This is less about damage values and more about mobility. The reason ASW/WL can evaporate targets like that is their burst combined with the ability to "apply" that burst at their leisure. What this means is that if you time your shadowstep/pounces properly, you can catch people before they have a chance to get guard swapped (or detaunt, or challenged, etc...) or you can catch people after those cooldowns are already blown.wildwindblows wrote: Thu Aug 27, 2020 10:37 amI can say that from my experience, mara can do nothing in ranked sc's but wl's and msw's can easily assassinate any class. This is unfair. If I cannot kill any one after stack x3 rend and all debuff (with bis gear) and these classes can kill easily there is something weird here.Pandastyle wrote: Thu Aug 27, 2020 10:26 amBut that would mean that they have to rework the 3pt tactics because afaik these are the "replacements" for the static buffs the SW gets but otherwise I agree.M0rw47h wrote: Thu Aug 27, 2020 10:09 am Mara just deserves stance rework into something like SW has (with static buffs), so savagery would grant proper +DPS and brutality would give proper burst.
Lately I have been going on solo/duo roaming in Sav/Brut and its fine imo (it has to be said that I am 98% BiS tho).
But overall Mara is in a fine spot I think.
TB needs some rework...when I go into the lakes I dont even specc it anymore, I rather use the point for the bar to boost the core abilities a bit more.
And Brut tree needs some love.
But I have to say at this point that Mara's all three trees are kinda fine and you can do many different speccs and still can be somewhat viable, although its sometimes more for the memes...but other classes have it way worse with basically only one specc/tree viable.
The issue the Marauder has is not the raw damage (and why are you rending people X3 if you are trying to burst them down?), but that they are easily telegraphed and played around in comparison to ASW/WL in a 6v6 envirionment (and also that their debuffs suck, but that's another issue). A marauder has to "run" at the enemy target, which gives the enemy team ample time to prepare, i.e. challenge the Mara, guard swap to the target the Mara is attacking, detaunt, etc...
So this is a false equivalency. You are seeing ASW/WL bursting people down and saying "well the Marauder can't do that", and while that is true, it's not about the raw damage the classes are capable of. It's about to apply that burst damage much more easily than the Marauder can, basically because those classes can teleport to a target and the Marauder cannot.