Re: So I played "Blood of the black cairn" sc
Posted: Sun Feb 19, 2023 1:10 am
reverting the king of the hill change would just make the pug farm longer per one SC pop, and nothing more.
Warhammer Online
https://returnofreckoning.com/forum/
yes that's what they told us.Nameless wrote: Sat Feb 18, 2023 9:28 pm But, but the barriers will make them better with the time, isnt it?
sounds like a l2p issue. they said.Valfaros wrote: Sat Feb 18, 2023 8:48 pmWell atleast there used to be a possibility to punt and fight from safety when you were pushed back to spawn. Barriers kinda destroy all of that. Got a tryhard meele premade facing you? Alright time to not even try. I still don't understand the benefit of this. Just leads to an 100% immediate snore fest if one side is at an advantage.CountTalabecland wrote: Sat Feb 18, 2023 7:14 pm Objectives only matter when one side can't simply kill the other and camp spawn.
So objectives barely matter in this game since like 90% + of scens end in surrender.
Even happens if a pug vs pug gets killed the first time. I say rarely but it happened often enough where you used to be able to turn the sc around if you had an unlucky start. No way you can turn the sc around if some start to stay behind the barrier. I mean as a ranged dd that requires kiting to not evaporate why would you excit the barrier into a meele train...just plain bad design and opposite of the original devs that also added cannons to give a further advantage when pushed to spawn.
Translation: roll slayer. Wait 5 seconds, pop rampage, spam inevitable doom and retribution. Act like your doubling of the damage of the next closest destro is due to skill.
If you are having big problems vs slayers in a sc like this where you have plenty of room to kite or your tanks are to stupid to shatter them, interrupt their channels or use defensive punts....then yeah it might be you/your party not playing smart.eerytraveler wrote: Sun Feb 19, 2023 5:47 pmTranslation: roll slayer. Wait 5 seconds, pop rampage, spam inevitable doom and retribution. Act like your doubling of the damage of the next closest destro is due to skill.
Not playing smart, that's why slayers are leaps and bounds better than all the other mdps in the game. Lol are you new?lemao wrote: Sun Feb 19, 2023 5:59 pmIf you are having big problems vs slayers in a sc like this where you have plenty of room to kite or your tanks are to stupid to shatter them, interrupt their channels or use defensive punts....then yeah it might be you/your party not playing smart.eerytraveler wrote: Sun Feb 19, 2023 5:47 pmTranslation: roll slayer. Wait 5 seconds, pop rampage, spam inevitable doom and retribution. Act like your doubling of the damage of the next closest destro is due to skill.
How many slayers does it take for you to stay in spawn?eerytraveler wrote: Sun Feb 19, 2023 6:06 pmNot playing smart, that's why slayers are leaps and bounds better than all the other mdps in the game. Lol are you new?lemao wrote: Sun Feb 19, 2023 5:59 pmIf you are having big problems vs slayers in a sc like this where you have plenty of room to kite or your tanks are to stupid to shatter them, interrupt their channels or use defensive punts....then yeah it might be you/your party not playing smart.eerytraveler wrote: Sun Feb 19, 2023 5:47 pm
Translation: roll slayer. Wait 5 seconds, pop rampage, spam inevitable doom and retribution. Act like your doubling of the damage of the next closest destro is due to skill.![]()
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cromathor wrote: Sun Feb 19, 2023 12:19 pm unless you got a handy solution that magically repopulates the server.