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QUALITY OF LIFE SUGGESTIONS

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tazdingo
Posts: 1257

Re: QUALITY OF LIFE SUGGESTIONS

Post#31 » Tue Feb 01, 2022 12:25 pm

having warreport always go to a wc would be nice, thats all people use it for and it can be punishing if you dont remember the good warps

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mogt
Posts: 476

Re: QUALITY OF LIFE SUGGESTIONS

Post#32 » Tue Feb 01, 2022 3:08 pm

players please learn to play, the game is fine how it is, why the palyers want all easy way?? this is a oldschool good game, and many players forget this, what is i,mportant in a mmo, what mmo means.

the generation pf players now, want all easy , all fast and such things, then if oypu want this gameplay style, go play another mmo game, where you fin this. why so many want change the core mechanincs? for egoism, and get fast all??? the l2p curve,is important and this is abig playerproblem. it is to cry that the mechanics are the problem, no the player are the problem, many dont want learn how to play a chart or what is important if a team lose eg in sc, then you must think, why the team lose or why one player die, tactic strategy are so more importanter as "i want just all in short time".

the pve dungeons, are fine too you have a logout the time,is okay,

this is a mmo, long term motivation,is the keyword and this game here is a core mmo, how it was, all is fine, the player must learn the basics

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Albais
Posts: 142
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Re: QUALITY OF LIFE SUGGESTIONS

Post#33 » Tue Feb 01, 2022 3:26 pm

I just want to use my comment here to highlight this great post by Bombling. In my opinion this is a very well put together list of changes and bug fixes that would make open RvR even more fun than it currently is. If these were the next patch notes I'd honestly be thrilled.

wonshot wrote: Mon Jan 31, 2022 8:03 am Open RvR Quality of Life changes:

1) All ranged abilities can now deal damage to oil (outer oil lasting 1-5minuts is not providing any strategic advantage or fun)
It might speed up door ramming slightly, but at the same time kill some of the waiting and standing around boredom.

2) NPC healer added to both attack & defence for all stages of the fortress encounter (being unable but willing to fight is anti fun zerg promotion)
Even if the attackers are doing "Nascar" or not. The defenders are fighting in open field for the 5 BOs and with a numbers disadvantage, having this "zerg them and let them lick their wounds" strategy is promoting bad gameplay for attackers and limmits the action as a whole during stage2.

3) When ramming a keepdoor make it so chat setting are not resat to default (russian and system spam prevents tanks inside the ram to read any conversation in party/warband/say)

4) While entering the Ram first time you dont see the Minigame and have to leave it to see it (chance of loosing your ram spot, minor but annoying)

5) Remove the old outdated mechanic where keeplords can do a full 60sec stun if you somehow get aggro on 3rd floor. (this used to belong to the era of keeplords resetting and bugging out)

6) Make Objective-ticks scale with AAO (if you are outnumbered and got aao and do objective play such as capping a BO or building keep rank that should be rewarded while outnumbered)

7) Make T4 channel related to "Realm captains" assigned from guilds again for campaign coordination. (no reason to have T4 being yet an other General or Regional channel)

8) AAO scaling with Shard drop chance. (60% aao = 60% chance of dropping a 2nd shard from kills and up to 4 shards can drop at 400aao)

9) After a realm have lost their keep into a ruin but reclaimed the ruin, they can now again spawn an offensive ram at their WC to give them a wincondition should they gain zone momentum. (this was previously taken out, but it removes the point of trying to retake a keep Ruin as you dont have a wincondition so why would anyone be motivated to attack a keep where the enemy have morales from beating on the lord

10) If possible give a grafics setting that allows for Fastest Framerate but will still display only Snare puddles and no other annimations for largescale performance like forts, or primetime.
(being able to see snare puddles but not wanting to see all animations will help with manuvers compared to running Fastest framerate currently)

11)Enable or fix Warband assistant, right now assigning someone to be Main assist in the warband gives them that right to invite where as it should be assistant and not the target caller.

12) Fix the following commands they dont work:
/warbandguildonly
/warbandallianceonly

13) display an ingame notice to the player when a realmlockout timer is starting and when its over and you can swap realm, so you dont have to check at char-select

14) low level healing offhand with more than +4 Righteous fury / soul essence at merchants for DoK and WP in T1. No reason these healers in pure healspec should have a level-scaling regen while AP-healers are good to go from T1 and upwards.

15) Fix the levelingup in scenario that removes bolster and makes a lvl2 char have 600 hp etc. (currently ruining the leveling experience for new players and weekend rerollers)
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Lappenforce
Posts: 3

Re: QUALITY OF LIFE SUGGESTIONS

Post#34 » Tue Feb 01, 2022 3:29 pm

Spellbound wrote: Mon Jan 31, 2022 1:46 pm
pvprangergod wrote: Mon Jan 31, 2022 12:01 am POST QUALITY OF LIFE SUGGESTIONS!

e.g. things that improve game, make easier, more fun, less annoying, etc

Put renown trainer and career trainer in every warcamp.

Remove wounds debuff mechanic from forts.

Remove all PVE requirement for gear, make available through purchase with RVR or Scenario currencies.

Make sentinel jewels and ranked event slot items PERMANENT duration.

Add a 1 second grace period for black orc's plan change ability, that will help with using the best plan on parry tactic because it instantly skips to final plan and makes you unable to use things like punt or snare.

Add AOE detaunt back to Dok and WP because new one makes no sense.

Make 825 armor, 2.7k health pot, ranked potion, AP pots, absorb pots, all liniments, stat potions, etc, available EASILY through playing either RVR or Scenarios.

Add cow pie back to white bags.

POST YOURS ty
1. Don’t see an issue with that
2. Wounds debuff mechanic in fort is needed else everyone just chain suicide and killing pointless. When you kill a WB you know you that killed some of their time and they can actually do something now.
3. You’ll kill PvE content. Believe it or not majority MMO player base enjoy PVE more than RvR.
4. Permanent duration again kill PVE and continue doing them to help others. It’s be a one and done. Again you’re killing content made well by devs.
5. Making everything easily available I guess will take the point out of trying and skill. It’ll truly just be a numbers game. Right now I’ve seen underdog players kill more due to putting time into other content.

Only thing I suggest is Triumphant gear not be tied to ranked only and allow being purchaseable with Royal Crest when you have unlocked one set of Sov gear. You’ll see many 80+ keep playing and have a goal.
Source: "Trust me bro"

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nebelwerfer
Posts: 683

Re: QUALITY OF LIFE SUGGESTIONS

Post#35 » Tue Feb 01, 2022 3:54 pm

OH i know a good one

FIX THE RALLY FLAGS TO FORTRESS

it's about time the blue icon next to the sc thing does something

User avatar
TrancaNapiaz
Posts: 34

Re: QUALITY OF LIFE SUGGESTIONS

Post#36 » Tue Feb 01, 2022 5:09 pm

mogt wrote: Tue Feb 01, 2022 3:08 pm players please learn to play, the game is fine how it is, why the palyers want all easy way?? this is a oldschool good game, and many players forget this, what is i,mportant in a mmo, what mmo means.

the generation pf players now, want all easy , all fast and such things, then if oypu want this gameplay style, go play another mmo game, where you fin this. why so many want change the core mechanincs? for egoism, and get fast all??? the l2p curve,is important and this is abig playerproblem. it is to cry that the mechanics are the problem, no the player are the problem, many dont want learn how to play a chart or what is important if a team lose eg in sc, then you must think, why the team lose or why one player die, tactic strategy are so more importanter as "i want just all in short time".

the pve dungeons, are fine too you have a logout the time,is okay,

this is a mmo, long term motivation,is the keyword and this game here is a core mmo, how it was, all is fine, the player must learn the basics
Well, I agree but could be improvements like, instead of killing the same mob 1.000 or 100.000 times, go kill 250 of a set of mobs, gather this or that to some NPC for the war efforts or something more engaging? This is just an easy example.
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squiggastolemybike
Posts: 43

Re: QUALITY OF LIFE SUGGESTIONS

Post#37 » Tue Feb 01, 2022 5:24 pm

1. Make Black Orcs' Offensive Sovereign set shoulder armor properly paintable. :x

2. Do something about the glow around flags in SCs and Cities, they are known to sink fps for some people (in some SCs they are fine and in others it can get bad).
83 Marauder ][ 82 Zealot ][ 82 Chosen
83 Black Orc ][ 82 Ironbreaker ][ 81 Blackguard
82 Sorceress ][ 83 Choppa ][ 82 Shadow Warrior
81 Witch Elf ][ 81 Witch Hunter ][ 82 Squig Herder
83 Shaman ][ 82 DoK ][ 80 WP, SM, WL ][ 79 SL

redsunbp
Posts: 70

Re: QUALITY OF LIFE SUGGESTIONS

Post#38 » Tue Feb 01, 2022 8:13 pm

heybaws wrote: Mon Jan 31, 2022 8:18 am Make more spots with 40+ lvl mobs for a reliable farm of materials. Black crag ch22 has been economical center of ror for too long. There is like 1 spot for armor and toughness pots for example..
This is bis

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