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WH and WE (Discussion)

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Twick
Posts: 37

Re: WH vs WE (Discussion)

Post#31 » Sun Nov 01, 2020 12:21 am

Hardkoar wrote: Sat Oct 31, 2020 5:29 pm Exit wounds does not just lower the stat, it also does damage iirc.

The ranged finishers are a big play for the WH, being able to apply BAL and just walk away for some huge ticks of damage, or use the gun ranged finishers when being kited away provide a big advantage over the WE having to be on the target 100% of the time to be able to inflict damage with its finishers.
LMAO both WE and WH have the same range on finisher. If anyone WE finishers should be in melee range like they were originally on live but I guess one side getting the most of everything must be kept as is.

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MedV
Posts: 303

Re: WH and WE (Discussion)

Post#32 » Sun Nov 01, 2020 5:33 pm

I think both classes are in a bad position with how the game is played. We should stop fighting on which of the 2 are better and start working together to push for some meaningful changes that will help both classes. Would love some additional ideas that aren’t too OP and aren’t useless.

My idea on the OP is what I thought would help in 6v6 but would not make us wanted in WB. I wish I cld say not every class has AOE spec but with the changes to WL and SH it seems more and more do.
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Miszczu5647
Posts: 447

Re: WH vs WE (Discussion)

Post#33 » Sun Nov 01, 2020 7:25 pm

Twick wrote: Sun Nov 01, 2020 12:21 am
Hardkoar wrote: Sat Oct 31, 2020 5:29 pm Exit wounds does not just lower the stat, it also does damage iirc.

The ranged finishers are a big play for the WH, being able to apply BAL and just walk away for some huge ticks of damage, or use the gun ranged finishers when being kited away provide a big advantage over the WE having to be on the target 100% of the time to be able to inflict damage with its finishers.
LMAO both WE and WH have the same range on finisher. If anyone WE finishers should be in melee range like they were originally on live but I guess one side getting the most of everything must be kept as is.
Learn history. WE finishers are AoR development. Yes, originally WE finishers were at 5 feet but WH ranged attacks used Ballistics Skill (yes, was hard to play as you can imagine). Leads long time ago said that they choose one specific version of AoR as a base and develop from there.
Srul - Shaman
Sruula - Witch Elf
Jurwulf Srulson - Chosen

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Koha
Posts: 178

Re: WH and WE (Discussion)

Post#34 » Sun Nov 01, 2020 7:54 pm

Sarnai wrote: Sat Oct 31, 2020 11:42 pm
abezverkhiy wrote: Sat Oct 31, 2020 11:27 pm And the thing WE lacks is Seekers Blade.
WE being the only mdps without an undefendable attack is certainly something that should be looked at.
I might be missing something but Seeker's blade 10 sec CD w/o tactic ? only the parry debuff is useful, at 55AP you're starving AP if you try to run Seeker's triumph tactic.
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul

Sarnai
Posts: 199

Re: WH and WE (Discussion)

Post#35 » Sun Nov 01, 2020 9:00 pm

Koha wrote: Sun Nov 01, 2020 7:54 pm
Sarnai wrote: Sat Oct 31, 2020 11:42 pm
abezverkhiy wrote: Sat Oct 31, 2020 11:27 pm And the thing WE lacks is Seekers Blade.
WE being the only mdps without an undefendable attack is certainly something that should be looked at.
I might be missing something but Seeker's blade 10 sec CD w/o tactic ? only the parry debuff is useful, at 55AP you're starving AP if you try to run Seeker's triumph tactic.
In BB or SoD builds, the added 50% armor ignore is a nice boost. Also with only a 5 sec CD from tactic, you can get 2 off during the 7 sec 100% parry M1. It's also on 45 AP, which is still high but manageable.
WH looking for gunbad left

Seravajan
Posts: 160

Re: WH and WE (Discussion)

Post#36 » Sun Nov 01, 2020 9:47 pm

What's about giving WH and WE a melee snare? The two classes which rely most on this don't have it available in the base line. It would be even cool to get a single target root on a longer cooldown.

Hardkoar
Suspended
Posts: 242

Re: WH and WE (Discussion)

Post#37 » Sun Nov 01, 2020 10:31 pm

It changes nothing giving them a melee snare on 1v1 situation and even less in group play.

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Koha
Posts: 178

Re: WH and WE (Discussion)

Post#38 » Sun Nov 01, 2020 10:32 pm

Sarnai wrote: Sun Nov 01, 2020 9:00 pm
Koha wrote: Sun Nov 01, 2020 7:54 pm
Sarnai wrote: Sat Oct 31, 2020 11:42 pm

WE being the only mdps without an undefendable attack is certainly something that should be looked at.
I might be missing something but Seeker's blade 10 sec CD w/o tactic ? only the parry debuff is useful, at 55AP you're starving AP if you try to run Seeker's triumph tactic.
In BB or SoD builds, the added 50% armor ignore is a nice boost. Also with only a 5 sec CD from tactic, you can get 2 off during the 7 sec 100% parry M1. It's also on 45 AP, which is still high but manageable.
SoD and BB means no crit tactic and no PW, sounds you loose more than what is gained.
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul

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Sarnai
Posts: 199

Re: WH and WE (Discussion)

Post#39 » Sun Nov 01, 2020 10:51 pm

Koha wrote: Sun Nov 01, 2020 10:32 pm
Sarnai wrote: Sun Nov 01, 2020 9:00 pm
Koha wrote: Sun Nov 01, 2020 7:54 pm

I might be missing something but Seeker's blade 10 sec CD w/o tactic ? only the parry debuff is useful, at 55AP you're starving AP if you try to run Seeker's triumph tactic.
In BB or SoD builds, the added 50% armor ignore is a nice boost. Also with only a 5 sec CD from tactic, you can get 2 off during the 7 sec 100% parry M1. It's also on 45 AP, which is still high but manageable.
SoD and BB means no crit tactic and no PW, sounds you loose more than what is gained.
You can certainly get Seeker's tactic, SoD, BaL, PW, FC, ect.
WH looking for gunbad left

Seravajan
Posts: 160

Re: WH and WE (Discussion)

Post#40 » Mon Nov 02, 2020 8:12 am

Hardkoar wrote: Sun Nov 01, 2020 10:31 pm It changes nothing giving them a melee snare on 1v1 situation and even less in group play.
At least your enemy can not just run away from you or even kiting you around. Now imagine what happens if you get snared?

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