Re: Mourkain Temple Feedback
Posted: Sun Aug 09, 2015 12:20 am
they change it after same patch same like tor anrock to protect it from rush and hide
It was there at the beginning but it was changed as Foltestik mentioned. The gap was about 20-30 secs.vzarnlcaf wrote:I agree on the guards part.Noiree wrote:One thing is still wrong: the artifact wasn't there at the beginning on live. It took a while to spawn so double sprinting WLs/marauders weren't able to take it and run away.
And that thing needs guards. Seen several people almost climbing into the enemy's spawn.
But I always remember the artifact being there from the start. There is plenty of guides,wiki's, etc.. that say that it was there at the start of the match not after a certain time.
Both Realms start this map on opposite sides of the Mourkain temple ruins. At the center of the temple lies the Mourkain Artifact. The swampy terrain and temple provide an impressive backdrop for this Scenario. Players who are swarthy and use their sprint ability wisely will make it to the Artifact first, and gain the upper hand.
Source 04/17/2012
http://www.alteredgamer.com/warhammer-o ... o-summary/
no this would kill any tactical attempt to savely give it to ally. If its to easy right now to hold the orb in the ally line, then reduce the time untill it despawns to the middle.Morf wrote:Im sure i remember on live if you held the orb for long enough it would eventually 1 shot you. Also maybe it would be a good idea to have it reset to the middle of the temple when it's dropped or after a set amount of time so after the initial fight that results in spawn camping the fight would then move back to the temple even if only briefly.
yes, i always wondered what was different on live as orb was taken so fast always. should be implemented.Noiree wrote:One thing is still wrong: the artifact wasn't there at the beginning on live. It took a while to spawn so double sprinting WLs/marauders weren't able to take it and run away.
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vzarnlcaf wrote:I agree on the guards part.Noiree wrote:One thing is still wrong: the artifact wasn't there at the beginning on live. It took a while to spawn so double sprinting WLs/marauders weren't able to take it and run away.
And that thing needs guards. Seen several people almost climbing into the enemy's spawn.
But I always remember the artifact being there from the start. There is plenty of guides,wiki's, etc.. that say that it was there at the start of the match not after a certain time.
Both Realms start this map on opposite sides of the Mourkain temple ruins. At the center of the temple lies the Mourkain Artifact. The swampy terrain and temple provide an impressive backdrop for this Scenario. Players who are swarthy and use their sprint ability wisely will make it to the Artifact first, and gain the upper hand.
Source 04/17/2012
http://www.alteredgamer.com/warhammer-o ... o-summary/