Re: Choppa pulling thru walls, and off walls in keeps.
Posted: Fri Oct 22, 2021 12:53 pm
So, without gtdc chopper will not reach range dps, so better let the range dps no chance to get away?
Not sure about your gameplay, but please tell me, without just spamming instants like dot's and boiling blood, can you tell me how you would maintain your casts with 1sec,2sec or even 3sec cast time? What do you think how much time a chopper needs to get close enough for a brainless pull? What about the idea that if a range dps is doing wrong if a chopper is that close. But a chopper makes something wrong if he engages a range dps on max range?
GTDC is the most effective gap closer in the game, within 1-2 seconds you charge in range, does not need to make any targeting and is aoe. It doesn't give a sh.. about x, z, y axis, los or walls.Lags improve the experience while pounces from other classes let you land nowhere nere your target. Fetch from Lion is unusable as long as your target is moving and a marauder needs to stand still to close a gap?
And what about other mdps? Choppa needs a gap closer and slayer not? Oh yes, ID and rampage...veeery usefull if you couldn't catch up with kite classes...
At least Witch and Witchhunter are able to snare at 65ft range! But...as you told, every range dps that is so incredible dump to get closer then 100ft range just deserves to die....
Cherry on top is, a Chopper doesn't even have to deal with RUN AWAY!
Not sure about your gameplay, but please tell me, without just spamming instants like dot's and boiling blood, can you tell me how you would maintain your casts with 1sec,2sec or even 3sec cast time? What do you think how much time a chopper needs to get close enough for a brainless pull? What about the idea that if a range dps is doing wrong if a chopper is that close. But a chopper makes something wrong if he engages a range dps on max range?
GTDC is the most effective gap closer in the game, within 1-2 seconds you charge in range, does not need to make any targeting and is aoe. It doesn't give a sh.. about x, z, y axis, los or walls.Lags improve the experience while pounces from other classes let you land nowhere nere your target. Fetch from Lion is unusable as long as your target is moving and a marauder needs to stand still to close a gap?
And what about other mdps? Choppa needs a gap closer and slayer not? Oh yes, ID and rampage...veeery usefull if you couldn't catch up with kite classes...
At least Witch and Witchhunter are able to snare at 65ft range! But...as you told, every range dps that is so incredible dump to get closer then 100ft range just deserves to die....
Cherry on top is, a Chopper doesn't even have to deal with RUN AWAY!