Is this the SPIRIT of why the timer exists? That the front and inner gates of a keep cannot close because a single stealther might somehow sneak in and throw a single dagger at the Keep Lord? To me, it is not but it is not my game, it is yours. To me, it is not a question of whether 20 people (your screenshot shows 10+ blocking one entrance) should have to work in unison to counter 1 enemy. It's whether the mechanic makes any sense and or fun. Even in your description you say it can be annoying... and to annoy 20 people for something that to me is against the spirit of the mechanic seems... flawed. And remember, if the WE/WH is successful it's not just 20 people for 10 minutes, its now 20 people for 20 minutes. That's a crazy long time to want players to stand in one spot as a group.GamesBond wrote: ↑Tue Oct 06, 2020 12:35 pm This screenshot has been posted on Discord by someone. That's a team effort and a thing that could be annoying, but it can be annoying for 10 minutes only instead of 30 mins and 40 minutes of random keep defenses. It's a WE that died trying to sneak in and getting body blocked and revealed, then killed.
Whether the WE is under-leveled, unskilled, unlucky, etc. we cannot deny the team effort here that prevented any other WE from entering.
That said, I don't want to dwell on it as you asked for proposals, so therefore:
My proposal #1 would be to determine a minimal amount of damage that the Lord would have to take in order to reset the timer. Maybe balance it so that a really well geared WE/WH who manages to sneak in, and get off a few quick crits can still do it if the RNG gods are in his favor but that this would be a roll of the dice.
Proposal #2 is to link the reset timer to the damage done. If you do X damage then you get a full reset. If you do less than X then that percent of damage indicates how long the timer is pushed. 50% of x would be 5 minutes. 10% of x would be 1 minute. In my view, throwing a random dagger would be on the 10% side while having a few people hit the Lord for legit damage would be the full 10 minutes.