SH changes

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hurycanlol
Posts: 22

Re: SH changes

Post#31 » Fri May 21, 2021 7:53 am

streamers cried, 3 in particular :lol: , suddenly they destroyed the rsh

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Sulorie
Posts: 7459

Re: SH changes

Post#32 » Fri May 21, 2021 8:49 am

Arsanist wrote: Fri May 21, 2021 7:03 am As far as the rSH changes went I agree with m1 change but think sharpened arrers change was a bit unnecessary. Who plays big shootin? the main ability is corp damage anyway so now tactic not going to to used. It was previously a nice option that some people used in quick shooting builds but that has been nerfed as wel.

It's in the path with the 2 hardest hitting physical abilities rSH has to offer.
Dying is no option.

Sundowner
Posts: 468

Re: SH changes

Post#33 » Fri May 21, 2021 8:52 am

Jastojan wrote: Fri May 21, 2021 7:37 am
Sundowner wrote: Thu May 20, 2021 8:58 pm
Jastojan wrote: Thu May 20, 2021 8:54 pm

Kníck and I were talking about mastery trees and tha variability of gameplay. Not about many utility in one tree, but yes. Even more utilities is much better than have no option and be forced to push 2-3 buttons. So the point oh my reply was: why to reduce the variability of gameplay instead of making all the other classes to have access to 3 fully useful and viable specs?
Not all classes have 3 fully viable trees. Variability of gameplay was reduced because, again, mSH had everything stacked in one tree and with dmg, utility and escape tools was way ahead of other classes. Devs decided to torn mSH into aoe spec, you can drop suggestions into respective forum. I too do not like limiting variability, but I do not like overtuned classes more.
You hit the spot!
"Not all classes have 3 fully viable trees."
This is all I was talking about. And I ask, why? The design of the mastery-tree system is so reach and opened for many possibilities to bring us huge variability of gameplay. And SH was a good example! Wouldnt be awesome to have more and more classes with 3 fully viable trees? When it comes to "too many tools in one tree" - that is a question for tweaking and I am ok with that, but I do not support the "path of nerfs" (not to mention these huge nerfs we see). Instead of nerfs I would rather see order buffs (no cd on stance switch for SW for example, longer pounce/leap distance for WL etc, blink or teleport for BW and Sorc). These last days changes will lead to force us to play with 2 buttons, BUT most important part - you should play in WB, this game is balanced for WB gameplay (it doesn´t matter if I am in WB or not when all I can do is pushing 2 buttons - that should bring me fun?). That is not proper argument for me to bring such nerfs/ changes.
Yeah agree, devs it seems to me try to simplify classes. e.g. squig you want aoe go melee, you want st go ranged. and I am mostly opposed to such radical swings in how class functions and what tools it has. Yes, SH was overtuned, but wouldn't it be better approach to tweak with dmg numbers or slight changes towards balance, or place restrtions like requirement of tactic or place skill in mastery tree. But if devs want to make archetype choices more strict, it is what it is.

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Arsanist
Posts: 36

Re: SH changes

Post#34 » Fri May 21, 2021 8:59 am

Sulorie wrote: Fri May 21, 2021 8:49 am
Arsanist wrote: Fri May 21, 2021 7:03 am As far as the rSH changes went I agree with m1 change but think sharpened arrers change was a bit unnecessary. Who plays big shootin? the main ability is corp damage anyway so now tactic not going to to used. It was previously a nice option that some people used in quick shooting builds but that has been nerfed as wel.

It's in the path with the 2 hardest hitting physical abilities rSH has to offer.
My point is that no one plays big shootin as their primary spec because you cant stand still and cast on a SH in WB play or ranked, the SW does similar but has much bigger reward for their cast times (fester bomb is far superior to anything SH offers in big shootin). Sharpened arrers was a supplement to the primary spec that 99% rSH use, it is now only useful on 1 or two skills of this build and the other 80% of skills do not benefit from the tactic anymore. Really have no idea why this was changed.. it is hard enough in organised play and WB play to keep your pet alive - there needs to be big rewards for good pet management, the previous tactic was adequate but not OP.
Arsanist - BW on live.

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ufthakk
Suspended
Posts: 268

Re: SH changes

Post#35 » Fri May 21, 2021 9:06 am

the rework of quick shootin was too much, hurt other trees.
now we are in the aftermath wherefrom the entire class goes south :D
imho it would have been better to take the range kd away.
feels like we go in circles. in a couple of month wl get'S nerfed again and msh buffed...

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normanis
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Re: SH changes

Post#36 » Fri May 21, 2021 9:34 am

rsh and msh is till better, high armor (light armor class),
why sw tactic pierce armor works for 1 tree byt squig pierce armor for both trees?
and sguig morale pump tactic worked outside grp, because tactic think your pet is grp member and u get free morale pump.
morale drop should be more cordinated now , not evryone drop their random morales. i say its more pug punish than pusnih for premades = not nerf overall
"give wh and witch propper aoe like evrywone has it!"

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Andack
Posts: 63

Re: SH changes

Post#37 » Fri May 21, 2021 9:51 am

normanis wrote: Fri May 21, 2021 9:34 am rsh and msh is till better, high armor (light armor class),
why sw tactic pierce armor works for 1 tree byt squig pierce armor for both trees?
and sguig morale pump tactic worked outside grp, because tactic think your pet is grp member and u get free morale pump.
morale drop should be more cordinated now , not evryone drop their random morales. i say its more pug punish than pusnih for premades = not nerf overall
Lol... What a joke. Losing a stun, a speed, 50% dps on our M1 and in your head, premade are fine ? You dont know what premade are, truly...

ST MSH is dead, AOE MSH is lame, they wanted us on the bottom, they succed, the next switch of fasta in ST tree for Choppa will definitly kill the last AOE mSH who tried to do Something.

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normanis
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Re: SH changes

Post#38 » Sat May 22, 2021 6:32 am

Andack wrote: Fri May 21, 2021 9:51 am
normanis wrote: Fri May 21, 2021 9:34 am rsh and msh is till better, high armor (light armor class),
why sw tactic pierce armor works for 1 tree byt squig pierce armor for both trees?
and sguig morale pump tactic worked outside grp, because tactic think your pet is grp member and u get free morale pump.
morale drop should be more cordinated now , not evryone drop their random morales. i say its more pug punish than pusnih for premades = not nerf overall
Lol... What a joke. Losing a stun, a speed, 50% dps on our M1 and in your head, premade are fine ? You dont know what premade are, truly...

ST MSH is dead, AOE MSH is lame, they wanted us on the bottom, they succed, the next switch of fasta in ST tree for Choppa will definitly kill the last AOE mSH who tried to do Something.
random droping morale is so pug, and if u have morale pump its so forgiving. now random morale drop its not forgiving (premade)
i played my squig and i was sueprised morale pump works outside grp , bug or work as intend?
"give wh and witch propper aoe like evrywone has it!"

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DonPeyote
Posts: 17

Re: SH changes

Post#39 » Sat May 22, 2021 6:53 am

Andack wrote: Fri May 21, 2021 9:51 am
normanis wrote: Fri May 21, 2021 9:34 am rsh and msh is till better, high armor (light armor class),
why sw tactic pierce armor works for 1 tree byt squig pierce armor for both trees?
and sguig morale pump tactic worked outside grp, because tactic think your pet is grp member and u get free morale pump.
morale drop should be more cordinated now , not evryone drop their random morales. i say its more pug punish than pusnih for premades = not nerf overall
Lol... What a joke. Losing a stun, a speed, 50% dps on our M1 and in your head, premade are fine ? You dont know what premade are, truly...

ST MSH is dead, AOE MSH is lame, they wanted us on the bottom, they succed, the next switch of fasta in ST tree for Choppa will definitly kill the last AOE mSH who tried to do Something.
All I know is that for all intents and purposes, mSH has been rendered useless. Might as well play a choppa now for decent melee aoe, not some aoe spam class where I just smash 3 buttons repeatedly. There is no way to play mSH strategically now because it simply does not have the tools. I still don't understand why a class would be destroyed like this for the sake of "balance". And I /really/ don't understand how a few destro classes get so nerfed and at the same time order gets buffed... while, like everyone is saying because it's true, Order already dominates rvr and cities so these "balance" changes make absolutely no sense to me. Morale is at an all-time low. Really contemplating quitting the game because it's extremely hard ranking up new destro toons when the server is so Order dominated in the lakes; Especially when I spent close to a year finally getting BIS for a class that is now pointless to play. And I've been hearing people say that it is unfair for a class to have such a viable off-spec... look at all these OP dps healers (both sides). All the dps tanks. Yes, they are still healers and still tanks but they are not true to their archetype. It makes no sense to me why a melee spec SH should be dismissed as unfair or OP just because it is a viable option other than range. Where's the fun in playing a class exactly to meta spec. Being able to be creative with ones spec seems to me a very attractive part of the game. Not sure why it's been taken away here. I'm very disappointed but at the same time I'm not sure why I'm wasting my time here. My opinion does not matter. And I will just be shut down for voicing said opinion. I suppose it still feels good to vent. I'm not saying SH didn't need a tweak, but tbh, this was extreme overkill.
Fuglymane - Shaman rr83; Fuglymang - mSH rr83

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Andack
Posts: 63

Re: SH changes

Post#40 » Sat May 22, 2021 7:29 am

Same feeling Fugly, i know it's useless but it feels at least good to say something because it's a truly unfair nerf.

The nerf of M1 is not even the problem, 100% is still ok, nerf moral is ok too, everybody is touch by that.

But they destroy the MSH with no stun and no speed. Just because they wanted to nerf the rSH, we never go out of squig armor for a 2s stun, but they are using our stun to kite. They did the wrong change, just move our melee stun on the melee branch was suffisent, and the speed is to gard nerf 75 to 25 ? That's just ... i have no word.

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