City is endgame content and you want to make solo q fights more enjoyable?
You can always group up and q with guild/ally/friends and control who you play with to ensure a better experience. Personally I'd make city 6/12/24 q only, this is a team based mmo.
Quitter debuff from leaving city siege should be removed / reduced
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- Evilspinnre
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Re: Quitter debuff from leaving city siege should be removed / reduced
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
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Re: Quitter debuff from leaving city siege should be removed / reduced
Go troll somewhere else. Analyze city sieges of how many 12s and 24s queue for cities vs. how many players solo-queue. It's more solo-players already, and they get a bad gameplay experience more often than not because it ends up a stomp for either side.Evilspinnre wrote: Tue Mar 07, 2023 10:12 am City is endgame content and you want to make solo q fights more enjoyable?
You can always group up and q with guild/ally/friends and control who you play with to ensure a better experience. Personally I'd make city 6/12/24 q only, this is a team based mmo.
The more players queue for city sieges - NO MATTER if it's premade or solo - the better the matchmaker can do it's thing, meaning we should get rid of potential barriers that makes people not play - or even not queue for them.
Re: Quitter debuff from leaving city siege should be removed / reduced
Evilspinnre wrote: Tue Mar 07, 2023 10:12 amYou can always group up and q with guild/ally/friends and control who you play with to ensure a better experience. Personally I'd make city 6/12/24 q only, this is a team based mmo.
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Re: Quitter debuff from leaving city siege should be removed / reduced
I don't think anyone is saying they want people to be forced to leave the spawn so one side can wrack up kills, just that they should be forced to stick around through the stages. Even losing rewards are huge. Stage 2 and 3 goes pretty quick if one side doesn't put up much of any resistance.Bosli wrote: Tue Mar 07, 2023 5:21 amEvilspinnre wrote: Mon Mar 06, 2023 11:57 pm "I didn't get a pugstomp instance or I am losing a close fight in city and would rather q scs while all the premades are in city"
Make the quitter debuff 1hr for leaving city.We know that the players that literally exclusively play city in 12 or 24 premades want the pugs they sometimes end up against to be bound to their chair and forced to walk out the barriers so you can get 800 kills in a siege.
Maybe read the original post and the couple replies before you try. Now go back into your premade cave, troll.
The difference between quitting in city and quitting in scenarios is also quite different. In scenarios your spot can be filled. In scenarios your quitting doesn't affect others' rewards. 24h quitter is laughably over the top - Don't take that guy seriously. There should be increased penalties for quitting in cities. You can still get stage 2 and 3 rewards by going out a single time and making a valiant attempt at a fight.
Don't like it? Don't queue. It's your choice. Increased risk and increased reward
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- Evilspinnre
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Re: Quitter debuff from leaving city siege should be removed / reduced
Apparently having a view that disagrees with the OP makes you a troll, damn
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp
Re: Quitter debuff from leaving city siege should be removed / reduced
No, but you are a troll no matter what.Evilspinnre wrote: Tue Mar 07, 2023 6:36 pm Apparently having a view that disagrees with the OP makes you a troll, damn
You still do not understand what I posted before. Your problem is that YOU YOURSELF have a lesser chance to get a bag if players leave a siege. That is your problem on this matter, and it doesn't have anything to do with players getting a quitter debuff. Both things are bad / weird game design decisions and should be changed.Detangler wrote: Tue Mar 07, 2023 6:27 pm I don't think anyone is saying they want people to be forced to leave the spawn so one side can wrack up kills, just that they should be forced to stick around through the stages. Even losing rewards are huge. Stage 2 and 3 goes pretty quick if one side doesn't put up much of any resistance.
The difference between quitting in city and quitting in scenarios is also quite different. In scenarios your spot can be filled. In scenarios your quitting doesn't affect others' rewards. 24h quitter is laughably over the top - Don't take that guy seriously. There should be increased penalties for quitting in cities. You can still get stage 2 and 3 rewards by going out a single time and making a valiant attempt at a fight.
Don't like it? Don't queue. It's your choice. Increased risk and increased reward
Believe it or not, there are players that queue for cities to not only get rewards, but also for gameplay. If the gameplay is a total stomp and waste of time, some rather do something else that could be more fun but give less rewards.
- Evilspinnre
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- Posts: 369
Re: Quitter debuff from leaving city siege should be removed / reduced
"More fun but less rewarding"
Sure, add "city quitter" debuff. 0 rr and crest gain from rvr and scs for 1hr with the debuff up.
So it's troll now, last time was tryhard. Wonder what you'll call me next
Sure, add "city quitter" debuff. 0 rr and crest gain from rvr and scs for 1hr with the debuff up.
So it's troll now, last time was tryhard. Wonder what you'll call me next
Evilspinnre - Nightmare/Daydream - Xrealmers Anonymous
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp
80+ AM, WL, WP, BW, SL, SM, 50+ RP, SW, IB
80+ BG, Sorc, WE, Mara, Choppa, SH, 60+ Zeal, Shaman, Blork
https://www.youtube.com/user/EvilspinnrePvP
https://www.twitch.tv/evilspinnrepvp
Re: Quitter debuff from leaving city siege should be removed / reduced
Oh no, I get your point. If people want to quit, great, go for it. Problem is it hurts the other 23 people as they are permanently down a person and have less chance at bags. When a person's ganeplay decision negatively affects others, there should absolutely be increased penalties.Bosli wrote: Tue Mar 07, 2023 8:01 pmNo, but you are a troll no matter what.Evilspinnre wrote: Tue Mar 07, 2023 6:36 pm Apparently having a view that disagrees with the OP makes you a troll, damn
You still do not understand what I posted before. Your problem is that YOU YOURSELF have a lesser chance to get a bag if players leave a siege. That is your problem on this matter, and it doesn't have anything to do with players getting a quitter debuff. Both things are bad / weird game design decisions and should be changed.Detangler wrote: Tue Mar 07, 2023 6:27 pm I don't think anyone is saying they want people to be forced to leave the spawn so one side can wrack up kills, just that they should be forced to stick around through the stages. Even losing rewards are huge. Stage 2 and 3 goes pretty quick if one side doesn't put up much of any resistance.
The difference between quitting in city and quitting in scenarios is also quite different. In scenarios your spot can be filled. In scenarios your quitting doesn't affect others' rewards. 24h quitter is laughably over the top - Don't take that guy seriously. There should be increased penalties for quitting in cities. You can still get stage 2 and 3 rewards by going out a single time and making a valiant attempt at a fight.
Don't like it? Don't queue. It's your choice. Increased risk and increased reward
Believe it or not, there are players that queue for cities to not only get rewards, but also for gameplay. If the gameplay is a total stomp and waste of time, some rather do something else that could be more fun but give less rewards.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
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Re: Quitter debuff from leaving city siege should be removed / reduced
We already went to the idea to only not give a quitter debuff if players leave after the first stage. How often did you win second or third stage, after getting stomped with 0 kills in the first? That might sometimes happen in the premade instances, but I wouldn't be surprised if it literally never happened in pug sieges, where you can be glad if all players are still ready to go for a second fight after the first wipe and not leave or go afk.Detangler wrote: Tue Mar 07, 2023 8:27 pm Oh no, I get your point. If people want to quit, great, go for it. Problem is it hurts the other 23 people as they are permanently down a person and have less chance at bags. When a person's ganeplay decision negatively affects others, there should absolutely be increased penalties.
But then again, you are still speaking of bag rewards when it is a different matter altogether.
Re: Quitter debuff from leaving city siege should be removed / reduced
To emphasize this a single last time:JohnnyWayne wrote: Tue Mar 07, 2023 11:46 pm [...] a even LONGER and more general penalty for intentional leavers [...]
The original idea and reason for the city siege quitter debuff being 30 minutes was NOT to punish players that leave a match.
When city sieges were implemented, the timer for both queue and pop were during the same 30 minutes. This means, if you got a pop near the start, you would have been able to wait for 10 minutes and see if you get another pop with better chances of winning. That behaviour is obviously something that needs to be prevented.
Pretty much the same it is for normal scenarios. If there are multiple scenario matches happening at the same time, players are not supposed to leave a match and get into a different one while the other is still ongoing to prevent "picking" the matches they want. The usual time for a onesided match is 5 to 7 min. until 500 points, 4 min. until surrender, and a max. of 15 minutes, so they set a queue debuff for 10 minutes.
Now, the reason the debuffs for city siege and scenario are shared, is because they are both scenarios. The only difference is that city siege is limited with both queue and pop time, and that it can afford to use a more refined matchmaker because everyone will be in the queue at the same time.
The reason I do not accept the points you make, is because they simply were not the idea of the quitter mechanic at all, and I am pretty sure they still aren't, but that's for the staff to discuss.
I rest my case.
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