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Re: Keep Lord

Posted: Wed Jul 22, 2015 12:12 pm
by chaoscode
If you scale the diffculty then you need to also scale the rewards.

Re: Keep Lord

Posted: Wed Jul 22, 2015 12:18 pm
by Azarael
Keep Lord issue identified. Waypoint system sucks.

Re: Keep Lord

Posted: Wed Jul 22, 2015 1:46 pm
by dave2278
Azarael wrote:Keep Lord issue identified. Waypoint system sucks.
Are keeplords supposed to drop loot

Re: Keep Lord

Posted: Wed Jul 22, 2015 2:11 pm
by Tesq
chaoscode wrote:If you scale the diffculty then you need to also scale the rewards.
Why? difficulty concern the point of a normal balance fight between realms. It's not a pve istance.

Re: Keep Lord

Posted: Wed Jul 22, 2015 2:16 pm
by PartizanRUS
warhammer1995 wrote: In old game always was flag in keep.
Not always. See old videos on youtube. There was a patch that removed Lords from keeps and replaced it with flag. I was playing at that time. Also I can remeber when resource system and npc "carriers" appeared.

Re: Keep Lord

Posted: Wed Jul 22, 2015 3:12 pm
by Tiggo
this was already discussed to length. personally i think we could have both.

a keep lord and champions protecting the flag, lord has to be killed and flag taken to get the keep.

best of both worlds imho.

Re: Keep Lord

Posted: Wed Jul 22, 2015 5:42 pm
by Jaycub
Tiggo wrote:this was already discussed to length. personally i think we could have both.

a keep lord and champions protecting the flag, lord has to be killed and flag taken to get the keep.

best of both worlds imho.
This would be a nice failsafe for when the lord does bug out.

Re: Keep Lord

Posted: Wed Jul 22, 2015 6:56 pm
by magter3001
Jaycub wrote:
Tiggo wrote:this was already discussed to length. personally i think we could have both.

a keep lord and champions protecting the flag, lord has to be killed and flag taken to get the keep.

best of both worlds imho.
This would be a nice failsafe for when the lord does bug out.
Except this would be like the bugged BFOs are now. If the Lord decides to travel somewhere, you can't cap the flag because it requires the Lord to be dead. If you want to be able to get the keep regardless of the requirement, then you open the idea to a tank challenging the remaining champs and kiting them while one person caps the flag.

Re: Keep Lord

Posted: Wed Jul 22, 2015 10:27 pm
by Tesq
exatly the best is leave the lord as it work atm it just need to be fix to not go out and damage scale properly.

Re: Keep Lord

Posted: Thu Jul 23, 2015 9:46 am
by warhammer1995
Remove lord.
Make more hp on keep door.so enemy hawe more time come inside keep.
if enemy want deff keep they must block door.
leav champions in floor 1.
leav champions in floor 2.
On Floor 2 make flag.


Now days.
Keep door fall down very fast,not enough time come inside keep.
Enemey tanks only using skills blasts enemy away.