to fill in gear gaps on classes.

Edit and a new wishlist. Stop giving people who refuse to leave SC spawn to be farmed a 1 or 6 day quitter debuff. Solve the problem properly rather than dropping a nuke on the situation.

Re: Community wishlist

Posted: Mon Aug 07, 2023 4:11 pm
by BluIzLucky
Bump.. and..

Add Hierloom (WoW leveling gear equivalent) Non-Unique Account Bound items

All items required Sovereign Ward (i.e. one +R78 char with full sov) and 2000 pvp crests per item to purchase (no requirements to wear and does not bind on equip).


Hierloom Trophy Slot:
increases renown gain by 20% (stacks up to 5 times for up to 100%)

Hierloom Pocket Slot:
Increases Influence gain by 50% (stacks to 100%)
*works in RvR, LotD to increase zone contributions for more crests from locks and bags and speed up weekly. Does not effect fort/city contribution ranking for bag rolls, but does increase base reward.
**also increase dungeon and chapter influence gains

Heirloom Event Slot:
Increases XP gain by 100%

Re: Community wishlist

Posted: Mon Aug 07, 2023 4:45 pm
by bittrio
I'd say Scenario balance for me is most glaring.

Most games are 1 sided and end with 1 team sitting in their spawn getting farmed.

Re: Community wishlist

Posted: Mon Aug 07, 2023 4:56 pm
by Zxul
Change the range of WE pounce to 150 ft. Just for the wtf factor, and cause I want to see the acrobatics.

Re: Community wishlist

Posted: Mon Aug 07, 2023 9:08 pm
by bw10
Zxul wrote: Mon Aug 07, 2023 4:56 pm Change the range of WE pounce to 150 ft. Just for the wtf factor, and cause I want to see the acrobatics.
sanest suggestion in this thread