Re: Don't let PVE die !
Posted: Mon Aug 10, 2015 11:08 am
PVE died forever
I think these kinds of epic quests should be made even harder and given a sensible weapon reward. Balanced out with what poeple can get in RvR/for gold, so they won't be too OP but still worth it due to the stats/proc/appearance. Same goes for influence rewards; these were the things that ALWAYS lagged behind with RvR gear became so easy to get, being x10 better on the same level of gear. If the devs scale up Influence rewards and PvE quest rewards, PvE can still have its purpose.grumcajs wrote:I was doing PvE in WAR (when it was worth doing - before they screwed it by making rvr sets very easy to obtain and making other gear than rvr one useless). Most quests had some nice background story. Though only quests that were kinda great were t4 epic quests (no move to the south, kill X, return to me and get some exp and useless piece of gear) that required you to change zones a lot, travel across whole map but it was greatly written with some nice weapon (stats+proc+epic for alternate appearance).
Only pve that might be worth to have in WAR atm are PQs. Sure some are just kill X mobs, then kill X champs, then kill 1 here and voila its done. But some were hard to do and required you to work hard for it - for instance that t1 chaos one where u had to keep huts burning for some time and kill any champs that were with water and kill lord at the end that was able to wipe whole grp in instant.
Tyrant gear wasn't even close to beating Sov; it was on-par with Warlord stuff, which was fair given the amount of effort it took to get a proper Tovl group going. The weapons and bugged talismans from LotD were gamebreakers, of course.Coryphaus wrote:Why should PvE be "useful" in t3/4? That late in the game thier not much useful for anything but alt appearance.
Best gear was always rvr gear as it should be; then mythic broke this rule by introducing all the mega power creep gear in tovl and lotd and pve stuff like pqs should never influence rvr aspects like zone locks
If you want to get into RvR and get the gear associated with it, you need to either do Scenarios or roam in the RvR lake. You can join a scenario by clicking the orange/blue icon in the top-right corner of your screen (Near the minimap), and join one or all four of them. 3 out of 4 scenarios are based on capturing a flag at a specific point and ensuring it stays under your control by not letting the enemy capture it back. The more flags you hold, the more points you get over time. The other scenario (Mourkain temple) is based on domination of an artifact that will damage and eventually kill you over time. Healing and proper group dynamic is a MUST to win this scenario.gankstar wrote:I just joined up this weekend.
Long, long time MMO player.
I am big in to grinding (EQ/DAOC days) and not so much questing but it seems that running around accepting every quest and spamming buttons is the way to go.
Can anyone let me *HONESTLY* know what my time to play will look like to be able to be *VIABLE* in RvR. I don't mean solo everyone and please don't add in a player skill factor. I am a good player but in tab targets the gear is going to be a huge part of it.
I am casual like a lot of these guys are mentioning. I have a pretty busy schedule but I might find 1 hour a day or a few on the weekend to get on and grind.
As a new RoR member, a vet MMO player and a guy who appreciates grinding, having something that I can work towards (like the dailies in WoW, Epic quests in EQ, battleground kill quests in DAoC) in my own time helps a ton. I have 4 roommates and we are all in the same boat. It appears PQ's are not active as I can't get past the second phase, I haven't seen a dungeon and only 1 green has dropped (level 10).
If anyone can suggest what we (or myself) can do and how long it would take, that would help.
And how about improving this mind-numbingly stupid AI? Surely one could make a few improvements such as range-dps mob kiting, calling other mobs to help and using skill rotations dependant on target's HP.Azarael wrote:Equally, if you plan on spending your time doing something as mind-numbing as grinding NPCs that have AI which would struggle to surpass the intelligence of the average wood louse, do the world a favour and do something productive.
Not only dream, it can always be an option in the future while not the core focus. Don't lose faith, man. If enough people agree to improve at least SOME PvE aspects for the benefit of relaxation/distraction from the constantly RvR, I'm sure the devs will give it some thought and consideration.skutrug wrote:And how about improving this mind-numbingly stupid AI? Surely one could make a few improvements such as range-dps mob kiting, calling other mobs to help and using skill rotations dependant on target's HP.Azarael wrote:Equally, if you plan on spending your time doing something as mind-numbing as grinding NPCs that have AI which would struggle to surpass the intelligence of the average wood louse, do the world a favour and do something productive.
Or is the AI entirely coded on the client?
PvE is probably never going to be as challenging as PvP, but it does not have to be abysmally repetitive and predictable.
And yes, I understand this would be much lower on the priority totem pole than getting the PQ to just move from stage one to stage two... but one can always dream right?