Re: Addressing the 90 min Elephant in the room.
Posted: Sat May 08, 2021 1:39 pm
What a thread to pop in and say working as intended. We should make it longer.
Warhammer Online
https://returnofreckoning.com/forum/
This really doesnt affect me for I am not an xrealmer, you have to adapt and overcome I guess.Phantasm wrote: Sat May 08, 2021 1:06 pm With people constantly joining and leaving game good luck with building proper 24 man for city. What about filling roles which are lacking? Without control over who to get to warband we are all pugs then.
Leaders come and go, if xrealmers cant adapt to changes that affects them there will be new leaders. And whenever these leaders decide to complain about something on the forums, that does not make their complaints some grand wisdom of truth. They are just people like everyone else. I can imagine RoR without them because Ive experienced RoR without them just like so many others.Phantasm wrote: Sat May 08, 2021 1:06 pm And people keep forgeting about those warband makers and content creators. Imagine RoR without people like Rowan, Brodda, Evilspinray, Realization, Bombling, Rolgrom etc.
I find it very amusing that some people in this topic speak on behalf of the player base or Brodda, Evbilspinray, Realization, Bombling, Rolgrom and... Rowan? Some of these players don't build city warbands, some of them don't x-realm. For instance I'm pretty sure that Brodda is quite happy that some people stoped x-realming for cities so Nobodies and EWG have more potent players for cities on destro side.Phantasm wrote: Sat May 08, 2021 1:06 pmWith people constantly joining and leaving game good luck with building proper 24 man for city. What about filling roles which are lacking? Without control over who to get to warband we are all pugs then.Spoiler:
And people keep forgeting about those warband makers and content creators. Imagine RoR without people like Rowan, Brodda, Evilspinray, Realization, Bombling, Rolgrom etc.
Phantasm wrote: Sat May 08, 2021 1:06 pmWith people constantly joining and leaving game good luck with building proper 24 man for city. What about filling roles which are lacking? Without control over who to get to warband we are all pugs then.Spoiler:
And people keep forgeting about those warband makers and content creators. Imagine RoR without people like Rowan, Brodda, Evilspinray, Realization, Bombling, Rolgrom etc.
From what I understand you don't even play the game anymore? I mean if you did you'd realise how dumb a lockout is before content that requires both sides are equal, I really try to be diplomatic but its a silly change that benefits nobody and leaves a poor image of the server if you are new, got to the endgame and wasn't able to take part.wargrimnir wrote: Sat May 08, 2021 1:39 pm What a thread to pop in and say working as intended. We should make it longer.
Rowanmantle wrote: Sat May 08, 2021 4:44 am Firstly I want to take a moment to thank you and all those involved who managed to bring this old dead game back to life. I cannot imagine the amount of work it took or the resources you yourself had to invest into this game and running a successful private server.
I have been on this server for a long time since t2 was King and max lvl was 21. I regularly run warbands on both factions and have only recently started being active on destro and it has breathed some life back into the game for me.
Now to address the aforementioned elephant…
This new change you have made regarding the lockout timer in forts I feel is not working as you perhaps envisioned it to. Sure I can see the thought process behind it, stopping people who x-realm only to be on the more dominant sides. However this has now caused issues to those of us who have the option and the characters to play the lesser populated side.
True it was intended to stop x-realming. However if we (my warband) are pushing a city on destro for instance, we have to go into forts to secure the victory of said fort. Or to assist the realm in taking zones. Whereas before we could push the city on either side then swap over to the opposing side and queue for the city we cannot now.
Yes some would say this is the reason the xtended lockout was put in place, but it defeats the logic behind it. Because now we are locked on the more dominant side and cannot even have the option to switch over if it was in our power to do so. Causing there to be another city or even two. So then what is the solution? Do we simply make sign ups and gather our guild mates and friends and prohibit them from entering any fort on either side.
Just so we can have their lockouts saved for when we build our city warbands.
I do not have a great solution to this but perhaps one that if applicable can perhaps still keep the REAL xrealmers at bay.
If a person has been playing on one side for more than 2 hours and 30 minutes they will receive no lockout once entering the fort on either side.
Giving those people the option then to swap to either side of their own free will. Yet keeping the lockout-extender for those who have recently logged in to the more dominant or either less dominant side.
Honestly, there are guilds and discords on this server created solely so that people can be able to play both sides in an organized manner with friends/allies/guilds. However these discords/guilds can no longer do this, unless they prohibit their own members from joining either fort.
I am open to hear any feedback on this, I am also not ignorant and understand why this extender was put in place, yet feel that during NA times it serves little purpose for those who actually want to make a difference in the lakes.
Again thank you for the continued service you do for this server and the many hours of free time you give up to work on this game that we are all so invested in. Truly it is a marvel to still play Warhammer even after so many years since they closed the last few servers.