sharpblader wrote: Wed Jun 08, 2022 2:05 am
penagos22 wrote: Tue Jun 07, 2022 12:49 pm
I am surprised that there are people who continue to argue that the kobts should not have damage because it has a lot of utility, when to have damage it had to sacrifice that utility, and that was the fun that you could do many builds, and when you look at the people who says that are obvious biased chaos.
I belong to that group of people and I main knight.
Earlier, I argued vehemently against the nerfs but as I played more on both sides they kept making sense.
Knight is the tankiest and best group support tank in the game. To be able to do damage they should lose out on either of the two or they would be even more OP in the current meta.
There are still ways to irk out some damage from the knight but none of them are in the conquest tree.
brother I mean I think you have not read I quote myself:
"I give you an example, if you wanted to do damage with the glory path, you went to the middle path and took vigilance first (tier 13 and 11) and as tactics you used laurels of victory, mighty soul (which converted all the damage of THE SKILLS OF THE PATH OF GLORY into elemental damage ), runefang (which increased str, wp and ini by 240) and destroy confidence (which removed 3 enchantments from the target and for each one dealt as much damage as a good combo with mighty soul) which utility sacrificed no +15% heals, no +10 of crit chance no shorter cd on punt, and many more"..
what I mean is that it was not necessary to remove from the game the tools that the kobts had to do damage since it is not possible for him to use them all at the same time, he will have to choose what to use and what not..
For me it is so clear that I don't know how to explain myself better, that is, removing things from the game makes the game worse not better.