Re: Patch Notes 01/07/2020
Posted: Wed Jul 01, 2020 6:17 pm
Unlikely.
Unlikely.
Devs are biased because WL's are super OP and haven't been touched in months.Kwatchi wrote: Wed Jul 01, 2020 6:20 pm Honestly, if the Devs have decided that skills need to be this biased in order to keep some perceived balance (your game and you can do what you want), could you just do us a solid and let us know so some of us can move on to other games?
Want me to name all the mobility/utility msh brings in as single spec tree but keeps the longer snare? It would be a long list.Jastojan wrote: Wed Jul 01, 2020 4:36 pm No. He means snare duration reduction on a class who can jump / pull and can even melt you while you´re pulled.
But I am not a fan of these nerfs. Few abilities from Wl could be spreaded to other order classes and Wl could get something for it (like group buffs or so).
Kaelang wrote: Wed Jul 01, 2020 6:25 pmDevs are biased because WL's are super OP and haven't been touched in months.Kwatchi wrote: Wed Jul 01, 2020 6:20 pm Honestly, if the Devs have decided that skills need to be this biased in order to keep some perceived balance (your game and you can do what you want), could you just do us a solid and let us know so some of us can move on to other games?
Devs touch WL's and nerf.
'Honestly devs you're biased because you didn't also touch MSH'
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The Squig Herder is next in line to get a rework, the WL needed addressing. If it looks like Squig Herders are suddenly dominating because of this WL change, it can be reviewed.
ReturnOfReckoning wrote: Wed Jul 01, 2020 3:45 pm - Cleave Limb (WL): Cooldown increased from 5s to 10s, duration reduced from 10s to 5s. This makes it mirror the snare abilities other mdps get.
Order already accomplished most of the things from nerf wish list in last few months, e.g. Marauder morale drain, or nerf on efficency of morale dumps.
SH isn't a melee dps, it's a range dps that has a melee spec. And like they said, SH is next up for changes, if it's too strong it'll get addressed then.Kwatchi wrote: Wed Jul 01, 2020 6:29 pmKaelang wrote: Wed Jul 01, 2020 6:25 pmDevs are biased because WL's are super OP and haven't been touched in months.Kwatchi wrote: Wed Jul 01, 2020 6:20 pm Honestly, if the Devs have decided that skills need to be this biased in order to keep some perceived balance (your game and you can do what you want), could you just do us a solid and let us know so some of us can move on to other games?
Devs touch WL's and nerf.
'Honestly devs you're biased because you didn't also touch MSH'
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The Squig Herder is next in line to get a rework, the WL needed addressing. If it looks like Squig Herders are suddenly dominating because of this WL change, it can be reviewed.
You're the ones who stated in these patch notes that you were bringing all melee dps snares into line and then excluded one. So which is it?
ReturnOfReckoning wrote: Wed Jul 01, 2020 3:45 pm - Cleave Limb (WL): Cooldown increased from 5s to 10s, duration reduced from 10s to 5s. This makes it mirror the snare abilities other mdps get.
Also, best change ever.- Supplies at Karak Palik should no longer spawn inside the anvil
just for ppl to stfu, wl got "nerfed"