than rampage would be used when destro push sieges. outside it u have 1 free point for ather masteries.
ps. order dont have high parry/block clases like destro has, remove rampage = nerf destro tank defences. to order parry/block
p.s.s 2h heros wis wasd dont count because wasd in wb/zerg its selfish ( i better like orc version u still has block and hold the line)
Rampage balance suggestion
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Re: Rampage balance suggestion
"give wh and witch propper aoe like evrywone has it!"
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Re: Rampage balance suggestion
But order doesn't have 50% block channel abilities while destro have two classes with this ability, it doesn't defend against rampage but when you have a blackguard with 1500 toughness to mitigate all that damage from rampage and 90% block to avoid all the other defendable attacks at the same time, it seems to even out.
Just saying it is a lot easier to type out the perfect situation on your phone and say "just 'blank' 4head" . Reminds me of those dudes back in guild wars 2 who used to say "just dodge lol" Things aren't nearly as clean and convenient as everyone likes to claim on these forums. Especially with lag, latency, and positional bugs (been parried and blocked from behind too many times to count, same thing with knocked down enemies parrying/blocking from the bum)
That's just a latency/lag issue, you deal with it as best you can. It's the same for everyone. Rarely had an issue in warband encounters getting my important attacks to work on targets and my latency is very high.
Anyone with experience playing this game knows things aren't always so easy or clean, especially when it is a messy 300 v 300 or more.
Those are rare occasions, I'm referring to more common warband vs warband events (or similar/smaller). So what abilities do you use apart from cc when assisting targets with your dps? Shattering/severing should be one of the first when its available, and in somewhere like city sieges, its very easy to land your attacks.
You make it sound like rampage is a crap ability because every tank and their mom is shattering it. Which, again, is hardly the case lol.
I didn't say that, but I will say it's not an overpowered one either. Albeit we have to wait and see what happens with destro not having access to cdr as often as before to help spam shatter enchantment more easily, that's IF the general population of destro tanks actually use it in the first place.
Knight 8x - IB 8x - SM 8x / Chosen 3x - BO 4x - BG 5x
Re: Rampage balance suggestion
1. The block channel classes you mentioned are the only classes with shatter enchantment. Chosen has only sever blessing. So how is it a bo or bg is supposed to channel at the same time as spamming shatter enchantment, as they can obviously not do both at the same time...detrap wrote: Fri May 21, 2021 9:49 am
But order doesn't have 50% block channel abilities while destro have two classes with this ability, it doesn't defend against rampage but when you have a blackguard with 1500 toughness to mitigate all that damage from rampage and 90% block to avoid all the other defendable attacks at the same time, it seems to even out.
Just saying it is a lot easier to type out the perfect situation on your phone and say "just 'blank' 4head" . Reminds me of those dudes back in guild wars 2 who used to say "just dodge lol" Things aren't nearly as clean and convenient as everyone likes to claim on these forums. Especially with lag, latency, and positional bugs (been parried and blocked from behind too many times to count, same thing with knocked down enemies parrying/blocking from the bum)
That's just a latency/lag issue, you deal with it as best you can. It's the same for everyone. Rarely had an issue in warband encounters getting my important attacks to work on targets and my latency is very high.
Anyone with experience playing this game knows things aren't always so easy or clean, especially when it is a messy 300 v 300 or more.
Those are rare occasions, I'm referring to more common warband vs warband events (or similar/smaller). So what abilities do you use apart from cc when assisting targets with your dps? Shattering/severing should be one of the first when its available, and in somewhere like city sieges, its very easy to land your attacks.
You make it sound like rampage is a crap ability because every tank and their mom is shattering it. Which, again, is hardly the case lol.
I didn't say that, but I will say it's not an overpowered one either. Albeit we have to wait and see what happens with destro not having access to cdr as often as before to help spam shatter enchantment more easily, that's IF the general population of destro tanks actually use it in the first place.
Also can I see a screen shot of a 1500 toughness bg, that sounds neat
2. I'm glad you can get your abilities off. But I would say it seems a bit silly to say things like "it works for me!" When plenty of other people have mentioned connection issues. Remind me of people who say on gaming forums "well it works for my rig!" When a game is released buggy.
3. And yeah if you are playing a poorly skilled wb you can derp around and focus the MA target with everyone else. But in reality a good tank is swapping guards and trying to cc incoming dmg and focus targets on cooldown. As well as punting away people that need to be punted.
Sure there are tons of times when you see rampage and you turn to target a slayer to shatter in the moment, but if that is all you're focusing on you're either playing a low skill wb or you already lost.
4. It is obvious from your signature and comments which side you main. I'm trying to spent even amounts of time on both sides and I can tell you a lot of the players play both sides. It allows me a better perspective, one i would hope for everyone on the server. So the same tanks who "don't know how to shatter" on destro are the same who "don't know how to shatter" on order. Just luckily you don't have to worry about rampage when playing on order.
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Re: Rampage balance suggestion
I go back and forth without it. Some weeks I run it some I don’t. Running without a hd sucks so sometimes I choose hd over rampage
And since 3 classes maybe 4 ( DoK , Bg , Bo ) can strip rampage already, again sometimes a HD is better.
And only 3 abilities strip rage and of those 2 are used a lot. Wild swing, rampage and KD.
I would agree tho that moving rampage up the tree would be acceptable, it being #2 is little low.
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.
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Re: Rampage balance suggestion
I'm pretty **** sure 0 slayers will complain when you nerf rampage.
Re: Rampage balance suggestion
"I would agree tho that moving rampage up the tree would be acceptable, it being #2 is little low."
I agree with this as a solution, moving it to the last spot thos would break most if NOT all builds.
Slayer has really bad ST burst, and no CC even there KD requires Berserk and Exhausts you so its not an on call KD like most other mdps have, we have no pull, pounce of form of CC to close gaps like other mdps have. We have no good "finishers" and those we have are ALL in 2H specc wich well isnt viable and would never be run in WBs.
What Slayer has is the best "SUSTAIN" AoE-dps ingame, and land more hits then any other mdps. Its skill like ID & Retribution aso combined with Rampage that gives Slayers that Sustain AoE-dps but if u take away that u will gut the class, and iam not even being overdramatic in saying so, it will be gutted. Go from most wnated mdps on order to "why would we pick slayer" overnight.
Is it right that 1 skill should be so vital for a class ? for any class really ? ofc NOT but if u remove/nerf it u need to adress Slayers other lacking qualiies or is gonna be unplayable.
Making Rampage risk/reward as OP says is not the answer for one if not the most squishy classes ingame already wich already has a risk/reward mechanic.
I think maybe up the CD or move it up the tree, dont lower the duration thats like removing it.
I agree with this as a solution, moving it to the last spot thos would break most if NOT all builds.
Slayer has really bad ST burst, and no CC even there KD requires Berserk and Exhausts you so its not an on call KD like most other mdps have, we have no pull, pounce of form of CC to close gaps like other mdps have. We have no good "finishers" and those we have are ALL in 2H specc wich well isnt viable and would never be run in WBs.
What Slayer has is the best "SUSTAIN" AoE-dps ingame, and land more hits then any other mdps. Its skill like ID & Retribution aso combined with Rampage that gives Slayers that Sustain AoE-dps but if u take away that u will gut the class, and iam not even being overdramatic in saying so, it will be gutted. Go from most wnated mdps on order to "why would we pick slayer" overnight.
Is it right that 1 skill should be so vital for a class ? for any class really ? ofc NOT but if u remove/nerf it u need to adress Slayers other lacking qualiies or is gonna be unplayable.
Making Rampage risk/reward as OP says is not the answer for one if not the most squishy classes ingame already wich already has a risk/reward mechanic.
I think maybe up the CD or move it up the tree, dont lower the duration thats like removing it.
GAME OVER MAN, GAME OVER
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Re: Rampage balance suggestion
This must be the feeling all BO have atmravezaar wrote: Fri May 21, 2021 11:25 am What Slayer has is the best "SUSTAIN" AoE-dps ingame, and land more hits then any other mdps. Its skill like ID & Retribution aso combined with Rampage that gives Slayers that Sustain AoE-dps but if u take away that u will gut the class, and iam not even being overdramatic in saying so, it will be gutted. Go from most wnated mdps on order to "why would we pick slayer" overnight.


Moonlapse and VII
Re: Rampage balance suggestion
I see Destro pushing for a nerf, again. Getting really old. 


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Re: Rampage balance suggestion
yea I dont agree with BO nerfs, and even worse how the inc the gap between BO & SMElvicof wrote: Fri May 21, 2021 11:33 amThis must be the feeling all BO have atmravezaar wrote: Fri May 21, 2021 11:25 am What Slayer has is the best "SUSTAIN" AoE-dps ingame, and land more hits then any other mdps. Its skill like ID & Retribution aso combined with Rampage that gives Slayers that Sustain AoE-dps but if u take away that u will gut the class, and iam not even being overdramatic in saying so, it will be gutted. Go from most wnated mdps on order to "why would we pick slayer" overnight.
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GAME OVER MAN, GAME OVER
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Re: Rampage balance suggestion
With BO WAHHHGGG nerf slayers just got a lot stronger.. With Morale pump nerf again slayers just got a LOT stronger because their morale was already garbo...
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