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In Game Sequencer Question

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Alfa1986
Posts: 541

Re: In Game Sequencer Question

Post#31 » Sat Feb 05, 2022 7:20 am

when you have an addon that itself chooses who to exclude from the warband based on certain characteristics (distance from the leader, the number of this class in the squad, etc.) this is pure automation of the game process, this is a program that decides and takes actions on its own from predetermined conditions, but no one no one says it's a cheat. at the same time, some actions that were initially already included in the game itself, such as the inaccessibility of using a skill during a cooldown, or various things, are considered under a magnifying glass and they are immediately branded with a cheat. what's the point of the dumb skill sequence 1.2.3.4.5? this can almost never be done.
let's say you have
1. normal skill without cd.
2. Dot
3. skill with cd.
4. debuff.
5. debuff with cd
the logical chain of skills would be as follows: 2-4-5-3-1-(...).
in any case, you have 5 skills and sometimes the conditions are formed in such a way that the program itself needs to choose which skill to use even if the sequence is already set. but there is no automation here, unlike the WB example. more precisely, it is, but it is a necessary condition for the program to work according to a pre-created sequence of skills, otherwise this sequence simply will not make any sense.
15th orks on a dead elf's chest
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Alfa1986
Posts: 541

Re: In Game Sequencer Question

Post#32 » Sat Feb 05, 2022 8:31 am

when you have more than two skills in a sequence, in any case, a situation is created when the program will be forced to decide which skill to assign higher priority and this can be considered as some kind of automation, but this situation is inevitable if you make more than 2 skills in a sequence of skills. Here the question arises what is considered automation? after all, we see that any more or less average / complex sequence of actions could be recognized as automation, even if it was not originally intended as such.
Therefore, there are, as it were, two automations:
- basic automation, which occurs inevitably and depends on the basic aspects and conditions of the game.
- additional automation that occurs already during the game and based on additional conditions that were not originally planned.
I think that the hatred of NB was based on the second type of automation, when NB could check for many different conditions, including constantly changing ones.
therefore, in order not to engage in mental masochism when trying to determine what is an acceptable level of automation for whom, one must first classify and understand the degree of acceptable automation in general and its criteria. if this is not done, then everyone will understand by automation something of their own in accordance with their ideas about beauty.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

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mynban
Posts: 203

Re: In Game Sequencer Question

Post#33 » Mon Feb 07, 2022 12:26 pm

A russian guy told me on discord how come Aura addon became *that* popular.

It is apparently used as a pixel detection source for macro software :D Good **** luck ever blocking that. And pretty much everyone is running mouse macros with 0 input delays that chain skills for priority checking.

Sad part is a version NB is still in game, and there will be workarounds like aura that will be 100% undetectable; so why the hell did we lose all that population for?
And yet here devs still refuse to add most basic functionality to sequencer???

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Evilest
Posts: 168

Re: In Game Sequencer Question

Post#34 » Wed Feb 09, 2022 10:41 am

> 1) Always attempts to activate one ability even if it's 'greyed out'
> 2) Continues to the other abilities in the sequence like the "Skip Ability on Cooldown" function on sequencer

Sounds to me that any beneficial positional attacks that are only enabled when in proper position (such as Blindside from WL) need to be changed so that they are can be activated always but are less useful (ie, Agonizing wound from WE)

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Evilest
Posts: 168

Re: In Game Sequencer Question

Post#35 » Wed Feb 09, 2022 10:48 am

Alfa1986 wrote: Sat Feb 05, 2022 8:31 am I think that the hatred of NB was based on the second type of automation, when NB could check for many different conditions, including constantly changing ones.
therefore, in order not to engage in mental masochism when trying to determine what is an acceptable level of automation for whom, one must first classify and
"If you need to press a key to take an action then that is not automation" was pretty straightforward. In line with the changes to the the time up to when you could get rewards for events. Someone didn't like NB, it got removed for it-doesnt-matter. "Someone" got upset of people flying around with wyverns that were blocking their view for a couple of days after the event finished and timers got changed because screw you that's why.

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Sufferkate
Posts: 46

Re: In Game Sequencer Question

Post#36 » Wed Feb 09, 2022 11:07 am

*shocked face... really guys? they do make other games, that are on rails. IMHO, this shouldn't be one of them. I play with Zero add on's , and I manage just fine. Plz don't make this game like other hand holding games, ty.
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Banned since:3/26/22

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Sufferkate
Posts: 46

Re: In Game Sequencer Question

Post#37 » Wed Feb 09, 2022 11:10 am

Part of the fun of this game is ... it can be hard at times. But, spending some time respeccing or time thinking about a way to make yourself better (without add ons), is the way to go imo. Rising above should be the goal. Not bringing everything down to it's simpleist form. This is a slippery slope.. next they will be asking for less buttons...i have too many options i think every class in the game should have only 1 button. swing weapon for dps , heal for healers ect. lol
(SADIST wb lead) TPE,RedRedKroovy,RealHorrorShow, DomiHate,Droogy,DaMachineBigBoomiesTpeDollMolokoPlus, UltraViolence,DaGreenReaper,TheOLDinOUTSufferKate,Xoz,
Banned since:3/26/22

Everdin
Posts: 742

Re: In Game Sequencer Question

Post#38 » Wed Feb 09, 2022 11:51 am

Sufferkate wrote: Wed Feb 09, 2022 11:07 am *shocked face... really guys? they do make other games, that are on rails. IMHO, this shouldn't be one of them. I play with Zero add on's , and I manage just fine. Plz don't make this game like other hand holding games, ty.
Thats a tough decision, at least some addons for custom UI are very nice, vanilla Ui is really pain (bloated)
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Alfa1986
Posts: 541

Re: In Game Sequencer Question

Post#39 » Wed Feb 09, 2022 3:20 pm

Evilest wrote: Wed Feb 09, 2022 10:48 am
Alfa1986 wrote: Sat Feb 05, 2022 8:31 am I think that the hatred of NB was based on the second type of automation, when NB could check for many different conditions, including constantly changing ones.
therefore, in order not to engage in mental masochism when trying to determine what is an acceptable level of automation for whom, one must first classify and
"If you need to press a key to take an action then that is not automation" was pretty straightforward.
not quite so, you can press the button once, but at the same time, the system itself will choose from 10 skills which one is better to use at the moment - this can be called a certain degree of automation of the game process. but I just always wrote that the NB needs to be returned, since it is much less evil. what is happening now in the rvr for more than six months is a disaster.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

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Evilest
Posts: 168

Re: In Game Sequencer Question

Post#40 » Wed Feb 09, 2022 3:51 pm

Sufferkate wrote: Wed Feb 09, 2022 11:07 am *shocked face... really guys? they do make other games, that are on rails. IMHO, this shouldn't be one of them. I play with Zero add on's , and I manage just fine. Plz don't make this game like other hand holding games, ty.
"You will play and enjoy the game as I tell you to" aka "you are holding it wrong"

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